消除我通过像,单子和东西传递的显式状态 [英] Eliminating my explicit state passing via like, monads and stuff
问题描述
我正在通过F#中的
让pickUp玩家的东西:Map< Location,Thing list>)=
let objs = objects。[player.Location]
let attempt = objs |> List.partition(fun o - > o.Name = thing)
与
|匹配尝试[],_ - > 你不能得到那个。,玩家,objs
|东西:: _,东西 - >
let player'= {player with objects = thing :: player.Objects}
let msg = sprintf您现在正在携带%s%sthing.Article thing.Name
msg,玩家',东西
让玩家= {Location = Room; Objects = []}
let objects =
[Room,[{Name =whiskey;文章=一些}; {名称=桶; Article =a}];
花园,[{Name =chain;文章=长度}]]
|> Map.ofList
让msg,p',o'= pickUp playerbucketobjects
//等等
我如何分解显式状态以使其更漂亮? (假设我可以访问State monad类型(如果有帮助的话);我知道在那里有F#的示例代码。)
如果您想要使用状态monad通过 pickUp
函数对玩家的库存和世界状态进行线索,可以采用以下一种方法:
type State <'s,'a> =('s - >'a *'s)的状态
类型StateBuilder< s>()=
member x.Return v:State< s,> = State(fun s - > v,s)
member x.Bind(State v,f):State< s,_> =
State(fun s - >
let(a,s)= vs
let(State v')= fa
v's)
让withState< s> = StateBuilder(s)()
let getState = State(fun s - > s,s)
let putState v = State(fun _ - >(),v)
让runState(State f)init = f init
type Location = Room |花园
类型Thing = {Name:string; Article:string}
type Player = {Location:Location;对象:物品清单}
让pick up thing =
withState {
let! (player,objects:Map< _,_>)= getState
let objs = objects。[player.Location]
let attempt = objs |> List.partition(fun o - > o.Name = thing)
与
|匹配尝试[],_ - >
返回你无法得到。
|东西:: _,东西 - >
let player'= {player with objects = thing :: player.Objects}
let object'= objects.Add(player.Location,things)
let msg = sprintfYou are now携带%s%s的东西。文章thing.Name
做! putState(player',objects')
return msg
}
let player = {Location = Room; Objects = []}
let objects =
[Room,[{Name =whiskey;文章=一些}; {名称=桶; Article =a}]
Garden,[{Name =chain;文章=长度}]]
|> (msg,(player',objects'))=
(player,objects)
|> Map.ofList
let runState(pickUpbucket)
I'm working through the book Land of Lisp in F# (yeah weird, I know). For their first example text adventure, they make use of global variable mutation and I'd like to avoid it. My monad-fu is weak, so right now I'm doing ugly state passing like this:
let pickUp player thing (objects: Map<Location, Thing list>) =
let objs = objects.[player.Location]
let attempt = objs |> List.partition (fun o -> o.Name = thing)
match attempt with
| [], _ -> "You cannot get that.", player, objs
| thing :: _, things ->
let player' = { player with Objects = thing :: player.Objects }
let msg = sprintf "You are now carrying %s %s" thing.Article thing.Name
msg, player', things
let player = { Location = Room; Objects = [] }
let objects =
[Room, [{ Name = "whiskey"; Article = "some" }; { Name = "bucket"; Article = "a" }];
Garden, [{ Name = "chain"; Article = "a length of" }]]
|> Map.ofList
let msg, p', o' = pickUp player "bucket" objects
// etc.
How can I factor out the explicit state to make it prettier? (Assume I have access to a State monad type if it helps; I know there is sample code for it in F# out there.)
If you want to use the state monad to thread the player's inventory and world state through the pickUp
function, here's one approach:
type State<'s,'a> = State of ('s -> 'a * 's)
type StateBuilder<'s>() =
member x.Return v : State<'s,_> = State(fun s -> v,s)
member x.Bind(State v, f) : State<'s,_> =
State(fun s ->
let (a,s) = v s
let (State v') = f a
v' s)
let withState<'s> = StateBuilder<'s>()
let getState = State(fun s -> s,s)
let putState v = State(fun _ -> (),v)
let runState (State f) init = f init
type Location = Room | Garden
type Thing = { Name : string; Article : string }
type Player = { Location : Location; Objects : Thing list }
let pickUp thing =
withState {
let! (player, objects:Map<_,_>) = getState
let objs = objects.[player.Location]
let attempt = objs |> List.partition (fun o -> o.Name = thing)
match attempt with
| [], _ ->
return "You cannot get that."
| thing :: _, things ->
let player' = { player with Objects = thing :: player.Objects }
let objects' = objects.Add(player.Location, things)
let msg = sprintf "You are now carrying %s %s" thing.Article thing.Name
do! putState (player', objects')
return msg
}
let player = { Location = Room; Objects = [] }
let objects =
[Room, [{ Name = "whiskey"; Article = "some" }; { Name = "bucket"; Article = "a" }]
Garden, [{ Name = "chain"; Article = "a length of" }]]
|> Map.ofList
let (msg, (player', objects')) =
(player, objects)
|> runState (pickUp "bucket")
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