Google Cloud Platform with Unity [英] Google Cloud Platform with Unity

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本文介绍了Google Cloud Platform with Unity的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



有人可以引导我开发GCP流程作为权威性的,就像一个请求一样为
扣除X gems转换为金额,然后GCP从元数据中获取gems
转换率,计算用户gamestate中的金额和增量金额,还将新的总余额作为回调返回
[请记住:metadata / gamestate保存在MongoDB(JSON)中]

当我使用AWS服务器时,我想知道如何在GCP中执行此操作。



有关这方面的任何帮助将不胜感激

解决方案

基本上是问如何云托管我的游戏服务器,这是一个非常复杂的问题。



这个过程与您在谷歌基础架构中使用AWS的过程完全相同。

I was thinking of Google Cloud Platform (GCP) as the backend for Unity.

Can someone guide me to develop the GCP flow as authoritative, like if a request comes for deducting X gems to convert into the amount, then GCP get gems conversion rate from metadata, calculates the amount and increments amount in the user gamestate, also returns the new total balance as a callback [Remember: metadata/gamestate is saved in MongoDB (JSON)]

As i worked with AWS servers, so i want to know how to do it in GCP.

Any help regarding this will be appreciated

解决方案

You're basically asking "how to cloud host my game server" here which is an extremely complex question.

The process is exactly the same as you did with AWS in the google infrastructure.

这篇关于Google Cloud Platform with Unity的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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