使用图像指向特定位置(指南针),而不是绘图 [英] Pointing to a specific location (compass) using an image instead of drawing
问题描述
我正在使用此代码,就像指南针一样,使用指向特定位置的箭头(使用GPS值)。
这段代码做得很好,除了我想用箭头的图像替代绘制箭头..但我不知道如何。
有任何帮助吗?
I'm using this code like a compass which point using the arrow to a specific location(Using GPS Values). This code is doing great except i want to replace drawing the arrow by an image of the arrow..but i don't know how. any help please??
@Override
public void draw(Canvas canvas) {
double angle = calculateAngle(currentLongitude, currentLatitude, targetLongitude, targetLatitude);
//Correction;
angle-=90;
//Correction for azimuth
angle-=azimuth;
if((getContext() instanceof Activity) && ((Activity)getContext()).getWindowManager().getDefaultDisplay().getOrientation()==Configuration.ORIENTATION_PORTRAIT)angle-=90;
while(angle<0)angle=angle+360;
Rect rect = canvas.getClipBounds();
int height = rect.bottom-rect.top;
int width = rect.right-rect.left;
int left = rect.left;
int top = rect.top;
if(height>width){
top+=(height-width)/2;
height=width;
}
if(width>height){
left+=(width-height)/2;
width=height;
}
float centerwidth = width/2f;
float centerheight = height/2f;
Paint p = new Paint();
p.setColor(color);
p.setStyle(Paint.Style.FILL);
p.setAntiAlias(true);
float startX = left+(float)(centerwidth+Math.cos(deg2rad(angle))*width/3.0);
float startY = top+(float)(centerheight+Math.sin(deg2rad(angle))*height/3.0);
Path path = new Path();
path.moveTo(
startX,
startY);
path.lineTo(
left+(float)(centerwidth+Math.cos(deg2rad(angle+140))*width/4.0),
top+(float)(centerheight+Math.sin(deg2rad(angle+140))*height/4.0));
path.lineTo(
left+(float)centerwidth,
top+(float)centerheight
);
path.lineTo(
left+(float)(centerwidth+Math.cos(deg2rad(angle+220))*width/4.0),
top+(float)(centerheight+Math.sin(deg2rad(angle+220))*height/4.0)
);
path.lineTo(
startX,
startY
);
canvas.drawPath(path, p);
}
public DirectionImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public DirectionImageView(Context context, AttributeSet attrs){
super(context,attrs);
init();
}
public DirectionImageView(Context context){
super(context);
init();
}
public void onSensorChanged(SensorEvent event) {
azimuth = event.values[0];
invalidate();
}
public static double calculateAngle(double x1, double y1, double x2,
double y2) {
double dx = x2 - x1;
double dy = y2 - y1;
return (Math.atan2(dx, dy) * 180) / Math.PI;
}
public float getAzimuth() {
return azimuth;
}
public void setAzimuth(float azimuth) {
this.azimuth = azimuth;
invalidate();
}
/* ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: */
/* :: This function converts decimal degrees to radians : */
/* ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: */
public static double deg2rad(double deg) {
return (deg * Math.PI / 180.0);
}
/* ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: */
/* :: This function converts radians to decimal degrees : */
/* ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: */
public static double rad2deg(double rad) {
return (rad * 180.0 / Math.PI);
}
@Override
protected void onAttachedToWindow() {
if(callback!=null)callback.onImageAttached(this);
super.onAttachedToWindow();
Log.v(getClass().getName(),"onAttachedToWindow()");
}
@Override
protected void onDetachedFromWindow() {
if(callback!=null)callback.onImageDetached(this);
super.onDetachedFromWindow();
Log.v(getClass().getName(),"onDetachedFromWindow()");
}
public static abstract class AttachCallback {
public abstract void onImageAttached(DirectionImageView iv);
public abstract void onImageDetached(DirectionImageView iv);
public abstract void pauseAll();
public abstract void resumeAll();
}
public void setColor(int color){
this.color = color;
invalidate();
}
}
}
推荐答案
你可以使用BitmapFactory.decodeResource()来从你的\\ ,如果你在每一次迭代中加载一个新的,那么后面跟着位图的recycle()(否则它会泄漏内存)。
You can use BitmapFactory.decodeResource() to load a bitmap from your \res\drawable folder (one for each arrow angle?), then use canvas.drawBitmap() to draw it, followed by recycle() of the bitmap if you load a new one on each iteration (otherwise it will leak memory).
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