Win32.DestroyIcon与Icon.Dispose [英] Win32.DestroyIcon vs. Icon.Dispose
问题描述
我有这行代码:
System.Drawing.Icon icon = System.Drawing.Icon.FromHandle(shinfo .hIcon);
几行后,使用图标后,我有行:
Win32.DestroyIcon(shinfo.hIcon);
然而,在我的代码上运行静态分析时,它说图标中存在Resource_Leak的潜在可能性。我想知道如果我调用dispose方法,它会起什么作用:
icon.Dispose();
而不是现在正在使用的Win32.DestroyIcon()。他们之间有什么区别吗?我只是维护这段代码,所以我不确定是否有原始开发人员使用Win32.DestroyIcon的任何特殊插入。
静态分析正在触发,因为您没有处理IDisposable资源。
我会建议坚持使用托管版本,并使用 icon.Dispose()
。这将(内部)负责为你调用 DestroyIcon
,但始终坚持使用纯粹的托管API。
Win32.DestroyIcon
确实更适用于您正在接收的图标,作为 IntPtr
,不适用于完全由框架管理的 Icon
>实例。
I have this line of code:
System.Drawing.Icon icon = System.Drawing.Icon.FromHandle(shinfo.hIcon);
A few lines later, after icon is used I have the line:
Win32.DestroyIcon(shinfo.hIcon);
However when running a static analysis on my code it says there is a potential for Resource_Leak from icon. I am wondering will it make any difference if I call the dispose method:
icon.Dispose();
rather than the Win32.DestroyIcon() that is being used right now. Is there any difference between them? I am just maintaining this code so I am not sure if there was any special intnetion by the original developer to use Win32.DestroyIcon.
The static analysis is triggering because you aren't disposing the "IDisposable resource".
I would recommend sticking to the managed version throughout, and using icon.Dispose()
. This will (internally) take care of calling DestroyIcon
for you, but stick to the pure managed API throughout.
Win32.DestroyIcon
is really intended more for use with icons you're receiving as an IntPtr
, not for use with an Icon
instance that is managed by the framework entirely.
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