拥有创建应用程序的一个子类的麻烦共享多个活动数据 [英] Having trouble creating a subclass of application to share data with multiple Activities
问题描述
我刚刚完成了几个在我的游戏活动,现在我要开始来连接他们两个使用真正的游戏数据,而不是测试数据,我只用,以确保每一件工作。由于多个活动将需要访问本场比赛的数据,我开始研究最好的办法将这些数据传递给我的活动。
I just finished a couple of activities in my game and now I was going to start to wire them both up to use real game data, instead of the test data I was using just to make sure each piece worked. Since multiple Activities will need access to this game data, I started researching the best way to pass this data to my Activities.
我知道如何使用putExtra与意图,但我GAMEDATA类有相当多的数据,而不是只是简单的键值对。除了相当多的基本数据类型,它也有很大的阵列。我真的不希望尝试,并通过这一切,除非我可以通过整个对象,而不是仅仅键/数据对。
I know about using putExtra with intents, but my GameData class has quite a bit of data and not just simple key value pairs. Besides quite a few basic data types, it also has large arrays. I didn't really want to try and pass all that, unless I can pass the entire object, instead of just key/data pairs.
我读了下面的帖子,并认为这将是一段路要走,但到目前为止,我还没有得到它的工作。
I read the following post and thought it would be the way to go, but so far, I haven't got it to work.
我创建了一个简单的测试应用程序来试试这个方法了,但它总是崩溃,我的code似乎看起来一样在上面的帖子 - 除了我改了名字。这里是我得到的错误。有人可以帮助我理解我在做什么错了?
I created a simple test app to try this method out, but it keeps crashing and my code seems to look the same as in the post above - except I changed the names. Here is the error I am getting. Can someone help me understand what I am doing wrong?
12-23 00:50:49.762:ERROR / AndroidRuntime(608):java.lang.ClassCastException:产生的原因android.app.Application
12-23 00:50:49.762: ERROR/AndroidRuntime(608): Caused by: java.lang.ClassCastException: android.app.Application
据崩溃以下语句:
GameData newGameData = ((GameData)getApplicationContext());
下面是我的code:
package mrk.examples.MainActivity;
import android.app.Application;
public class GameData extends Application {
private int intTest;
GameData () {
intTest = 0;
}
public int getIntTest(){
return intTest;
}
public void setIntTest(int value){
intTest = value;
}
}
//我的主要活动
// My main activity
package mrk.examples.MainActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends Activity {
int intLocal;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
GameData newGameData = ((GameData) getApplicationContext());
newGameData.setIntTest(0);
intLocal = newGameData.getIntTest();
Log.d("MainActivity", "IntLocal = " + intLocal);
newGameData.setIntTest(1);
Log.d("MainActivity", "IntLocal = " + intLocal
+ " newGameData IntTest: " + newGameData.getIntTest());
Intent intentNew = new Intent(this, PassData2Activity.class);
startActivity(intentNew);
}
}
//我的测试活动,看它是否能够从上次活动访问数据和previous状态
// My test Activity to see if it can access the data and its previous state from the last activity
package mrk.examples.MainActivity;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
public class PassData2Activity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
GameData gamedataPass = ((GameData)getApplicationContext());
Log.d("PassData2Activity", "gamedatapass IntTest = " +
gamedataPass.getIntTest());
}
}
下面是我的清单的相关部分:
Below is the relevant portion of my manifest:
<application android:icon="@drawable/icon"
android:label="@string/app_name">
<activity android:name=".MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".PassData2Activity"></activity>
</application>
<application android:name=".GameData"
android:icon="@drawable/icon"
android:label="@string/app_name">
</application>
请帮助我了解为什么这个code崩溃?
Please help me understand why this code is crashing?
另外,如果你认为这仅仅是错误的做法,让多种活动可以访问相同的数据,请给你的建议。请记住,我说的是相当多的变量和一些大型的阵列。
Also, if you think this is just the wrong approach to let multiple activities have access to the same data, please give your suggestion. Please keep in mind that I am talking about quite a few variables and some large arrays.
推荐答案
我不知道,但我觉得要在清单中这些标记合并成一个单一的标签,像这样。 (您可能还需要充分阐明,而不是使用初始出您的应用程序包的名称,。
作为一种快捷方式。)
I'm not sure, but I think you want to combine those tags in the manifest into a single tag, like this. (You may also need to fully spell out the package name of your app, instead of using the initial .
as a shortcut.)
<application android:icon="@drawable/icon"
android:name=".GameData"
android:label="@string/app_name">
<activity android:name=".StaticGameData"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".PassData2Activity"></activity>
</application>
(顺便说一句,我会避免使用名称 GAMEDATA
应用程序,而 StaticGameData code>的活动;这些都让我觉得
StaticGameData code>将是一个子类
GAMEDATA
)
(By the way, I'd avoid using the names GameData
for the application, and StaticGameData
for the activity; these make me think that StaticGameData
would be a subclass of GameData
.)
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