Three.js - 为什么csg.js不工作? [英] Three.js - Why is csg.js not working?

查看:371
本文介绍了Three.js - 为什么csg.js不工作?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我尝试使用csg.js-functions从盒子中切出一个球体,但它不起作用?我阅读了关于 http:// learningthreejs的教程/ b / b / $ / $ / $ / $ / b

pre > < HTML>
< head>
< title>实验< / title>
< / head>

< body>
< script src =three_js\build\three.min.js>< / script>
< script src =ThreeCSG.js>< / script>
< script src =csg.js>< / script>
< script type =text / javascript>

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,0.1,1000);

var renderer = new THREE.WebGLRenderer();

renderer.setSize(window.innerWidth-20,window.innerHeight -20);
document.body.appendChild(renderer.domElement);

var geometry1 = new THREE.BoxGeometry(10,10,10);
var material = new THREE.MeshPhongMaterial({specular:#fdfb57,color:#d8d613,emissive:#6b6a0d,side:THREE.DoubleSide});
var box = new THREE.Mesh(geometry1,material);
var sphere = new THREE.Mesh(new THREE.SphereGeometry(5,32,32),material);
scene.add(box);
scene.add(sphere);

var boxCsg = THREE.CSG.toCSG(box);
var sphereCsg = THREE.CSG.toCSG(sphere);

boxCsg.substract(sphereCsg);

box = THREE.CSG.fromCSG(boxCsg);


camera.position.z = 50;


var directionalLight = new THREE.DirectionalLight(0xffffff,0.5);
directionalLight.position.set(5,10,5);
scene.add(directionalLight);

var render = function(){
requestAnimationFrame(render);
renderer.render(scene,camera);
// Hier wird dieGrößedes Fensters manipuliert!
renderer.setSize(window.innerWidth - 20,window.innerHeight - 20);
};


render();

< / script>
< / body>
< / html>


文章已过时,这是新的语法:

  var box = new THREE.Mesh(new THREE.BoxGeometry(10,1,10)); 
var cube_bsp = new ThreeBSP(box);

var cutgeo = new THREE.SphereGeometry(1,16,8);
var sub = new THREE.Mesh(cutgeo);
var substract_bsp = new ThreeBSP(sub);
var subtract_bsp = cube_bsp.subtract(substract_bsp);

var result = subtract_bsp.toMesh();

http://jsfiddle.net/L0rdzbej/151/


I tried to use csg.js-functions to cut a sphere out of a box, but it is not working? I read the tutorial on http://learningthreejs.com/blog/2011/12/10/constructive-solid-geometry-with-csg-js/ but its still not working.

<html>
    <head>
        <title>Experiment</title>
    </head>

    <body>
        <script src="three_js\build\three.min.js"></script>
        <script src="ThreeCSG.js"></script> 
        <script src="csg.js"></script>          
        <script type="text/javascript"> 

    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

    var renderer = new THREE.WebGLRenderer();

    renderer.setSize( window.innerWidth-20, window.innerHeight -20);
    document.body.appendChild( renderer.domElement );   

    var geometry1 = new THREE.BoxGeometry( 10, 10, 10);
    var material = new THREE.MeshPhongMaterial( {specular: "#fdfb57", color: "#d8d613", emissive: "#6b6a0d", side: THREE.DoubleSide} );
    var box = new THREE.Mesh(geometry1, material);
    var sphere = new THREE.Mesh(new THREE.SphereGeometry(5, 32, 32), material);
    scene.add(box);
    scene.add(sphere);

    var boxCsg = THREE.CSG.toCSG(box);
    var sphereCsg = THREE.CSG.toCSG(sphere);

    boxCsg.substract(sphereCsg);    

    box = THREE.CSG.fromCSG(boxCsg);


    camera.position.z = 50;


    var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
    directionalLight.position.set( 5, 10, 5 );
    scene.add( directionalLight );

                var render = function () {
                    requestAnimationFrame( render );
                    renderer.render(scene, camera);
                    //Hier wird die Größe des Fensters manipuliert!
                    renderer.setSize(window.innerWidth - 20, window.innerHeight - 20);                  
                };


                render();   

            </script>
        </body>
    </html>

解决方案

The article is outdated, this is the new syntax:

var box = new THREE.Mesh( new THREE.BoxGeometry( 10, 1, 10 ) );
var cube_bsp = new ThreeBSP( box );

var cutgeo = new THREE.SphereGeometry( 1, 16, 8 );
var sub =  new THREE.Mesh( cutgeo );
var substract_bsp  = new ThreeBSP( sub );
var subtract_bsp  = cube_bsp.subtract( substract_bsp );

var result = subtract_bsp.toMesh(); 

http://jsfiddle.net/L0rdzbej/151/

这篇关于Three.js - 为什么csg.js不工作?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