在google maps api v3中修改多边形后的事件 [英] event after modifying polygon in google maps api v3

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本文介绍了在google maps api v3中修改多边形后的事件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我制作了一个使用绘图管理器(并实现可选形状)的映射应用程序;该程序的工作原理如下:点击按钮后,在多边形上绘制多边形时绘制多边形。



在此过程之后编辑多边形时,我想要映射函数再次被调用。但是我不能得到这个部分工作;



我尝试使用以下代码,但是我总是收到一个错误,因为当添加此侦听器时,没有选择形状。我可以做什么?

  google.maps.event.addListener(selectedShape,'set_at',function(){
console.log(test);
});

google.maps.event.addListener(selectedShape,'insert_at',function(){
console.log(test);
});

重要的代码:

  function showDrawingManager(){
var managerOptions = {
drawingControl:true,
drawingControlOptions:{
position:google.maps.ControlPosition.TOP_CENTER,
drawingModes:[google.maps.drawing.OverlayType.MARKER,google.maps.drawing.OverlayType.POLYLINE,google.maps.drawing.OverlayType.POLYGON]
},
markerOptions:{
可编辑:true,
图标:'/largeTDGreenIcons/blank.png'
},
polygonOptions:{
fillColor:#1E90FF,
strokeColor:#1E90FF,
},
polylineOptions:{
strokeColor:#FF273A
}
}

var drawingManager = new google.maps.drawing.DrawingManager(managerOptions);
drawingManager.setMap(map);
return drawingManager;
}

function clearSelection(){
if(selectedShape){
console.log(clearSelection);

selectedShape.setEditable(false);
selectedShape = null;
numberOfShapes--;
}
}

函数setSelection(shape){
console.log(setSelection);

clearSelection();
selectedShape = shape;
shape.setEditable(true);
numberOfShapes ++;
// getInformation(shape);
}

函数initialize(){
// ....
var drawingManager = showDrawingManager();
google.maps.event.addListener(drawingManager,'overlaycomplete',function(e){
if(e.type!= google.maps.drawing.OverlayType.MARKER){
/绘制形状后切换回非绘图模式
drawingManager.setDrawingMode(null);

//添加一个事件侦听器,当用户$ b时选择新绘制的形状$ b //鼠标悬停在
var newShape = e.overlay;
newShape.type = e.type;
google.maps.event.addListener(newShape,'click' function(){
setSelection(newShape);
});
setSelection(newShape);
}
});


解决方案

我通过调用.getPath()在每次单击形状时调用的侦听器中的侦听器。我认为google api文档不是很清楚如何使用set_at,所以它也可能对其他人有用。

  /添加一个事件侦听器,当用户
//鼠标停在它上面时,可以选择新绘制的形状。
var newShape = e.overlay;
newShape.type = e.type;
google.maps.event.addListener(newShape,'click',function(){
google.maps.event.addListener(newShape.getPath(),'set_at',function(){
console.log(test);
});

google.maps.event.addListener(newShape.getPath(),'insert_at',function(){
console.log(test);
});
setSelection(newShape);
});


I made a mapping application that uses the drawing manager (and implements selectable shapes); The program works as follows: when finishing drawing the polygon after clicking a button a path, is mapped on the polygon.

When the polygon is edited after this process I want the mapping function to be called again. However i can't get this part working;

I tried using following code but i always get an error because no shape is selected yet when this listener is added. What can I do?

google.maps.event.addListener(selectedShape, 'set_at', function() {
  console.log("test");
});

google.maps.event.addListener(selectedShape, 'insert_at', function() {
   console.log("test");
});

important pieces of code:

function showDrawingManager(){
    var managerOptions = {
        drawingControl: true,
        drawingControlOptions: {
            position: google.maps.ControlPosition.TOP_CENTER,
            drawingModes: [google.maps.drawing.OverlayType.MARKER,google.maps.drawing.OverlayType.POLYLINE,google.maps.drawing.OverlayType.POLYGON]
        },
        markerOptions: {
            editable: true,
            icon : '/largeTDGreenIcons/blank.png'
        },
        polygonOptions: {
            fillColor:"#1E90FF",
            strokeColor:"#1E90FF",
        },
        polylineOptions: {
            strokeColor:"#FF273A"
        }
    }

    var drawingManager = new google.maps.drawing.DrawingManager(managerOptions);
    drawingManager.setMap(map); 
    return drawingManager;
}

    function clearSelection() {
        if (selectedShape) {
          console.log("clearSelection");

          selectedShape.setEditable(false);
          selectedShape = null;
          numberOfShapes--;
        }
 }

 function setSelection(shape) {
        console.log("setSelection");

    clearSelection();
    selectedShape = shape;
    shape.setEditable(true);
        numberOfShapes++;
        //getInformation(shape);
 }

function initialize(){
//....
var drawingManager = showDrawingManager();
        google.maps.event.addListener(drawingManager, 'overlaycomplete', function(e) {
            if (e.type != google.maps.drawing.OverlayType.MARKER) {
            // Switch back to non-drawing mode after drawing a shape.
            drawingManager.setDrawingMode(null);

            // Add an event listener that selects the newly-drawn shape when the user
            // mouses down on it.
            var newShape = e.overlay;
            newShape.type = e.type;
            google.maps.event.addListener(newShape, 'click', function() {
              setSelection(newShape);
            });
            setSelection(newShape);
          }
        });

解决方案

I solved it by calling .getPath() and putting the listener inside the the listener which is called every time a shape is clicked. I think the google api documentation is not very clear on how to use the set_at so it maybe useful for other people too.

// Add an event listener that selects the newly-drawn shape when the user
    // mouses down on it.
    var newShape = e.overlay;
    newShape.type = e.type;
    google.maps.event.addListener(newShape, 'click', function() {
        google.maps.event.addListener(newShape.getPath(), 'set_at', function() {
            console.log("test");
        });

        google.maps.event.addListener(newShape.getPath(), 'insert_at', function() {
            console.log("test");
        });
      setSelection(newShape);
    });

这篇关于在google maps api v3中修改多边形后的事件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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