更新不可变对象 [英] Updating immutable objects
问题描述
class Player(val name:String,val onField:Boolean,val draft: Int,val perc:Int,val height:Int,val timePlayed:Int){
override def toString:String = name
}
我想要做的是
def play(team:List [Player]):List [Player] =
team map(p => new Player(p.name,p.onField,p.draft,p.perc, p.height,p.timePlayed + 1))
这实际上增加了字段timePlayed一个,并返回新的列表的球员。
有没有更方便的方法来做到这一点?也许:
def play(team:List [Player]):List [Player] =
team map(p => p.timeIncremented())
我的问题是如何在更多方便的方法?所以我不必这样做:
新玩家(p.name,p.onField,p.draft,p .perc,p.height,p.timePlayed + 1)
谢谢!
您可以使用define Player作为 case class
并使用编译器生成的方法 copy
:
case class Player(name:String,onField:Boolean,draft:Int, perc:Int,height:Int,timePlayed:Int){
override def toString:String = name
}
def play(team:List [Player]):List [ Player] =
team map(p => p.copy(timePlayed = p.timePlayed + 1))
另外,正如你所看到的,默认情况下,构造函数的参数是 val
。
在播放器
中定义 timeIncremented
,并按照您的要求使用它:
case class Player(name:String,onField:Boolean,draft:Int,perc:Int,height:Int,timePlayed:Int){
覆盖def toString:String = name
def timeIncremented:Player = copy(timePlayed = this.timePlayed + 1)
}
def play(team:List [ Player]):List [Player] =
team map(_.timeIncremented)
更复杂的情况下,你可以看看镜头:
http://akisaarinen.fi/blog/2012/12/07/boilerplate-free-functional-lenses-for-scala/
更新嵌套结构的方法
I have the following class built:
class Player(val name: String, val onField: Boolean, val draft: Int, val perc: Int, val height: Int, val timePlayed: Int) {
override def toString: String = name
}
I'm trying to do
def play(team: List[Player]): List[Player] =
team map (p => new Player(p.name, p.onField, p.draft, p.perc, p.height, p.timePlayed + 1))
which is actually incrementing the field "timePlayed" by one, and return the new "List" of players.
Is there a more convenient way to do this? Perhaps:
def play(team: List[Player]): List[Player] =
team map (p => p.timeIncremented())
My question is how to implement timeIncremented() in a more convenient way? so that I don't have to do:
new Player(p.name, p.onField, p.draft, p.perc, p.height, p.timePlayed + 1)
Thanks!
You can use define Player as case class
and use compiler generated method copy
:
case class Player(name: String, onField: Boolean, draft: Int, perc: Int, height: Int, timePlayed: Int) {
override def toString: String = name
}
def play(team: List[Player]): List[Player] =
team map (p => p.copy(timePlayed = p.timePlayed + 1))
Also, as you see, constructor parameters are val
by default.
And you can define timeIncremented
in Player
and use it exactly as you want:
case class Player(name: String, onField: Boolean, draft: Int, perc: Int, height: Int, timePlayed: Int) {
override def toString: String = name
def timeIncremented: Player = copy(timePlayed = this.timePlayed + 1)
}
def play(team: List[Player]): List[Player] =
team map (_.timeIncremented)
For more complex cases you can take a look at lenses:
http://akisaarinen.fi/blog/2012/12/07/boilerplate-free-functional-lenses-for-scala/
Cleaner way to update nested structures
这篇关于更新不可变对象的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!