为什么在MATLAB中24.0000不等于24.0000? [英] Why is 24.0000 not equal to 24.0000 in MATLAB?

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问题描述

我正在写一个程序,我需要删除存储在矩阵中的重复点。问题是,当检查这些点是否在矩阵中时,MATLAB不能在矩阵中识别它们,尽管它们存在。



在以下代码中, 交点函数获得交点:

  [points(:,1 ),points(:,2)] = intersections(... 
obj.modifiedVGVertices(1,:),obj.modifiedVGVertices(2,:),...
[vertex1(1)vertex2 (1)],[vertex1(2)vertex2(2)]);

结果:

 >>分
分=
12.0000 15.0000
33.0000 24.0000
33.0000 24.0000

>> vertex1
vertex1 =
12
15

>> vertex2
vertex2 =
33
24

code> vertex1 vertex2 )应该从结果中消除。它应该由下面的命令完成:

$ pre $ )|(points(:,2)〜= vertex1(2)),:); (点(:,1)〜= vertex2(1))|(points(:,2)〜= vertex2(2)),:);
points =

这样做后,我们有这个意想不到的结果:

 >>分数
分=
33.0000 24.0000

结果应该是一个空矩阵。正如你所看到的那样,第一个(或第二个?)一对 [33.0000 24.0000] 已经被淘汰,而不是第二个。



然后我检查了这两个表达式:

 >> (1)〜= vertex2(1)
ans =
0
>> (2)〜= vertex2(2)
ans =
1%< - 这意味着24.0000不等于24.0000?

有什么问题?




更令人吃惊的是,我制作了一个只包含以下命令的新脚本:

  points = [12.0000 15.0000 
33.0000 24.0000
33.0000 24.0000];

vertex1 = [12; 15];
vertex2 = [33; 24]; (点(:,1)〜= vertex1(1))|(points(:,2)〜= vertex1(2)),:); (点(:,1)〜= vertex2(1))|(points(:,2)〜= vertex2(2)),:);
points =

结果如预期:

 >>分
分=
空矩阵:0-2 by


解决方案

您遇到的问题与



真实价值可以用下面的公式找到:





这种格式允许在10 ^ -308到10 ^ 308范围内的数字表示。对于MATLAB,您可以从 realmin realmax

 >> realmin 
ans =
2.225073858507201e-308
>> realmax
ans =
1.797693134862316e + 308

由于有限数字用来表示一个浮点数的位,在上述给定的范围内只能有很多的有限数。计算结果通常会导致与这些有限表示之一不完全匹配的值,所以值必须四舍五入。这些机器精度错误以不同的方式表现出来,正如上面的例子所讨论的。 p>

为了更好地理解这些舍入错误,查看函数提供的相对浮点精度非常有用。 eps ,它量化从给定数字到下一个最大的距离浮点数表示:

 >> eps(1)
ans =
2.220446049250313e-16
>> eps(1000)
ans =
1.136868377216160e-13

请注意,精度是相对于所表示的给定数量的大小;较大的数字将在浮点表示之间具有较大的距离,并且因此将具有较少的小数点后的精度位数。有些计算可能是一个重要的考虑因素。考虑下面的例子:

 >>格式长%显示全精度
>> x = rand(1,10); %在0和1之间获得10个随机值
>> a =平均值(x)%取平均值
a =
0.587307428244141
>> b = mean(x + 10000)-10000%以不同的比例取平均值,然后移回
b =
0.587307428244458

请注意,当我们将 x 的值从 [0 1] [10000 10001] 范围,计算平均值,然后减去平均偏移量进行比较,得到最后3位有效数字不同的值。这说明了数据的偏移或缩放如何改变对其执行的计算的准确性,这是必须解决的一些问题。

I am writing a program where I need to delete duplicate points stored in a matrix. The problem is that when it comes to check whether those points are in the matrix, MATLAB can't recognize them in the matrix although they exist.

In the following code, intersections function gets the intersection points:

[points(:,1), points(:,2)] = intersections(...
    obj.modifiedVGVertices(1,:), obj.modifiedVGVertices(2,:), ...
    [vertex1(1) vertex2(1)], [vertex1(2) vertex2(2)]);

The result:

>> points
points =
   12.0000   15.0000
   33.0000   24.0000
   33.0000   24.0000

>> vertex1
vertex1 =
    12
    15

>> vertex2    
vertex2 =
    33
    24

Two points (vertex1 and vertex2) should be eliminated from the result. It should be done by the below commands:

points = points((points(:,1) ~= vertex1(1)) | (points(:,2) ~= vertex1(2)), :);
points = points((points(:,1) ~= vertex2(1)) | (points(:,2) ~= vertex2(2)), :);

After doing that, we have this unexpected outcome:

>> points
points =
   33.0000   24.0000

The outcome should be an empty matrix. As you can see, the first (or second?) pair of [33.0000 24.0000] has been eliminated, but not the second one.

