在画布上拖放,拖放和调整图像大小 [英] Drag, drop and resize images on Canvas
问题描述
我想在通用Windows应用程序中创建一个拖放界面。用户可以将图像从 ListView
(或类似的)拖放到一个 Canvas
中,可以调整其大小,移动图像。
I want to create a drag and drop interface in my Universal Windows App. Users will be able to drag and drop images from a ListView
(or similar) to a Canvas
where they can resize and move the images.
我已经发现如何移动图像,但现在我似乎找不到一种方式来接受多点触控,找到适当的图像来调整大小,并且调整图像本身的大小。
I have found how to move the images, but now I can't seem to find a way to accept multitouch, find the appropriate image to resize, and resize the image itself.
有没有一个简单的方法来实现?
Is there a simple way to do this?
推荐答案
这是我最终去的:
This is what I eventually went with:
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
namespace KindEnGezin.Windows.Views.MenuItems
{
public sealed partial class DrawView : Page
{
public DrawView()
{
InitializeComponent();
}
private void Image_OnManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
{
((Image)sender).Opacity = 0.4;
}
private void Image_OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
var image = (Image)sender;
var transform = (CompositeTransform)image.RenderTransform;
// LEFT-RIGHT bounds
if (e.Delta.Translation.X < 0) // Going left
{
if (DrawingArea.ActualWidth / 2 + (transform.TranslateX + e.Delta.Translation.X) - image.ActualWidth / 2 > 0)
{
// Staying inside, apply translation
transform.TranslateX += e.Delta.Translation.X;
}
else
{
// Trying to go outside, because scale sucks to work with, move image back inside
transform.TranslateX = image.ActualWidth / 2 - DrawingArea.ActualWidth / 2;
}
}
else // Going right
{
if (DrawingArea.ActualWidth / 2 - (transform.TranslateX + e.Delta.Translation.X) +
image.ActualWidth * (0.5 - transform.ScaleX) > 0)
{
// Staying inside, apply translation
transform.TranslateX += e.Delta.Translation.X;
}
else
{
// Trying to go outside, because scale sucks to work with, move image back inside
transform.TranslateX = image.ActualWidth * (0.5 - transform.ScaleX) + DrawingArea.ActualWidth / 2;
}
}
// UP-DOWN bounds
if (e.Delta.Translation.Y < 0) // Going up
{
if (DrawingArea.ActualHeight / 2 + (transform.TranslateY + e.Delta.Translation.Y) - image.ActualHeight / 2 > 0)
{
// Staying inside, apply translation
transform.TranslateY += e.Delta.Translation.Y;
}
else
{
// Trying to go outside, because scale sucks to work with, move image back inside
transform.TranslateY = image.ActualHeight / 2 - DrawingArea.ActualHeight / 2;
}
}
else // Going down
{
if (DrawingArea.ActualHeight / 2 - (transform.TranslateY + e.Delta.Translation.Y) +
image.ActualHeight * (0.5 - transform.ScaleY) > 0)
{
// Staying inside, apply translation
transform.TranslateY += e.Delta.Translation.Y;
}
else
{
// Trying to go outside, because scale sucks to work with, move image back inside
transform.TranslateY = image.ActualHeight * (0.5 - transform.ScaleY) + DrawingArea.ActualHeight / 2;
}
}
}
// Only allow scaling when both dimensions are smaller than the drawingarea
if (image.ActualHeight*(transform.ScaleY*e.Delta.Scale) < DrawingArea.ActualHeight &&
image.ActualWidth*(transform.ScaleX*e.Delta.Scale) < DrawingArea.ActualWidth)
{
transform.ScaleX *= e.Delta.Scale;
transform.ScaleY *= e.Delta.Scale;
}
private void Image_OnManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
((Image)sender).Opacity = 1;
}
}
}
和XAML: p>
and the XAML:
<Grid
Name="DrawingArea">
<Image
Source="../../Assets/Images/BigLogo.png"
Width="150"
Height="150"
ManipulationMode="TranslateX , TranslateY, Scale"
ManipulationStarted="Image_OnManipulationStarted"
ManipulationDelta="Image_OnManipulationDelta"
ManipulationCompleted="Image_OnManipulationCompleted">
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform>
</Image>
</Grid>
这只是使用一个静态名称,对于 Grid
包含这些图像。这样做可以动态地将图像添加到 Grid
。
This is only using one static name, for the Grid
that contains these images. Doing this allows one to add images dynamically to the Grid
.
我一直在搞乱试图阻止缩放当它超越边界时的形象,但是我有很多麻烦试图实现它,所以当我发现它试图移动到边界之外时,我将其移动到边界。
I have been messing around with trying to block scaling the image when it goes outside of the bounds, but I had a lot of trouble trying to implement it, so I just move it to the boundary when I detect it's trying to move outside of the bounds.
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