实体框架一对多的关系 [英] Entity Framework One to many relationship

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本文介绍了实体框架一对多的关系的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的EF查询需要3秒钟才能获取10个玩家,因为它会获取另一个表的所有500k +行,而不是我需要的几个。



这是PlayerEntity:

 命名空间RocketLeagueStats.Database.Entities 
{
[Table(players,Schema = public)]
public class PlayerEntity
{

[Key]
[Column(id)]
public int Id {get;组; }

[Column(unique_id)]
public string UniqueId {get;组; }

[Column(display_name)]
public string DiplayName {get;组; }

[Column(platform_id)]
[JsonIgnore]
public int PlatformId {get;组; }

[ForeignKey(PlatformId)]
public PlatformEntity Platform {get;组; }

[Column(avatar)]
public string头像{get;组; }

public PlayerStatsEntity Stats {get;组; }

public List< PlayerRankedEntity>排名{get;组; }

[Column(last_requested)]
public DateTime LastRequested {get;组; }

[Column(created_at)]
public DateTime CreatedAt {get;组; }

[Column(updated_at)]
public DateTime UpdatedAt {get;组; }

}
}

这是PlayerRankedEntity: / p>

 命名空间RocketLeagueStats.Database.Entities 
{
[表(player_ranked,Schema =public )]
public class PlayerRankedEntity
{

[ForeignKey(Player)]
[Column(player_id)]
[JsonIgnore]
public int PlayerId {get;组; }

[Column(season_id)]
[JsonIgnore]
public int SeasonId {get;组; }

[Column(playlist_id)]
[JsonIgnore]
public int PlaylistId {get;组; }

[Column(matches_played)]
public int MatchesPlayed {get;组; }

[Column(rank_points)]
public int RankPoints {get;组; }

[Column(tier)]
public int Tier {get;组; }

[Column(division)]
public int Division {get;组; }

public PlayerEntity Player {get;组; }

}
}

这是PlayerStatsEntity: / p>

 命名空间RocketLeagueStats.Database.Entities 
{
[表(player_stats,Schema =public )]
public class PlayerStatsEntity
{

[Key,ForeignKey(Player)]
[Column(player_id)]
[JsonIgnore ]
public int PlayerId {get;组; }

[Column(wins)]
public int Wins {get;组; }

[Column(goals)]
public int Goals {get;组; }

[Column(mvps)]
public int Mvps {get;组; }

[列(saves)]
public int保存{get;组; }

[Column(shots)]
public int Shots {get;组; }

[Column(assist)]
public int协助{get;组; }

public PlayerEntity Player {get;组; }

}
}

这是我的DatabaseContext.OnModelCreating方法:

  protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity< PlayerRankedEntity> )
.HasKey(k => new {k.PlayerId,k.SeasonId,k.PlaylistId});
}

这是完成3秒钟以上的代码(如果我删除' 。include(x => x.Ranks)'只需要几ms):

  using(var database = new DatabaseContext ())
{
var serviceProvider = database.GetInfrastructure();
var loggerFactory = serviceProvider.GetService< ILoggerFactory>();
loggerFactory.AddNLog();

var stopwatch = Stopwatch.StartNew();

var players = database.Players
.Include(x => x.Ranks)
.Take(10)
.ToArray();

Console.WriteLine($Took {stopwatch.ElapsedMilliseconds} ms以获取{players.Length}玩家);
}

这是输出,注意它会生成两个查询而不是一个: / p>

  2016-10-31 22:50:18.6416 INFO执行DbCommand(8ms)[参数= [@__ p_0 ='?'] ,CommandType ='Text',CommandTimeout = '30'] 
SELECTxid,x,avatar,x,created_at,x x,last_requested,x,platform_id,x,unique_id,x,updated_at
FROMpublic。playersASx
ORDER BYx。id
LIMIT @__ p_0
2016-10-31 22:50:18.7128 INFO执行DbCommand(0ms)[参数= [@__ p_0 ='?'],CommandType =Text,CommandTimeout = '30']
SELECTp。player_id,p。season_id,p,playlist_id,p,division matches_played,p。rank_points,p。tier
FROMpublic。player_rankedASp
WHERE EXISTS(
SELECT 1
FROMpublic。playersASx
WHEREp。player_id=x。id
LIMIT @__ p_0)
ORDER BY p。player_id
Took 39 91ms获取10个玩家

我认为我搞砸了某个地方的关系,导致它选择所有行。但是我不知道我搞砸了什么。



我如何解决这个问题,我的属性有什么其他问题吗?



