在Android模拟器上运行时,LibGDX HelloWorld项目崩溃 [英] LibGDX HelloWorld project crashes when run on Android emulator

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本文介绍了在Android模拟器上运行时,LibGDX HelloWorld项目崩溃的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我一直试图让Hello-World项目作为学习LibGDX的一部分来运行。使用Nightly Build(libgdx-nightly-20140322)。然而,我已经变得非常沮丧,因为hello-world-desktop项目将作为Java应用程序运行时工作,hello-world-html项目将作为Web应用程序运行。但是hello-world-android simple产生一个不是很描述性的错误:

I've been trying to get the Hello-World project to run as part of learning LibGDX. Using the Nightly Build (libgdx-nightly-20140322). However, I have become quite frustrated because the hello-world-desktop project will work when run as a Java Application, the hello-world-html project will Run As a Web Application. But hello-world-android simple produces a not very descriptive error:

我在这里检查了类似的问题,发现 Android模拟器不启动LibGDX项目,但是给出的解决方案与我所拥有的不一样。还有 libgdx我的第一个三角形教程不工作?我尝试新的教程,但无济于事。

I have checked on here looking for similar problems and found Android Emulator does not launch LibGDX project?, but the solution given does not work with what I have. There was also libgdx my first triangle tutorial not working?, which pointed me to new tutorials to try, but no avail.

我第一次尝试按照 GITHUB ,第二次是Scratch的 LibGDX教程1:创建初始项目
我尝试了不同的API级别8,13,16,& 19。

The first time I attempted to follow the tutorial on GITHUB, and the second time Games from Scratch's LibGDX Tutorial 1: Creating an initial project. I have tried different API Levels 8, 13, 16, & 19.

以下是日志文件的转储:

Here is the dump of the logfile:

03-28 03:41:33.344: E/Trace(622): error opening trace file: No such file or directory (2)
03-28 03:41:33.435: D/dalvikvm(622): Trying to load lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): Added shared lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): No JNI_OnLoad found in /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590, skipping init
03-28 03:41:33.465: D/libEGL(622): Emulator without GPU support detected. Fallback to software renderer.
03-28 03:41:33.496: D/libEGL(622): loaded /system/lib/egl/libGLES_android.so
03-28 03:41:33.535: D/AndroidRuntime(622): Shutting down VM
03-28 03:41:33.535: W/dalvikvm(622): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
03-28 03:41:33.555: E/AndroidRuntime(622): FATAL EXCEPTION: main
03-28 03:41:33.555: E/AndroidRuntime(622): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.access$600(ActivityThread.java:130)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Handler.dispatchMessage(Handler.java:99)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Looper.loop(Looper.java:137)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.main(ActivityThread.java:4745)
03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invokeNative(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invoke(Method.java:511)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
03-28 03:41:33.555: E/AndroidRuntime(622):  at dalvik.system.NativeStart.main(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): Caused by: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:118)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:90)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:97)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Activity.performCreate(Activity.java:5008)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
03-28 03:41:33.555: E/AndroidRuntime(622):  ... 11 more


推荐答案

由于@Sid在注释中注释,错误说LibGDX需要OpenGL ES 2.0支持。仿真器的软件渲染器不支持OpenGL ES 2.0。

As @Sid notes in the comments, the error says LibGDX requires OpenGL ES 2.0 support. The emulator's software renderer does not support OpenGL ES 2.0.

您可以通过在仿真器中启用图形加速来获得您的仿真器的支持。请参阅 http://developer.android.com/tools/devices/emulator .html#accel-graphics Android OpenGL ES 2.0模拟器

You may be able to get your emulator to support by enabling graphics acceleration in the emulator. See http://developer.android.com/tools/devices/emulator.html#accel-graphics and Android OpenGL ES 2.0 emulator

这是Android虚拟设备管理器对话框,突出显示设置。启用此功能绝对可以解决Macbook Air上的问题,以及许多其他电脑。

Here is the Android Virtual Device Manager dialog with the setting highlighted. Enabling this definitely solves the problem on a Macbook Air, and likely many other computers.

这篇关于在Android模拟器上运行时,LibGDX HelloWorld项目崩溃的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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