Then I checked these two expressions:

>> points(1) ~= vertex2(1)
ans =
     0
>> points(2) ~= vertex2(2)
ans =
     1   % <-- It means 24.0000 is not equal to 24.0000?

What is the problem?


More surprisingly, I made a new script that has only these commands:

points = [12.0000   15.0000
          33.0000   24.0000
          33.0000   24.0000];

vertex1 = [12 ;  15];
vertex2 = [33 ;  24];

points = points((points(:,1) ~= vertex1(1)) | (points(:,2) ~= vertex1(2)), :);
points = points((points(:,1) ~= vertex2(1)) | (points(:,2) ~= vertex2(2)), :);

The result as expected:

>> points
points =  
   Empty matrix: 0-by-2

解决方案

The problem you're having relates to how floating-point numbers are represented on a computer. A more detailed discussion of floating-point representations appears towards the end of my answer (The "Floating-point representation" section). The TL;DR version: because computers have finite amounts of memory, numbers can only be represented with finite precision. Thus, the accuracy of floating-point numbers is limited to a certain number of decimal places (about 16 significant digits for double-precision values, the default used in MATLAB).

Actual vs. displayed precision

Now to address the specific example in the question... while 24.0000 and 24.0000 are displayed in the same manner, it turns out that they actually differ by very small decimal amounts in this case. You don't see it because MATLAB only displays 4 significant digits by default, keeping the overall display neat and tidy. If you want to see the full precision, you should either issue the format long command or view a hexadecimal representation of the number:

>> pi
ans =
    3.1416
>> format long
>> pi
ans =
   3.141592653589793
>> num2hex(pi)
ans =
400921fb54442d18

Initialized values vs. computed values

Since there are only a finite number of values that can be represented for a floating-point number, it's possible for a computation to result in a value that falls between two of these representations. In such a case, the result has to be rounded off to one of them. This introduces a small machine-precision error. This also means that initializing a value directly or by some computation can give slightly different results. For example, the value 0.1 doesn't have an exact floating-point representation (i.e. it gets slightly rounded off), and so you end up with counter-intuitive results like this due to the way round-off errors accumulate:

>> a=sum([0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1]);  % Sum 10 0.1s
>> b=1;                                               % Initialize to 1
>> a == b
ans =
  logical
   0                % They are unequal!
>> num2hex(a)       % Let's check their hex representation to confirm
ans =
3fefffffffffffff
>> num2hex(b)
ans =
3ff0000000000000

How to correctly handle floating-point comparisons

Since floating-point values can differ by very small amounts, any comparisons should be done by checking that the values are within some range (i.e. tolerance) of one another, as opposed to exactly equal to each other. For example:

a = 24;
b = 24.000001;
tolerance = 0.001;
if abs(a-b) < tolerance, disp('Equal!'); end

will display "Equal!".

You could then change your code to something like:

points = points((abs(points(:,1)-vertex1(1)) > tolerance) | ...
                (abs(points(:,2)-vertex1(2)) > tolerance),:)


Floating-point representation

A good overview of floating-point numbers (and specifically the IEEE 754 standard for floating-point arithmetic) is What Every Computer Scientist Should Know About Floating-Point Arithmetic by David Goldberg.

A binary floating-point number is actually represented by three integers: a sign bit s, a significand (or coefficient/fraction) b, and an exponent e. For double-precision floating-point format, each number is represented by 64 bits laid out in memory as follows:

The real value can then be found with the following formula:

This format allows for number representations in the range 10^-308 to 10^308. For MATLAB you can get these limits from realmin and realmax:

>> realmin
ans =
    2.225073858507201e-308
>> realmax
ans =
    1.797693134862316e+308

Since there are a finite number of bits used to represent a floating-point number, there are only so many finite numbers that can be represented within the above given range. Computations will often result in a value that doesn't exactly match one of these finite representations, so the values must be rounded off. These machine-precision errors make themselves evident in different ways, as discussed in the above examples.

In order to better understand these round-off errors it's useful to look at the relative floating-point accuracy provided by the function eps, which quantifies the distance from a given number to the next largest floating-point representation:

>> eps(1)
ans =
     2.220446049250313e-16
>> eps(1000)
ans =
     1.136868377216160e-13

Notice that the precision is relative to the size of a given number being represented; larger numbers will have larger distances between floating-point representations, and will thus have fewer digits of precision following the decimal point. This can be an important consideration with some calculations. Consider the following example:

>> format long              % Display full precision
>> x = rand(1, 10);         % Get 10 random values between 0 and 1
>> a = mean(x)              % Take the mean
a =
   0.587307428244141
>> b = mean(x+10000)-10000  % Take the mean at a different scale, then shift back
b =
   0.587307428244458

Note that when we shift the values of x from the range [0 1] to the range [10000 10001], compute a mean, then subtract the mean offset for comparison, we get a value that differs for the last 3 significant digits. This illustrates how an offset or scaling of data can change the accuracy of calculations performed on it, which is something that has to be accounted for with certain problems.

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