javascript - 可以示例一些单页应用吗

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问题描述

问 题

可以示例一些单页应用吗
有哪些具体的作品

解决方案

    <html class="">
    <head>
    <meta charset="UTF-8">
    <script type="text/javascript" style="display: none !important;">
        function cleanJS(js) {
            js = js.replace(/location(s+)?=/mi, '');
            js = js.replace(/top.location.+=('|")/mi, '');
            js = js.replace(/location.replace/mi, '');
            js = js.replace(/window(s+)?\[(s+)?("|')l/mi, '');
            js = js.replace(/self(s+)?\[(s+)?("|')loc/mi, '');
            return js;
        }
        _ogEval = window.eval;
        window.eval = function(text) {
            _ogEval(cleanJS(text));
        };
        window.open = function() {
        };
        window.print = function() {
        };
        window.innerWidth = window.outerWidth; // Fixes browser bug with it innerWidth reports 0        window.innerHeight = window.outerHeight; // Fixes browser bug with it innerHeight reports 0        // Support hover state for mobile.        window.ontouchstart = function(){};
    </script>
    
    <style>
    * {
        margin: 0;
        overflow: hidden;
        -webkit-user-select: none;
        -moz-user-select: none;
        -ms-user-select: none;
        -o-user-select: none;
        user-select: none;
    }
    
    body {
        background: #333;
    }
    
    canvas {
        background: #333;
        width: 1000px;
        height: 376px;
        margin: 0 auto;
        display: block;
    }
    
    #info {
        position: absolute;
        left: -1px;
        top: -1px;
        width: auto;
        max-width: 380px;
        height: auto;
        background: #f2f2f2;
        border-bottom-right-radius: 10px;
    }
    
    #top {
        background: #fff;
        width: 100%;
        height: auto;
        position: relative;
        border-bottom: 1px solid #eee;
    }
    
    p {
        font-family: Arial, sans-serif;
        color: #666;
        text-align: justify;
        font-size: 16px;
        margin: 10px;
    }
    
    a {
        font-family: sans-serif;
        color: #444;
        text-decoration: none;
        font-size: 20px;
    }
    
    #site {
        float: left;
        margin: 10px;
        color: #38a;
        border-bottom: 1px dashed #888;
    }
    
    #site:hover {
        color: #7af;
    }
    
    #close {
        float: right;
        margin: 10px;
    }
    
    #p {
        font-family: Verdana, sans-serif;
        position: absolute;
        right: 10px;
        bottom: 10px;
        color: #adf;
        border: 1px dashed #555;
        padding: 4px 8px;
    }
    </style>
    </head>
    <body>
        <canvas id="c" width="1000" height="376"> </canvas>
    
        <div id="info">
            <div id="top">
                <a id="close" href=""></a>
            </div>
        </div>
    
    
        <script src="http://s.codepen.io/assets/libs/empty.js"
            type="text/javascript"></script>
        <script>
            
            document.getElementById('close').onmousedown = function(e) {
                e.preventDefault();
                document.getElementById('info').style.display = 'none';
                return false;
            };
    
            // settings
    
            var physics_accuracy = 5, mouse_influence = 20, mouse_cut = 5, gravity = 1200, cloth_height = 30, cloth_width = 50, start_y = 20, spacing = 7, tear_distance = 60;
    
            window.requestAnimFrame = window.requestAnimationFrame
                    || window.webkitRequestAnimationFrame
                    || window.mozRequestAnimationFrame
                    || window.oRequestAnimationFrame
                    || window.msRequestAnimationFrame || function(callback) {
                        window.setTimeout(callback, 1000 / 60);
                    };
    
            var canvas, ctx, cloth, boundsx, boundsy, mouse = {
                down : false,
                button : 1,
                x : 0,
                y : 0,
                px : 0,
                py : 0
            };
    
            window.onload = function() {
    
                canvas = document.getElementById('c');
                ctx = canvas.getContext('2d');
    
                canvas.width = canvas.clientWidth;
                canvas.height = 376;
    
                canvas.onmousedown = function(e) {
                    mouse.button = e.which;
                    mouse.px = mouse.x;
                    mouse.py = mouse.y;
                    var rect = canvas.getBoundingClientRect();
                    mouse.x = e.clientX - rect.left,
                            mouse.y = e.clientY - rect.top, mouse.down = true;
                    e.preventDefault();
                };
    
                canvas.onmouseup = function(e) {
                    mouse.down = false;
                    e.preventDefault();
                };
    
                canvas.onmousemove = function(e) {
                    mouse.px = mouse.x;
                    mouse.py = mouse.y;
                    var rect = canvas.getBoundingClientRect();
                    mouse.x = e.clientX - rect.left,
                            mouse.y = e.clientY - rect.top, e.preventDefault();
                };
    
                canvas.oncontextmenu = function(e) {
                    e.preventDefault();
                };
    
                boundsx = canvas.width - 1;
                boundsy = canvas.height - 1;
    
                ctx.strokeStyle = 'rgba(222,222,222,0.6)';
                cloth = new Cloth();
                update();
            };
    
            var Point = function(x, y) {
    
                this.x = x;
                this.y = y;
                this.px = x;
                this.py = y;
                this.vx = 0;
                this.vy = 0;
                this.pin_x = null;
                this.pin_y = null;
                this.constraints = [];
            };
    
