iOS:发送Facebook请求 [英] iOS :Sending Facebook Request
问题描述
#pragma发送Facebook应用程序请求
- (NSDictionary *)parseURLParams :(NSString *)query {
NSArray * pairs = [query componentsSeparatedByString:@&];
NSMutableDictionary * params = [[NSMutableDictionary alloc] init];
for(NSString * pair in pairs){
NSArray * kv = [pair componentsSeparatedByString:@=];
NSString * val =
[[kv objectAtIndex:1]
stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
[params setObject:val forKey:[kv objectAtIndex:0]];
}
返回参数;
}
- (void)sendRequest {
NSError * error;
NSData * jsonData = [NSJSONSerialization
dataWithJSONObject:@ {
@social_karma:@5,
@badge_of_awesomeness:@1}
选项:0
错误:& error];
if(!jsonData){
NSLog(@JSON error:%@,error);
返回;
}
NSString * giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary * params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
giftStr,@data,
nil];
//显示请求对话框
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@了解如何使您的iOS应用程序成为社交。
标题:nil
参数:params
处理程序:^(FBWebDialogResult结果,NSURL * resultURL,NSError *错误){
if(error){
//错误启动对话框或发送请求。
NSLog(@发送请求时发生错误);
} else {
if(result == FBWebDialogResultDialogNotCompleted){
//用户点击x图标
NSLog(@用户已取消请求);
} else {
//处理发送请求回调
NSDictionary * urlParams = [self parseURLParams:[resultURL query]];
if(![urlParams valueForKey:@request]){
//用户点击取消按钮
NSLog(@用户已取消请求);
} else {
//用户点击发送按钮
NSString * requestID = [urlParams valueForKey:@request];
NSLog(@请求ID:%@,requestID);
}
}
}
}];
}
- (void)sendRequestClicked {
//过滤并只显示使用iOS
的朋友[self requestFriendsUsingDevice:@iOS];
}
- (void)sendRequest:(NSArray *)有针对性{
NSError * error;
NSData * jsonData = [NSJSONSerialization
dataWithJSONObject:@ {
@social_karma:@5,
@badge_of_awesomeness:@1}
选项:0
错误:& error];
if(!jsonData){
NSLog(@JSON error:%@,error);
返回;
}
NSString * giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary * params =
[NSMutableDictionary dictionaryWithObjectsAndKeys:giftStr,@data,
nil];
//过滤并只显示目标朋友
if(targeted!= nil&&"""" :@ ];
[params setObject:selectIDsStr forKey:@suggestions];
}
//显示请求对话框
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@了解如何使您的iOS应用程序成为社交。
标题:nil
参数:params
处理程序:^(FBWebDialogResult结果,NSURL * resultURL,NSError *错误){
if(error){
//错误启动对话框或发送请求。
NSLog(@发送请求时发生错误);
} else {
if(result == FBWebDialogResultDialogNotCompleted){
//用户点击x图标
NSLog(@用户已取消请求);
} else {
//处理发送请求回调
NSDictionary * urlParams = [self parseURLParams:[resultURL query]];
if(![urlParams valueForKey:@request]){
//用户点击取消按钮
NSLog(@用户已取消请求);
} else {
//用户点击发送按钮
NSString * requestID = [urlParams valueForKey:@request];
NSLog(@请求ID:%@,requestID);
}
}
}
}];
}
- (void)requestFriendsUsingDevice:(NSString *)device {
NSMutableArray * deviceFilteredFriends = [[NSMutableArray alloc] init];
[FBRequestConnection startWithGraphPath:@我/朋友
参数:[NSDictionary
dictionaryWithObjectsAndKeys:
@id,devices,@fields,
nil]
HTTPMethod:nil
completionHandler:^(FBRequestConnection * connection,
id result,
NSError * error){
if(!error){
/ /获取结果
NSArray * resultData = [result objectForKey:@data];
//检查我们有数据
if([resultData count]> 0){
//循环通过返回的朋友
for(NSDictionary * friendObject in resultData){
//检查设备信息是否可用
if([friendObject objectForKey:@devices]){
NSArray * deviceData = [friendObject
objectForKey:@devices];
//循环通过设备列表
for(NSDictionary * deviceObject in deviceData){
//检查是否有设备匹配
if([device isEqualToString:
[deviceObject objectForKey:@os]]){
//如果有匹配,将其添加到列表
[deviceFilteredFriends addObject:
[friendObject objectForKey:@id ]];
break;
}
}
}
}
}
}
//发送请求
[self sendRequest:deviceFilteredFriends];
}];
}
如果您的应用程序已实施Facebook Canvas应用程序,则可以使用Facebook Web应用程序。
invitable_friends API仅适用于
的游戏使用Graph API 2.0版的Facebook Canvas应用程序实现。
画布是在桌面和笔记本电脑上将您的应用程序或游戏直接放在
Facebook.com上的框架。
注意:你会发现你的游戏的文档,他们的意思是你的游戏或你的应用程序。
I have sent facebook request. Its working fine, but I am getting request(notification) only in iPhone facebook App, not in Facebook web application. I want both Facebook native app and web application to receive notification. How can I do that?