我正在使用Microsoft.EntityFrameworkCore v1.0.1。



编辑如果我使用 .OrderBy(x => x.CreatedAt) .Where(x => x.DiplayName.Contains(mike))在查询中,它的速度要快很多。



生成的查询:

  2016-11-01 00:14:15.9638 INFO执行DbCommand(24ms)[Parameters = [@__ p_0 ='?'],CommandType ='Text',CommandTimeout = '30'] 
SELECTx id,x,avatar,x,created_at,x,display_name,x,last_requested,x,platform_id,x _$ b LIMIT @__ p_0
2016-11-01 00:14:16.0972 INFO执行DbCommand(44ms)[Parameters = [@__ p_0 ='?'],CommandType ='Text',CommandTimeout = '30']
SELECTp。player_id,p。 season_id,p,playlist_id,p,division,p,matches_played,p,rank_points,p player_rankedASp
INNER JOIN(
SELECT DISTINCTx。created_at,x。id
FROMpublic x
ORDER BYx。created_at,x。id
LIMIT @__ p_0
)ASx0ONpplayer_id= x0。id
ORDER BYx0。created_at,x0。id
取得314ms获取10个玩家
pre>

解决方案

EF Core目前是一场噩梦。



尝试以下解决方法(但如果您问我,更好地切换到EF6)。



而不是:

  var players = database.Players 
.Include(x => x.Ranks)
.Take(10)
.ToArray();

使用:

 code> var players = database.Players 
.Take(10)
.ToArray();
var playerIds = players.Select(p => p.Id);
database.PlayerRanks.Where(r => playerIds.Contains(r.PlayerId))。Load();

应该产生与 Include相同的效果


My EF query takes around 3 seconds to fetch 10 players because it fetches all 500k+ rows of the other table, instead of the few I need.

This is the PlayerEntity:

namespace RocketLeagueStats.Database.Entities
{
    [Table("players", Schema = "public")]
    public class PlayerEntity
    {

        [Key]
        [Column("id")]
        public int Id { get; set; }

        [Column("unique_id")]
        public string UniqueId { get; set; }

        [Column("display_name")]
        public string DiplayName { get; set; }

        [Column("platform_id")]
        [JsonIgnore]
        public int PlatformId { get; set; }

        [ForeignKey("PlatformId")]
        public PlatformEntity Platform { get; set; }

        [Column("avatar")]
        public string Avatar { get; set; }

        public PlayerStatsEntity Stats { get; set; }

        public List<PlayerRankedEntity> Ranks { get; set; }

        [Column("last_requested")]
        public DateTime LastRequested { get; set; }

        [Column("created_at")]
        public DateTime CreatedAt { get; set; }

        [Column("updated_at")]
        public DateTime UpdatedAt { get; set; }

    }
}

This is the PlayerRankedEntity:

namespace RocketLeagueStats.Database.Entities
{
    [Table("player_ranked", Schema = "public")]
    public class PlayerRankedEntity
    {

        [ForeignKey("Player")]
        [Column("player_id")]
        [JsonIgnore]
        public int PlayerId { get; set; }

        [Column("season_id")]
        [JsonIgnore]
        public int SeasonId { get; set; }

        [Column("playlist_id")]
        [JsonIgnore]
        public int PlaylistId { get; set; }

        [Column("matches_played")]
        public int MatchesPlayed { get; set; }

        [Column("rank_points")]
        public int RankPoints { get; set; }

        [Column("tier")]
        public int Tier { get; set; }

        [Column("division")]
        public int Division { get; set; }

        public PlayerEntity Player { get; set; }

    }
}

This is the PlayerStatsEntity:

namespace RocketLeagueStats.Database.Entities
{
    [Table("player_stats", Schema = "public")]
    public class PlayerStatsEntity
    {

        [Key, ForeignKey("Player")]
        [Column("player_id")]
        [JsonIgnore]
        public int PlayerId { get; set; }

