在我的例子中使用什么数据结构 [英] What data structure to use in my example
问题描述
我想创建一个组件,其中包括一个板子及其周围的角落。板的大小(因此也是边界)在运行时被定义。一些示例(板是明亮的,边框是黑暗的):
alt text http://img340.imageshack。我们/ img340 / 3862 / examplegw.png
I'd like to create a component, which consist from a board and its surrounding corner. The size of the board (and therefore also of the border) is defined at run-time. Some examples (board is bright and border is dark): alt text http://img340.imageshack.us/img340/3862/examplegw.png
该板由类型为BoardCell的对象组成,边框由BorderCell类型的对象组成。板的数据结构是BoardCell [,] - 一个简单的二维数组。
The board consists of objects of the type BoardCell and the border consists of objects of the type BorderCell. Data structure for the board is BoardCell[,] - a simple two-dimensional array.
如何表示边框?我开始这样做:
How can I represent the border? I started with something like this:
public BorderCell TopLeft // top left corner cell
public BorderCell TopRight // top right corner cell
public BorderCell BottomRight // bottom right corner cell
public BorderCell BottomLeft // bottom left corner cell
public BorderCell[] Top // top border (without corners)
public BorderCell[] Bottom // bottom border (without corners)
public BorderCell[] Left // left border (without corners)
public BorderCell[] Right // right border (without corners)
我不喜欢这个边框的表示,你能否提出更好的建议?
I don't like this representation of the border, can you suggest something better?
其他:我想在边框对象上设置SetSomethingForTheCell方法:
Additional: I'd like to have a method SetSomethingForTheCell on the border object:
public void SetSomethingForTheCell(...)
但是使用我目前的数据结构,我不知道通过什么一个参数。
but with my current data structure I don't know what to pass as a parameter.
推荐答案
由于检测单元格是否是边框的一部分真的很简单,只需存储一次单元格并测试
Since it's really trivial to detect whether a cell is part of the border or not, just store the cells once and test for border membership when required.
一种测试单元格是否在边框中的简单方法:
A simple method to test whether a cell is in the border:
// assuming that the array is in row-major order...
public static bool IsInBorder(this BoardCell[,] board, int x, int y) {
return x == board.GetLowerBound(1) || x == board.GetUpperBound(1) ||
y == board.GetLowerBound(0) || y == board.GetUpperBound(0);
}
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