在AndroidManifest.xml中设置screenOrientation不起作用 [英] setting screenOrientation in AndroidManifest.xml does not work
问题描述
我有一个简单的Hello World Android的测试项目。在我的AndroidManifest.xml中,我已经设置
I have a simple hello world Android testing project. In my AndroidManifest.xml, I already set
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|keyboard|orientation">
但是当我调试我的code,可变isLandscape为True时,应认为是假
but when I debug my code, the variable isLandscape is True when it should supposed to be False
boolean isLandscape = getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE;
我知道我还可以设置活动取向code,但我需要将其设置在XML因某些原因。我该怎么办呢?
I know that I can also set the activity orientation by code, but I need to set it in xml for some reasons. How can I do it?
编辑:我的AndroidManifest.xml
my AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.androidgames.mreater"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="preferExternal">
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<application
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:label="Mr. Eater" >
<activity
android:name="com.androidgames.mreater.MrEaterGame"
android:label="Mr. Eater"
android:screenOrientation="portrait"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
我的实际的onCreate活动方式:
my actual onCreate activity method:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean isLandscape = getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE;
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.createBitmap(frameBufferWidth,
frameBufferHeight, Config.RGB_565);
float scaleX = (float) frameBufferWidth
/ getWindowManager().getDefaultDisplay().getWidth();
float scaleY = (float) frameBufferHeight
/ getWindowManager().getDefaultDisplay().getHeight();
renderView = new AndroidFastRenderView(this, frameBuffer);
graphics = new AndroidGraphics(getAssets(), frameBuffer);
fileIO = new AndroidFileIO(getAssets());
audio = new AndroidAudio(this);
input = new AndroidInput(this, renderView, scaleX, scaleY);
screen = this.getStartScreen();
setContentView(renderView);
PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE);
wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame");
}
现在它变得更怪异的isLandscape变量是真实的,但有时它是假。这在某种程度上就像一个错误。
Now it's getting more weird, the isLandscape variable is True, but sometimes it is False. It's somehow like a bug.
推荐答案
请确保你把它放在&LT;活性GT;
标签,而不是&lt;应用&GT;
标记
Make sure you put it in the <activity>
tag, not the <application>
tag.
这仅适用于&LT;活性GT;
标签,但如果你把它放在&LT不会抱怨;用途&gt;
标记。
It only works in the <activity>
tag, but will not complain if you put it in the <application>
tag.
<一个href="http://developer.android.com/guide/topics/manifest/application-element.html">http://developer.android.com/guide/topics/manifest/application-element.html
VS
<一个href="http://developer.android.com/guide/topics/manifest/activity-element.html">http://developer.android.com/guide/topics/manifest/activity-element.html
您需要把它的每个活动
您在定义的manifest.xml
You will need to put it for each Activity
you define in your manifest.xml
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