        [Column("wins")]
        public int Wins { get; set; }

        [Column("goals")]
        public int Goals { get; set; }

        [Column("mvps")]
        public int Mvps { get; set; }

        [Column("saves")]
        public int Saves { get; set; }

        [Column("shots")]
        public int Shots { get; set; }

        [Column("assists")]
        public int Assists { get; set; }

        public PlayerEntity Player { get; set; }

    }
}

This is my DatabaseContext.OnModelCreating method:

protected override void OnModelCreating(ModelBuilder modelBuilder)
{
    modelBuilder.Entity<PlayerRankedEntity>()
        .HasKey(k => new { k.PlayerId, k.SeasonId, k.PlaylistId });
}

This is the code that takes over 3 seconds to complete (If I remove '.Include(x => x.Ranks)' it just takes a few ms):

using (var database = new DatabaseContext())
{
    var serviceProvider = database.GetInfrastructure();
    var loggerFactory = serviceProvider.GetService<ILoggerFactory>();
    loggerFactory.AddNLog();

    var stopwatch = Stopwatch.StartNew();

    var players = database.Players
        .Include(x => x.Ranks)
        .Take(10)
        .ToArray();

    Console.WriteLine($"Took {stopwatch.ElapsedMilliseconds}ms to fetch {players.Length} players");
}

This is the output, notice that it generates two queries instead of one:

2016-10-31 22:50:18.6416 INFO Executed DbCommand (8ms) [Parameters=[@__p_0='?'], CommandType='Text', CommandTimeout='30']
SELECT "x"."id", "x"."avatar", "x"."created_at", "x"."display_name", "x"."last_requested", "x"."platform_id", "x"."unique_id", "x"."updated_at"
FROM "public"."players" AS "x"
ORDER BY "x"."id"
LIMIT @__p_0
2016-10-31 22:50:18.7128 INFO Executed DbCommand (0ms) [Parameters=[@__p_0='?'], CommandType='Text', CommandTimeout='30']
SELECT "p"."player_id", "p"."season_id", "p"."playlist_id", "p"."division", "p"."matches_played", "p"."rank_points", "p"."tier"
FROM "public"."player_ranked" AS "p"
WHERE EXISTS (
    SELECT 1
    FROM "public"."players" AS "x"
    WHERE "p"."player_id" = "x"."id"
    LIMIT @__p_0)
ORDER BY "p"."player_id"
Took 3991ms to fetch 10 players

I think that I messed up on the relations somewhere, causing it to select all rows. But I don't know what I messed up.

How can I fix this, and are there any other problems with my attributes?

I am using Microsoft.EntityFrameworkCore v1.0.1.

Edit: If I use .OrderBy(x => x.CreatedAt) or .Where(x => x.DiplayName.Contains("mike")) in the query, it goes a lot faster.

Generated query:

2016-11-01 00:14:15.9638 INFO Executed DbCommand (24ms) [Parameters=[@__p_0='?'], CommandType='Text', CommandTimeout='30']
SELECT "x"."id", "x"."avatar", "x"."created_at", "x"."display_name", "x"."last_requested", "x"."platform_id", "x"."unique_id", "x"."updated_at"
FROM "public"."players" AS "x"
ORDER BY "x"."created_at", "x"."id"
LIMIT @__p_0
2016-11-01 00:14:16.0972 INFO Executed DbCommand (44ms) [Parameters=[@__p_0='?'], CommandType='Text', CommandTimeout='30']
SELECT "p"."player_id", "p"."season_id", "p"."playlist_id", "p"."division", "p"."matches_played", "p"."rank_points", "p"."tier"
FROM "public"."player_ranked" AS "p"
INNER JOIN (
    SELECT DISTINCT "x"."created_at", "x"."id"
    FROM "public"."players" AS "x"
    ORDER BY "x"."created_at", "x"."id"
    LIMIT @__p_0
) AS "x0" ON "p"."player_id" = "x0"."id"
ORDER BY "x0"."created_at", "x0"."id"
Took 314ms to fetch 10 players

解决方案

EF Core currently is a nightmare.

You can try the following workaround (but if you ask me, better switch back to EF6).

Instead of:

var players = database.Players
    .Include(x => x.Ranks)
    .Take(10)
    .ToArray();

use:

var players = database.Players
    .Take(10)
    .ToArray();
var playerIds = players.Select(p => p.Id);
database.PlayerRanks.Where(r => playerIds.Contains(r.PlayerId)).Load();

which should produce the same effect as Include.

这篇关于实体框架一对多的关系的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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