将图像加载到TImageList并阅读它们? [英] Loading images to TImageList and Reading them?

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问题描述

我正在尝试通过将.jpg转换为bmp然后将其保存到imagelist1来将jpg加载到图像列表中。

I am trying to load jpg into an imagelist by converting the .jpg to a bmp and then saving it to imagelist1.

从上到下的代码剪辑。
Selectdir作品和fileexists的作品。这是用来加载在一个文件夹中的所有图像。所有的图像命名如so 0.jpg / 1.jpg ect ..

From top to bottom of the code snip. The Selectdir works and fileexists parts work. This is used to load in all the Images in a folder.All images are named like so 0.jpg / 1.jpg ect..

然后我加载jpg一个tpicture。设置bmp宽度/高度,并加载与jpg相同的图像的bmp,​​然后将bmp添加到imagelist。当它完成它应该显示第一个图像0.jpg

I then load the jpg to a tpicture. Set the bmp width /height and load the bmp with same image as jpg , i then add the bmp to the imagelist. And when its done it should show the first image 0.jpg

两个问题,首先如果我这样做,它只会显示一个小区域(左上) bmp
但它是正确的图像。我认为这是因为选择作物。我不明白如何在运行时选择中心?

Two issues, first if i did it like so it would only show a small area (top left) of the bmp but it was the correct image. I assume this is due to the option crop. which i cant seem to figure out how to make it select center during runtime?

其次,如果我把

Imagelist1.width := currentimage.width;
Imagelist1.height := currentimage.height;

然后它显示最后一个图像。像 Imagelist1.GetBitmap()没有工作?
所以我假设任何一个修复将是伟大的!
cheers
squills

Then it shows last image. like Imagelist1.GetBitmap() did not work? so i assume a fix for either one would be great! cheers squills

procedure TForm1.Load1Click(Sender: TObject);
var
openDialog : TOpenDialog;
dir :string;
MyPicture :TPicture;
currentimage :Tbitmap;
image : integer;
clTrans : TColor;
begin
  Image := 0 ;
  //lets user select a dir
 SelectDirectory(Dir, [sdAllowCreate, sdPerformCreate, sdPrompt],SELDIRHELP);
  myPicture :=Tpicture.Create;
  currentimage := TBitmap.Create;
//keeps adding images as long as the file path exsist.
//thus comic pages should be renumbed to 0-XX
  while FileExists(Dir+'\'+inttostr(image)+'.jpg') do
  begin
   try
    MyPicture.LoadFromFile(Dir+'\'+inttostr(image)+'.jpg');   //load image to jpg holder
    currentimage.Width := mypicture.Width;       //set width same as jpg
    currentimage.Height:= mypicture.Height;      //set height same as jpg
    currentimage.Canvas.Draw(0, 0, myPicture.Graphic);     //draw jpg on bmp
    clTrans:=currentimage.TransparentColor;           //unknown if needed?
    //Imagelist1.Width := currentimage.Width;
    //imagelist1.Height := currentimage.Height;
    Imagelist1.Addmasked(Currentimage,clTrans);     //add to imagelist
   finally
    image := image +1;                          //add one so it adds next page
   end;
 end;
 ImageList1.GetBitmap(0,zImage1.Bitmap);
 mypicture.Free;
 currentimage.Free;
end;


推荐答案

您正在添加大量不必要的开销每次 TImage

You're adding a lot of unnecessary overhead by using the TImage every time.

尝试这样的东西(未经测试,因为我没有一个文件夹已满以这种方式命名的图像 - 它编译,尽管< g>)。当然,您需要将 Jpeg 添加到您的实现中使用子句。 >

Try something like this (untested, because I don't have a folder full of images named this way - it compiles, though <g>). You'll need to add Jpeg to your implementation uses clause if it's not already there, of course.

procedure TForm2.Button1Click(Sender: TObject);
var
  DirName: string;
begin
  DirName := 'D:\Images';
  if SelectDirectory('Select Image Path', 
                     'D:\TempFiles', 
                     DirName, 
                     [sdNewUI], 
                     Self) then
    LoadImages(DirName);
end;

procedure TForm2.LoadImages(const Dir: string);
var
  i: Integer;
  CurFileName: string;
  JpgIn: TJPEGImage;
  BmpOut: TBitmap;
begin
  i := 1;
  while True do
  begin
    CurFileName := Format('%s%d.jpg', 
                          [IncludeTrailingPathDelimiter(Dir), i]);
    if not FileExists(CurFileName) then
      Break;
    JpgIn := TJPEGImage.Create;
    try
      JpgIn.LoadFromFile(CurFileName);

      // If you haven't initialized your ImageList width and height, it
      // defaults to 16 x 16; we can set it here, if all the images are
      // the same dimensions.
      if (ImageList1.Count = 0) then
        ImageList1.SetSize(JpgIn.Width, JpgIn.Height);

      BmpOut := TBitmap.Create;
      try
        BmpOut.Assign(JpgIn);
        ImageList1.Add(BmpOut, nil);
      finally
        BmpOut.Free;
      end;
    finally
      JpgIn.Free;
    end;
    Inc(i);
  end;
  if ImageList1.Count > 0 then
  begin
    BmpOut := TBitmap.Create;
    try
      ImageList1.GetBitmap(0, BmpOut);
      Image1.Picture.Assign(BmpOut);
    finally
      BmpOut.Free;
    end;
  end;
end;

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