使用CSS3DRenderer创建一个CubeGeometry equivilent [英] Creating a CubeGeometry equivilent using CSS3DRenderer
本文介绍了使用CSS3DRenderer创建一个CubeGeometry equivilent的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在寻找示例代码,这将显示如何在ThreeJS中使用 CSS3DRenderer
THREE.CubeGeometry
/ code>。如下所示
var my_cube = new ** CSS3dCubeGeometry **(cube_width,cube_height,cube_depth)
var object = new THREE.CSS3DObject(my_cube);
scene.add(object);
THREE.CSS3DObject
不存在,您可以使用 CSS3DRenderer 来创建一个多维数据集。
$ p $
// params
var r = Math.PI / 2;
var d = 50;
var pos = [[d,0,0],[-d,0,0],[0,d,0],[0,-d,0],[0,0,d], [0,0,-d]];
var rot = [[0,r,0],[0,-r,0],[-r,0,0],[r,0,0],[0,0,0], [0,0,0]];
// cube
var cube = new THREE.Object3D();
scene.add(cube);
// sides
for(var i = 0; i <6; i ++){
var element = document.createElement('div' );
element.style.width ='100px';
element.style.height ='100px';
element.style.background = new THREE.Color(Math.random()* 0xffffff).getStyle();
element.style.opacity ='0.50';
var object = new THREE.CSS3DObject(element);
object.position.fromArray(pos [i]);
object.rotation.fromArray(rot [i]);
cube.add(object);
小提琴: http://jsfiddle.net/MdPrb/7
three.js r.64
I am looking for sample code, that would show how one can create a cube (similar to THREE.CubeGeometry
) in ThreeJS using CSS3DRenderer
. Something like below
var my_cube = new **CSS3dCubeGeometry**( cube_width, cube_height, cube_depth)
var object = new THREE.CSS3DObject( my_cube );
scene.add( object );
THREE.CSS3DObject
doesn't exist and I am looking for a potential implementation of it.
解决方案
You can create a cube with CSS3DRenderer
like so:
// params
var r = Math.PI / 2;
var d = 50;
var pos = [ [ d, 0, 0 ], [ -d, 0, 0 ], [ 0, d, 0 ], [ 0, -d, 0 ], [ 0, 0, d ], [ 0, 0, -d ] ];
var rot = [ [ 0, r, 0 ], [ 0, -r, 0 ], [ -r, 0, 0 ], [ r, 0, 0 ], [ 0, 0, 0 ], [ 0, 0, 0 ] ];
// cube
var cube = new THREE.Object3D();
scene.add( cube );
// sides
for ( var i = 0; i < 6; i ++ ) {
var element = document.createElement( 'div' );
element.style.width = '100px';
element.style.height = '100px';
element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
element.style.opacity = '0.50';
var object = new THREE.CSS3DObject( element );
object.position.fromArray( pos[ i ] );
object.rotation.fromArray( rot[ i ] );
cube.add( object );
}
Fiddle: http://jsfiddle.net/MdPrb/7
three.js r.64
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