比较Unity中的花车 [英] Compare floats in Unity

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本文介绍了比较Unity中的花车的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的场景中有6个InputFields。它们的内容类型是十进制的。



我从这些输入字段获取值,并检查它们的和是否等于100.02。

  float fireP = float.Parse(firePercentage.text); 
float waterP = float.Parse(waterPercentage.text);
float lightP = float.Parse(lightPercentage.text);
float nightP = float.Parse(nightPercentage.text);
float natureP = float.Parse(naturePercentage.text);
float healthP = float.Parse(healthPercentage.text);

float total = fireP + waterP + lightP + nightP + natureP + healthP;

if(total == 100.02f)
{
Debug.Log(It's equal);
}
else
{
Debug.Log(不等于,你的总和=+总数);



$ b我在控制台中得到不等于你的总和= 100.02登录。
无论如何有任何想法,为什么这可能会发生? / code> 16.6700000762939453125


$ b 最近的 float 10.02 100.01999664306640625



前者本身5次并不等于后者,所以他们不会比较相等。



在这个特定的如果按照1e-6的顺序比较容忍度,那么可能就是这样。


I have 6 InputFields in my scene. Their content type is decimal.

I fetch values from these input fields and check if their sum is equal to 100.02. I enter 16.67 in all of them.

    float fireP   =  float.Parse(firePercentage.text);
    float waterP  =  float.Parse(waterPercentage.text);
    float lightP  =  float.Parse(lightPercentage.text);
    float nightP  =  float.Parse(nightPercentage.text);
    float natureP =  float.Parse(naturePercentage.text);
    float healthP =  float.Parse(healthPercentage.text);

    float total = fireP + waterP + lightP + nightP + natureP + healthP;

   if (total == 100.02f)
   {
     Debug.Log("It's equal");
   }
   else
   {
     Debug.Log(" Not equal. Your sum is = " + total);
   }

I am getting " Not equal. Your sum is = 100.02" in my console log. Anyways has any idea why this might be happening ?

解决方案

The nearest float to 16.67 is 16.6700000762939453125.

The nearest float to 10.02 is 100.01999664306640625

Adding the former to itself 5 times is not exactly equal to the latter, so they will not compare equal.

In this particular case, comparing with a tolerance in the order of 1e-6 is probably the way to go.

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