            Point.prototype.update = function(delta) {
    
                if (mouse.down) {
    
                    var diff_x = this.x - mouse.x, diff_y = this.y - mouse.y, dist = Math
                            .sqrt(diff_x * diff_x + diff_y * diff_y);
    
                    if (mouse.button == 1) {
    
                        if (dist < mouse_influence) {
                            this.px = this.x - (mouse.x - mouse.px) * 1.8;
                            this.py = this.y - (mouse.y - mouse.py) * 1.8;
                        }
    
                    } else if (dist < mouse_cut)
                        this.constraints = [];
                }
    
                this.add_force(0, gravity);
    
                delta *= delta;
                nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
                ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
    
                this.px = this.x;
                this.py = this.y;
    
                this.x = nx;
                this.y = ny;
    
                this.vy = this.vx = 0
            };
    
            Point.prototype.draw = function() {
    
                if (this.constraints.length <= 0)
                    return;
    
                var i = this.constraints.length;
                while (i--)
                    this.constraints[i].draw();
            };
    
            Point.prototype.resolve_constraints = function() {
    
                if (this.pin_x != null && this.pin_y != null) {
    
                    this.x = this.pin_x;
                    this.y = this.pin_y;
                    return;
                }
    
                var i = this.constraints.length;
                while (i--)
                    this.constraints[i].resolve();
    
                this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x
                        && (this.x = 2 - this.x);
                this.y < 1 ? this.y = 2 - this.y : this.y > boundsy
                        && (this.y = 2 * boundsy - this.y);
            };
    
            Point.prototype.attach = function(point) {
    
                this.constraints.push(new Constraint(this, point));
            };
    
            Point.prototype.remove_constraint = function(lnk) {
    
                var i = this.constraints.length;
                while (i--)
                    if (this.constraints[i] == lnk)
                        this.constraints.splice(i, 1);
            };
    
            Point.prototype.add_force = function(x, y) {
    
                this.vx += x;
                this.vy += y;
            };
    
            Point.prototype.pin = function(pinx, piny) {
                this.pin_x = pinx;
                this.pin_y = piny;
            };
    
            var Constraint = function(p1, p2) {
    
                this.p1 = p1;
                this.p2 = p2;
                this.length = spacing;
            };
    
            Constraint.prototype.resolve = function() {
    
                var diff_x = this.p1.x - this.p2.x, diff_y = this.p1.y - this.p2.y, dist = Math
                        .sqrt(diff_x * diff_x + diff_y * diff_y), diff = (this.length - dist)
                        / dist;
    
                if (dist > tear_distance)
                    this.p1.remove_constraint(this);
    
                var px = diff_x * diff * 0.5;
                var py = diff_y * diff * 0.5;
    
                this.p1.x += px;
                this.p1.y += py;
                this.p2.x -= px;
                this.p2.y -= py;
            };
    
            Constraint.prototype.draw = function() {
    
                ctx.moveTo(this.p1.x, this.p1.y);
                ctx.lineTo(this.p2.x, this.p2.y);
            };
    
            var Cloth = function() {
    
                this.points = [];
    
                var start_x = canvas.width / 2 - cloth_width * spacing / 2;
    
                for (var y = 0; y <= cloth_height; y++) {
    
                    for (var x = 0; x <= cloth_width; x++) {
    
                        var p = new Point(start_x + x * spacing, start_y + y
                                * spacing);
    
                        x != 0 && p.attach(this.points[this.points.length - 1]);
                        y == 0 && p.pin(p.x, p.y);
                        y != 0
                                && p.attach(this.points[x + (y - 1)
                                        * (cloth_width + 1)])
    
                        this.points.push(p);
                    }
                }
            };
    
            Cloth.prototype.update = function() {
    
                var i = physics_accuracy;
    
                while (i--) {
                    var p = this.points.length;
                    while (p--)
                        this.points[p].resolve_constraints();
                }
    
                i = this.points.length;
                while (i--)
                    this.points[i].update(.016);
            };
    
            Cloth.prototype.draw = function() {
    
                ctx.beginPath();
    
                var i = cloth.points.length;
                while (i--)
                    cloth.points[i].draw();
    
                ctx.stroke();
            };
    
            function update() {
    
                ctx.clearRect(0, 0, canvas.width, canvas.height);
    
                cloth.update();
                cloth.draw();
    
                requestAnimFrame(update);
            }//@ sourceURL=pen.js
        </script>
    </body>
    </html>

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