Android的:如何获得自定义视图重绘部分? [英] Android: How to get a custom view to redraw partially?
问题描述
我有一个充满了我的整个屏幕自定义视图。 (钢琴键盘)
当用户触摸键时,它会导致无效()
被称为与全键盘被重新绘制以显示新的状态触摸键。
I have a custom view that fills my entire screen. (A piano keyboard)
When a user touches the key, it causes invalidate()
to be called and the whole keyboard gets redrawn to show the new state with a touched key.
目前的看法很简单,但我计划增加多一点漂亮的图形。由于整个键盘动态呈现,这将使得重画整个键盘更加昂贵。
Currently the view is very simple, but I plan to add a bit more nice graphics. Since the whole keyboard is dynamically rendered this would make redrawing the entire keyboard more expensive.
所以我想,让我们看看部分重绘。现在,我称之为无效(矩形脏)
用正确的脏区。我把我的的OnDraw(帆布油画)
法中之荤地区唯一绘制键,如果我确实想要部分重绘。这导致这些键被绘制,但键盘的其他部分完全是黑色/未拉伸的。
So I thought, let's look into partial redrawing. Now I call invalidate(Rect dirty)
with the correct dirty region. I set my onDraw(Canvas canvas)
method to only draw the keys in the dirty region if I do indeed want a partial redraw. This results in those keys being drawn, but the rest of the keyboard is totally black/not drawn at all.
我是错误的期待,调用无效(矩形脏)
将缓存的电流画布
,和只有允许图中的脏区?
Am I wrong in expecting that calling invalidate(Rect dirty)
would "cache" the current canvas
, and only "allows" drawing in the dirty region?
有没有什么办法可以达到我想要的吗? (一办法缓存的画布,只有重绘脏区?
Is there any way I can achieve what I want? (A way to "cache" the canvas and only redraw the dirty area?"
推荐答案
目前不错的解决方法是手动缓存满画布为位图:
Current nice workaround is to manually cache the full canvas to a bitmap:
private void onDraw(Canvas canvas)
{
if (!initialDrawingIsPerformed)
{
this.cachedBitmap = Bitmap.createBitmap(getWidth(), getHeight(),
Config.ARGB_8888); //Change to lower bitmap config if possible.
Canvas cacheCanvas = new Canvas(this.cachedBitmap);
doInitialDrawing(cacheCanvas);
canvas.drawBitmap(this.cachedBitmap, 0, 0, new Paint());
initialDrawingIsPerformed = true;
}
else
{
canvas.drawBitmap(this.cachedBitmap, 0, 0, new Paint());
doPartialRedraws(canvas);
}
}
Ofcourse,你需要存储哪些重绘自己和preferably不会使用新的油漆
每次的信息,但都是一些细节。
Ofcourse, you need to store the info about what to redraw yourself and preferably not use a new Paint
everytime, but that are details.
另外请注意:位图是在您的应用程序的内存使用量相当繁重。我有崩溃的时候我缓存这是一个滚动使用的视图,而且是像设备的5倍的高度,因为它使用> 10MB内存!
Also note: Bitmaps are quite heavy on the memory usage of your app. I had crashes when I cached a View that was used with a scroller and that was like 5 times the height of the device, since it used > 10MB memory!
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