#pragma Sending Facebook app request
- (NSDictionary*)parseURLParams:(NSString *)query {
NSArray *pairs = [query componentsSeparatedByString:@"&"];
NSMutableDictionary *params = [[NSMutableDictionary alloc] init];
for (NSString *pair in pairs) {
NSArray *kv = [pair componentsSeparatedByString:@"="];
NSString *val =
[[kv objectAtIndex:1]
stringByReplacingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
[params setObject:val forKey:[kv objectAtIndex:0]];
}
return params;
}
- (void)sendRequest {
NSError *error;
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:@{
@"social_karma": @"5",
@"badge_of_awesomeness": @"1"}
options:0
error:&error];
if (!jsonData) {
NSLog(@"JSON error: %@", error);
return;
}
NSString *giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
giftStr, @"data",
nil];
// Display the requests dialog
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@"Learn how to make your iOS apps social."
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Error launching the dialog or sending the request.
NSLog(@"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// User clicked the "x" icon
NSLog(@"User canceled request.");
} else {
// Handle the send request callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:@"request"]) {
// User clicked the Cancel button
NSLog(@"User canceled request.");
} else {
// User clicked the Send button
NSString *requestID = [urlParams valueForKey:@"request"];
NSLog(@"Request ID: %@", requestID);
}
}
}
}];
}
- (void)sendRequestClicked {
// Filter and only show friends using iOS
[self requestFriendsUsingDevice:@"iOS"];
}
- (void)sendRequest:(NSArray *) targeted {
NSError *error;
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:@{
@"social_karma": @"5",
@"badge_of_awesomeness": @"1"}
options:0
error:&error];
if (!jsonData) {
NSLog(@"JSON error: %@", error);
return;
}
NSString *giftStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary* params =
[NSMutableDictionary dictionaryWithObjectsAndKeys:giftStr, @"data",
nil];
// Filter and only show targeted friends
if (targeted != nil && [targeted count] > 0) {
NSString *selectIDsStr = [targeted componentsJoinedByString:@","];
[params setObject:selectIDsStr forKey:@"suggestions"];
}
// Display the requests dialog
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:@"Learn how to make your iOS apps social."
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Error launching the dialog or sending request.
NSLog(@"Error sending request.");
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// User clicked the "x" icon
NSLog(@"User canceled request.");
} else {
// Handle the send request callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if (![urlParams valueForKey:@"request"]) {
// User clicked the Cancel button
NSLog(@"User canceled request.");
} else {
// User clicked the Send button
NSString *requestID = [urlParams valueForKey:@"request"];
NSLog(@"Request ID: %@", requestID);
}
}
}
}];
}
- (void) requestFriendsUsingDevice:(NSString *)device {
NSMutableArray *deviceFilteredFriends = [[NSMutableArray alloc] init];
[FBRequestConnection startWithGraphPath:@"me/friends"
parameters:[NSDictionary
dictionaryWithObjectsAndKeys:
@"id,devices", @"fields",
nil]
HTTPMethod:nil
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
if (!error) {
// Get the result
NSArray *resultData = [result objectForKey:@"data"];
// Check we have data
if ([resultData count] > 0) {
// Loop through the friends returned
for (NSDictionary *friendObject in resultData) {
// Check if devices info available
if ([friendObject objectForKey:@"devices"]) {
NSArray *deviceData = [friendObject
objectForKey:@"devices"];
// Loop through list of devices
for (NSDictionary *deviceObject in deviceData) {
// Check if there is a device match
if ([device isEqualToString:
[deviceObject objectForKey:@"os"]]) {
// If there is a match, add it to the list
[deviceFilteredFriends addObject:
[friendObject objectForKey:@"id"]];
break;
}
}
}
}
}
}
// Send request
[self sendRequest:deviceFilteredFriends];
}];
}
You can only get notifications on Facebook web application if your app has a Facebook Canvas app implemented.
The invitable_friends API is only available for games that have a Facebook Canvas app implementation using version 2.0 of the Graph API.
Check here the full documentation
Canvas is a frame in which to put your app or game directly on Facebook.com on desktops and laptops.
Note: In the documentation you will find "your game", they mean "your game or your app".
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