线程错误:当尝试释放挂起的线程时,句柄无效(6) [英] Thread Error: The Handle is Invalid (6) when trying to Free a suspended thread
问题描述
在给定的例子中,当调用 AThread.Free时收到异常。
code>程序Project44;
{$ APPTYPE CONSOLE}
使用
SysUtils,Classes,Windows;
type
TMyException = class(Exception);
var
AThread:TThread;
begin
AThread:= TThread.Create(True);
try
AThread.FreeOnTerminate:= True;
//我想在开始线程之前做一些事情
//在设置阶段有一些异常可能会发生,这个异常是为了模拟purpouses
raise TMyException.Create('exception' );
除了
AThread.Free; //另一个异常
end;
结束。
我有两个问题:
-
在给定的示例中,如何释放
AThread
c> TThread p> -
我不明白为什么
TThread.Destroy
正在调用简历
在破坏自己之前。这是什么意思?
code> FreeOnTerminate 到 True
和调用免费
在线程实例上。你必须做一个或另一个,但不是两个。因为你的代码破坏了线程两次。你绝对不能破坏一个对象两次,当然,当析构函数运行第二次时,会发生错误。
这里发生的是,由于你创建的线程被暂停,直到你明确释放线程才发生。当你这样做时,析构函数恢复线程,等待它完成。再次调用 Free
,因为您将 FreeOnTerminate
设置为 True
。第二次调用 Free
关闭句柄。然后你返回线程proc,并调用 ExitThread
。因为线程的句柄已经关闭,所以失败。
正如Martin在评论中指出的那样,您不能创建 TThread
直接由于 TThread.Execute
方法是抽象的。此外,您不应使用不推荐使用的简历
。使用开始
开始执行挂起的线程。
我个人不喜欢使用 FreeOnTerminate
。使用此功能会导致线程在与其创建的不同线程上销毁。当您想要忘记实例引用时,通常使用它。那么那么让你不确定线程是否在你的进程终止时被破坏,或者甚至是在进程终止时终止并释放它。
如果你必须使用 FreeOnTerminate
,那么您需要确保在设置 Free
> FreeOnTerminate 到 True
。所以明显的解决办法是在调用开始$之后立即将
FreeOnTerminate
设置为 True
c $ c>然后忘记线程实例。如果您在准备开始之前有任何例外,那么您可以安全地释放线程,因为您 FreeOnTerminate
仍然是 False
在那一点。
线程:= TMyThread.Create(True);
尝试
//初始化线程对象
除
Thread.Free;
加注
结束;
Thread.FreeOnTerminate:= True;
Thread.Start;
线程:= nil;
更优雅的方法是将所有初始化转移到 TMyThread
构造函数。那么代码将如下所示:
线程:= TMyThread.Create(True);
Thread.FreeOnTerminate:= True;
Thread.Start;
线程:= nil;
In a given example I am receiving an exception when calling AThread.Free.
program Project44;
{$APPTYPE CONSOLE}
uses
SysUtils, Classes, Windows;
type
TMyException = class(Exception);
var
AThread: TThread;
begin
AThread := TThread.Create(True);
try
AThread.FreeOnTerminate := True;
//I want to do some things here before starting the thread
//During the setup phase some exception might occur, this exception is for simulating purpouses
raise TMyException.Create('exception');
except
AThread.Free; //Another exception here
end;
end.
I have two questions:
How should I free
AThread
instance ofTThread
in a given example?I don't understand, why
TThread.Destroy
is callingResume
before destroing itself. What is the point of this?
You can't set FreeOnTerminate
to True
and call Free
on the thread instance. You have to do one or the other, but not both. As it stands your code destroys the thread twice. You must never destroy an object twice and of course when the destructor runs for the second time, errors occur.
What happens here is that since you created the thread suspended, nothing happens until you explicitly free the thread. When you do that the destructor resumes the thread, waits for it to complete. This then results in Free
being called again because you set FreeOnTerminate
to True
. This second call to Free
closes the handle. Then you return to the thread proc and that calls ExitThread
. This fails because the thread's handle has been closed.
As Martin points out in the comment you must not create TThread
directly since the TThread.Execute
method is abstract. Also, you should not use Resume
which is deprecated. Use Start
to begin execution of a suspended thread.
Personally I don't like to use FreeOnTerminate
. Using this feature results in the thread being destroyed on a different thread from which it was created. You typically use it when you want to forget about the instance reference. That then leaves you uncertain as to whether or not the thread has been destroyed when your process terminates, or even whether it is terminating and freeing itself during process termination.
If you must use FreeOnTerminate
then you need to make sure that you don't call Free
after having set FreeOnTerminate
to True
. So the obvious solution is to set FreeOnTerminate
to True
immediately before after calling Start
and then forget about the thread instance. If you have any exceptions before you are ready to start then you can safely free the thread then since you FreeOnTerminate
would still be False
at that point.
Thread := TMyThread.Create(True);
Try
//initialise thread object
Except
Thread.Free;
raise;
End;
Thread.FreeOnTerminate := True;
Thread.Start;
Thread := nil;
A more elegant approach would be to move all the initialisation into the TMyThread
constructor. Then the code would look like this:
Thread := TMyThread.Create(True);
Thread.FreeOnTerminate := True;
Thread.Start;
Thread := nil;
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