在Flash中使用渐进式下载(而不是RTMP)进行实况视频流式传输 [英] Live video streaming using progressive download (and not RTMP) in Flash

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问题描述

是否可以使用渐进式下载近实时播放用网络摄像机录制的实时视频流?我需要的是视频流是录制在一端,实时上传到服务器并下载一个短暂的延迟,但实时,使用渐进式下载(即HTTP流)在另一端播放。

是否可以或是否需要使用RTMP?如果可能,那么它是否需要在服务器上运行Flash Media Server?



谢谢!

解决方案

上面描述的基本上是直播,并没有真正的解决方案。


  • 捕捉

  • 推送到服务器

  • 缓冲区

  • li>


在Intertube上进行直播的标准方法是使用像FMS这样的服务器。还有其他你可能要考虑的:


  • Wowza (相当便宜,基于Java)
  • (开源,可以说是不成熟的,基于Java的)


所有这一切,看起来像苹果将把直播通过HTTP功能到iPhone ,因为他们已经制作了 IETF标准提交。我敢打赌,这将成为一个行业标准,因为每个人都是关于iPhone的gaga。



如果您没有时间,技能或资源,那么FMS / Wowza / Red5是要走的路。如果你想一年到头流传几乎任何东西都是可能的

Is it possible to use progressive download for near real-time playback of a live video stream recorded with a webcam?

What I need is that a video stream is recorded on one end, uploaded in real-time to a server and downloaded with a short delay, but in real-time, using progressive download (i.e., HTTP streaming) on another end for playback.

Is it possible or does it require the use of RTMP? If it's possible, then does it require that Flash Media Server runs on a server?

Thanks!

解决方案

What you are describing above basically is live streaming, and there is no real way around that.

  • capture
  • push to server
  • buffer
  • push/pull to/from client with slight delay

The standard approach for doing live streaming on the Intertubes is to use a server like FMS. There are others you may want to consider:

  • Wowza (fairly inexpensive, Java-based)
  • Red5 (open source, arguably 'immature', Java-based)

All that said, it looks like Apple is going to put live streaming via HTTP capabilities into the iPhone as they have made a IETF standard submission. My bet is that this will become an industry standard as everyone is all gaga about the iPhone.

If you don't have the time, skills or resources, then FMS/Wowza/Red5 is the way to go. If you want to get neck-deep in streaming for year on end then almost anything is possible

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