如何画一个TPanel [英] How to draw on a TPanel
问题描述
我需要直接绘制一个TPanel,所以我没有其他的组件可以阻止鼠标事件捕获(我想在其上绘制一些大小抓地力)。我应该怎么做?
I need to draw on a TPanel, ideally directly so I don't have another component on top of it getting in the way of mousevent-event trapping (I want to draw a little "size-grip" on it). How should I go about doing this?
推荐答案
为了真正做到这一点,你应该写一个后代类。覆盖 Paint
方法来绘制尺寸抓取,并覆盖 MouseDown
, MouseUp
和
MouseMove
方法来添加调整大小的功能到控件。
To really do it right, you should probably write a descendant class. Override the Paint
method to draw the sizing grip, and override the MouseDown
, MouseUp
, and MouseMove
methods to add resizing functionality to the control.
我认为这更好解决方案不是试图在您的应用程序代码中绘制一个 TPanel
,原因如下:
I think that's a better solution than trying to draw onto a TPanel
in your application code for a couple of reasons:
-
Canvas
属性在TPanel
中受保护,因此您无法从课外访问它。你可以用类型转换来解决这个问题,但这是欺骗。 - 可重新性听起来更像是面板的功能,而不是应用程序的一个功能,所以把它放在代码中面板控件,不在应用程序的主要代码中。
- The
Canvas
property is protected inTPanel
, so you have no access to it from outside the class. You can get around that with type-casting, but that's cheating. - The "resizability" sounds more like a feature of the panel than a feature of the application, so put it in code for the panel control, not in your application's main code.
这里有一些让您开始的事情:
Here's something to get you started:
type
TSizablePanel = class(TPanel)
private
FDragOrigin: TPoint;
FSizeRect: TRect;
protected
procedure Paint; override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer); override;
end;
procedure TSizeablePanel.Paint;
begin
inherited;
// Draw a sizing grip on the Canvas property
// There's a size-grip glyph in the Marlett font,
// so try the Canvas.TextOut method in combination
// with the Canvas.Font property.
end;
procedure TSizeablePanel.MouseDown;
begin
if (Button = mbLeft) and (Shift = [])
and PtInRect(FSizeRect, Point(X, Y)) then begin
FDragOrigin := Point(X, Y);
// Need to capture mouse events even if the mouse
// leaves the control. See also: ReleaseCapture.
SetCapture(Handle);
end else inherited;
end;
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