Mvc 3 / Unity 2将依赖项注入过滤器? [英] Mvc 3/Unity 2 inject dependencies into a Filter?

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问题描述

如何注入以下依赖项?

public class Authenticate : AuthorizeAttribute
{
        [Dependency]
        public IAuthenticate AuthenticateLibrary { get; set; }

        [Dependency]
        public ILibrary BaseLibrary { get; set; }

        protected override bool AuthorizeCore(HttpContextBase httpContext)
        {
        }
}

我正在使用Unity 2来注入所有的控制器。有没有针对Unity 2的教程,并将依赖关系注入过滤器?

I am using Unity 2 to inject all the controllers. Is there a tutorial for Unity 2 and injecting dependencies into filters?

推荐答案

Brad Wilson有一个很好的系列服务位置,包括如何创建可以支持依赖注入的自己的过滤器提供程序: http ://bradwilson.typepad.com/blog/2010/07/service-location-pt4-filters.html (向下滚动到将依赖注入添加到过滤器一节)。

Brad Wilson has a good series on Service Location which includes how to create your own filter provider that can support dependency injection: http://bradwilson.typepad.com/blog/2010/07/service-location-pt4-filters.html (Scroll down to the section "Adding Dependency Injection to Filters").


  • 复制他为UnityFilterAttributeFilterProvider.cs提供的代码。

UnitFilterAttributeFilterProvider.cs

using System.Collections.Generic;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

public class UnityFilterAttributeFilterProvider : FilterAttributeFilterProvider {
    private IUnityContainer _container;

    public UnityFilterAttributeFilterProvider(IUnityContainer container) {
        _container = container;
    }

    protected override IEnumerable<FilterAttribute> GetControllerAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetControllerAttributes(controllerContext,
                                                      actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }

    protected override IEnumerable<FilterAttribute> GetActionAttributes(
                ControllerContext controllerContext,
                ActionDescriptor actionDescriptor) {

        var attributes = base.GetActionAttributes(controllerContext,
                                                  actionDescriptor);
        foreach (var attribute in attributes) {
            _container.BuildUp(attribute.GetType(), attribute);
        }

        return attributes;
    }
}




  • 修改Application_Start global.asax.cs使UnityFilterAttributeFilterProvider成为您的MVC应用程序的过滤器提供程序。

  • protected void Application_Start() {
        // ...
    
        var oldProvider = FilterProviders.Providers.Single(
            f => f is FilterAttributeFilterProvider
        );
        FilterProviders.Providers.Remove(oldProvider);
    
        var container = new UnityContainer();
        var provider = new UnityFilterAttributeFilterProvider(container);
        FilterProviders.Providers.Add(provider);
    
        // ...
    }
    




    • 装饰您希望Unity使用[Dependency]属性注入值的属性。然后你应该很好去。

    • 这篇关于Mvc 3 / Unity 2将依赖项注入过滤器?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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