拖曳Retina iPad(createjs)无法正常工作 [英] Drag & Drop not working properly on Retina iPad (createjs)
问题描述
我想创建一个简单的拖放放弃运动,但在Retina iPad上拖放不能正常工作。
这里是代码:
var that = this;
createjs.Touch.enable(stage);
stage.enableMouseOver(10);
函数initPage(){
var shape = new createjs.Shape();
shape.graphics.beginFill(#999999)。drawRoundRect(100,100,140,60,8).endFill();
shape.on(mousedown,function(evt){
this.alpha = 0.8;
this.offset = {x:this.x - evt.stageX,y:this。 y - evt.stageY};
});
shape.on(pressmove,function(evt){
this.x = evt.stageX + this.offset.x;
this.y = evt.stageY + this.offset.y;
});
shape.on(pressup,function(evt){
this.alpha = 1;
});
that.addChild(shape);
}
initPage();
我可以拖动形状,但是我移动的越多,它离我的手指越远。这是我刚刚录制的视频:
https:// dl。 dropboxusercontent.com/u/11697167/animatecc-bug.mp4
我正在使用Adobe Animate CC,导出的HTML文件包含以下代码使其在高分辨率屏幕(如Retina iPad)上看起来很好:
//支持hidpi屏幕和响应缩放的代码。
函数makeResponsive(isResp,respDim,isScale,scaleType){
var lastW,lastH,lastS = 1;
window.addEventListener('resize',resizeCanvas);
resizeCanvas();
函数resizeCanvas(){
var w = lib.properties.width,h = lib.properties.height;
var iw = window.innerWidth,ih = window.innerHeight;
var pRatio = window.devicePixelRatio || 1,xRatio = iw / w,yRatio = ih / h,sRatio = 1;
if(isResp){
if((respDim =='width'&& lastW == iw)||(respDim =='height'&& lastH == ih)) {
sRatio = lastS;
}
else if(!isScale){
if(iw< w || ih< h)
sRatio = Math.min(xRatio,yRatio);
}
else if(scaleType == 1){
sRatio = Math.min(xRatio,yRatio);
}
else if(scaleType == 2){
sRatio = Math.max(xRatio,yRatio);
}
}
canvas.width = w * pRatio * sRatio;
canvas.height = h * pRatio * sRatio;
canvas.style.width = preloaderDiv.style.width = w * sRatio +'px';
canvas.style.height = preloaderDiv.style.height = h * sRatio +'px';
stage.scaleX = pRatio * sRatio;
stage.scaleY = pRatio * sRatio;
lastW = iw; lastH = ih; lastS = sRatio;
}
}
makeResponsive(false,'both',false,1);
如果我删除resizeCanvas函数,拖动&下载在iPad上正常工作,但分辨率更差。
任何解决方法的想法?
最近我也有类似的问题。你有没有尝试过以下?
shape.on(pressmove,function(evt){
var p = stage.globalToLocal(evt.stageX,evt.stageY);
this.x = px + this.offset.x;
this.y = py + this.offset.y;
} );您是否使用Animate CC 2017或Animate 2015.2?
$ b $ p
我希望有帮助,
Dave
I want to create a simple drag & drop exercise, but on the Retina iPad "drag & drop" is not working properly.
Here is the code:
var that = this;
createjs.Touch.enable(stage);
stage.enableMouseOver(10);
function initPage() {
var shape = new createjs.Shape();
shape.graphics.beginFill("#999999").drawRoundRect(100,100,140,60,8).endFill();
shape.on("mousedown", function(evt) {
this.alpha = 0.8;
this.offset = {x: this.x - evt.stageX, y: this.y - evt.stageY};
});
shape.on("pressmove", function(evt) {
this.x = evt.stageX + this.offset.x;
this.y = evt.stageY + this.offset.y;
});
shape.on("pressup", function(evt) {
this.alpha = 1;
});
that.addChild(shape);
}
initPage();
I can drag the shape, but the more I move it, the more it moves away from my finger. Here is a video I just recorded:
https://dl.dropboxusercontent.com/u/11697167/animatecc-bug.mp4
I'm working with Adobe Animate CC, and the exported HTML file contains the following code to make it look good on high-res screens like the Retina iPad:
//Code to support hidpi screens and responsive scaling.
function makeResponsive(isResp, respDim, isScale, scaleType) {
var lastW, lastH, lastS=1;
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
function resizeCanvas() {
var w = lib.properties.width, h = lib.properties.height;
var iw = window.innerWidth, ih=window.innerHeight;
var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1;
if(isResp) {
if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) {
sRatio = lastS;
}
else if(!isScale) {
if(iw<w || ih<h)
sRatio = Math.min(xRatio, yRatio);
}
else if(scaleType==1) {
sRatio = Math.min(xRatio, yRatio);
}
else if(scaleType==2) {
sRatio = Math.max(xRatio, yRatio);
}
}
canvas.width = w*pRatio*sRatio;
canvas.height = h*pRatio*sRatio;
canvas.style.width = preloaderDiv.style.width = w*sRatio+'px';
canvas.style.height = preloaderDiv.style.height = h*sRatio+'px';
stage.scaleX = pRatio*sRatio;
stage.scaleY = pRatio*sRatio;
lastW = iw; lastH = ih; lastS = sRatio;
}
}
makeResponsive(false,'both',false,1);
If I remove the resizeCanvas function, drag & drop is working fine on the iPad but the resolution is MUCH worse.
Any ideas for a workaround?
解决方案 I had a similar problem recently. Have you tried the following ?
shape.on("pressmove", function(evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
this.x = p.x + this.offset.x;
this.y = p.y + this.offset.y;
});
Are you using Animate CC 2017 or Animate 2015.2 ?
I hope that helps,
Dave
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