水平滚动网格视图 [英] Horizontal scrolling grid view
问题描述
我知道这是不可能的Android的水平滚动网格视图。但我做的是动态添加图像按钮里面像这样的水平滚动视图:
I know it is not possible in Android to scroll grid view horizontally. But what I am doing is adding image buttons dynamically inside horizontal scroll view like this:
public class HorizontalScroller extends Activity {
static int l=0;
private Rect mTempRect = new Rect();
static int r1=0;
static int t=0;
static int b=0;
static int x=0;
static int y=0;
//Button[] b1 = new Button[100];
ImageButton btn[][] = new ImageButton[10][10];
//ImageButton b1 = new ImageButton(this);
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
LinearLayout rl = (LinearLayout)findViewById(R.id.widget92);
LinearLayout.LayoutParams params1 = new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
for(int i=0;i<4;i++)
{
for(int j=0;j<10;j++)
{System.out.println("helo");
/* l=l+100;
r1=r1+100;
t=t+100;
b=b+100;*/
//button();
//ImageButton btn=new ImageButton(this);
/* Rect r = mTempRect;
r.left=10;
r.top=10;
r.right=10;
r.bottom=10;
btn[i][j].getDrawingRect(r);*/
//btn[i][j].setId(j);
Rect r = mTempRect;
r.set(0,0,0,0);
Rect r2 = mTempRect;
r2.set(0,20,0,20);
btn[i][j]=new ImageButton(this);
btn[i][j]. setBackgroundResource(R.drawable.icon);
btn[i][j].setMinimumWidth(20);
btn[i][j].setMinimumHeight(20);
params1.setMargins(5, 5, 5,5);
rl.addView(btn[i][j],params1);
System.out.println("1="+btn[i][j].getTop());
System.out.println("2="+btn[i][j].getLeft());
System.out.println("3="+btn[i][j].getRight());
System.out.println("4="+btn[i][j].getBottom());
}
}
}
}
但我得到的所有图像按钮在一行。我怎样才能像结构网格实施呢?
but I am getting all image buttons in a single line. How can I implement them in a grid like structure?
推荐答案
可以
- 使用
TableLayout
在HorizontalScrollView
或 - 留在你与水平
的LinearLayout
但加入垂直的LinearLayout
的S,而不是直接在图像的方法。例如,在纵向相加每一垂直的LinearLayout
三,四画面,并重绘只有两个横向补充。
- use a
TableLayout
inside aHorizontalScrollView
, or - stay with your approach with an horizontal
LinearLayout
but adding verticalLinearLayout
s instead of directly the images. E.g., adding three to four images per verticalLinearLayout
in portrait, and redrawing to add only two in landscape.
我会尝试在 TableLayout
办法第一。
PS1:对于接下来的时间,尝试删除所有不相关的code(少code是有,越容易是要了解你做了什么)
PS1: for next time, try to remove all the non-relevant code (the less code is there, the easier is to understand what you did).
PS2:请记住,的System.out
通常被重定向到的/ dev / null的
,从而失去了,所以我强烈建议您使用 Log.d
代替。
PS2: Remember that System.out
is usually redirected to /dev/null
and thus lost, so I strongly suggest you to use Log.d
instead.
适应这一到的onCreate()方法或任何你需要的:
Adapt this to the onCreate() method or wherever you need it:
public void horizontalScrollGalleryLayout () {
HorizontalScrollView sv = new HorizontalScrollView(this);
LinearLayout llh = new LinearLayout(this);
llh.setOrientation(LinearLayout.HORIZONTAL);
LinearLayout.LayoutParams layoutParamsTV = new LinearLayout.LayoutParams(40, 40);
LinearLayout.LayoutParams layoutParamsLL = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT);
for (int i=0; i<20; i++) {
LinearLayout llv = new LinearLayout(this);
llv.setOrientation(LinearLayout.VERTICAL);
TestView testView1 = new TestView(this, Color.rgb(i*12, 0, 0));
TestView testView2 = new TestView(this, true, Color.rgb(i*12, i*12, 0));
TestView testView3 = new TestView(this, true, Color.rgb(0, i*12, 0));
llv.addView(testView1, layoutParamsTV);
llv.addView(testView2, layoutParamsTV);
llv.addView(testView3, layoutParamsTV);
llh.addView(llv, layoutParamsLL);
}
sv.addView(llh, layoutParamsLL);
setContentView(sv);
}
我使用了一个非常简单的视图作为一个例子:
I'm using a very simple View as an example:
public class TestView extends View {
Context context;
int color;
public TestView(Context context, int color) {
super(context);
this.context = context;
this.color = color;
}
@Override
public void onDraw (Canvas canvas) {
super.onDraw(canvas);
this.setBackgroundColor(Color.LTGRAY);
Paint paint = new Paint (Paint.ANTI_ALIAS_FLAG);
paint.setColor(color);
canvas.drawCircle(20, 20, 20, paint);
}
}
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