用Java中的线绘制 [英] Draw with lines in Java

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本文介绍了用Java中的线绘制的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



如何在java中绘制图形? alt =

这是我的代码,它必须至少画出一半的数字

  import java.awt.Color; 
import java.awt.Graphics;

import javax.swing.JComponent;
import javax.swing.JFrame;

public class Main {
public static void main(String [] a){
JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30,30,300,300);
window.getContentPane()。add(new MyCanvas());
window.setVisible(true);
}
}

类MyCanvas扩展JComponent {
private static final long serialVersionUID = 1L;

public void paint(Graphics g){
int i = 0; (i = 0; i <100; i ++){
int x = 1 + i * 3;

; $ x $ b g.drawLine(x,200,2+(x +(i / 2)),400 - ((i * i)/ 20));
}
}
}

我得到这个。



解决方案

一个小动画向你展示你需要寻找线性旋转的逻辑。想想这条线就像一只手在钟上。如何在时钟上动画一只手?这几乎是完全相同的概念。唯一的区别是 x1 (钟针中点的x点),而不是保持不变,它沿着 x 轴(这是 y1 常量),而手正在转动。因此,对于时钟的每个滴答声(手动旋转),x位置也会水平移动。这就是我看待它的方式。



  import java.awt.Color; 
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Main {

public static void main(String [] a){

JFrame window = new JFrame();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setResizable(false);
window.getContentPane()。add(new MyCanvas());
window.pack();
window.setVisible(true);
}
}

class MyCanvas extends JPanel {

int x1 = 0;
int rotate = 50;

列表< Line>线;

定时器计时器=空;
public MyCanvas(){
lines = new ArrayList<>();

timer = new Timer(75,new ActionListener(){
public void actionPerformed(ActionEvent e){
if(rotate< -50){
( (Timer)e.getSource())。stop();
} else {
lines.add(new Line(x1,rotate));
repaint();
x1 + = 5;
rotate--;
}
}
});

JButton start = new JButton(启动魔法);
start.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
timer.start();
}
});
add(start);


$ b public Dimension getPreferredSize(){
return new Dimension(502,400);
}

private static final long serialVersionUID = 1L;

public void paintComponent(Graphics g){
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0,0,getWidth(),getHeight());
(Line line:lines){
line.drawLine(g);
}

}

class行{

int x1;
int rotate;
int y1 = 200;

public Line(int x1,int rotate){
this.x1 = x1;
this.rotate = rotate;


void drawLine(Graphics g){
int Radius =(int)(Math.min(getWidth(),getHeight())* 0.4);

int sLength =(int)(Radius * 0.9);
int xSecond =(int)(x1 + sLength * Math.sin(rotate *(2 * Math.PI / 100)));
int ySecond =(int)(y1 - sLength * Math.cos(rotate *(2 * Math.PI / 100)));
g.setColor(Color.GREEN);
g.drawLine(x1,y1,xSecond,ySecond);
}
}
}


How can I draw in java figure like this?

Here is my code which has to draw at least half of this figure

import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JComponent;
import javax.swing.JFrame;

public class Main {
    public static void main(String[] a) {
        JFrame window = new JFrame();
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setBounds(30, 30, 300, 300);
        window.getContentPane().add(new MyCanvas());
        window.setVisible(true);
      }
}

class MyCanvas extends JComponent {
    private static final long serialVersionUID = 1L;

    public void paint(Graphics g) {
        int i =0;

        for ( i = 0; i < 100; i++) {
            int x=1+i*3;
            g.drawLine(x, 200, 2+(x+(i/2)), 400-((i*i)/20));
        }
    }
}

And I get this one.

解决方案

A little animation to show you the logic you need to be looking for in terms of line rotation. Think of the line like a hand on a clock. How would to animate a hand on a clock. It's pretty much the exact same concept. The only difference is that the x1 (the x point for the center point of the clock hand), instead of remaining still, it moves along the x axis (which is the y1 constant) while the hand is turning. So for every tick of the clock (hand rotation), the x location is also moved horizontally. That's the way I looked at it.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Main {

    public static void main(String[] a) {

        JFrame window = new JFrame();
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setResizable(false);
        window.getContentPane().add(new MyCanvas());
        window.pack();
        window.setVisible(true);
    }
}

class MyCanvas extends JPanel {

    int x1 = 0;
    int rotate = 50;

    List<Line> lines;

    Timer timer = null;
    public MyCanvas() {
        lines = new ArrayList<>();

        timer = new Timer(75, new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                if (rotate < -50) {
                    ((Timer) e.getSource()).stop();
                } else {
                    lines.add(new Line(x1, rotate));
                    repaint();
                    x1 += 5;
                    rotate--;
                }
            }
        });

        JButton start = new JButton("Start the Magic");
        start.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                timer.start();
            }
        });
        add(start);

    }

    public Dimension getPreferredSize() {
        return new Dimension(502, 400);
    }

    private static final long serialVersionUID = 1L;

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, getWidth(), getHeight());
        for (Line line : lines) {
            line.drawLine(g);
        }

    }

    class Line {

        int x1;
        int rotate;
        int y1 = 200;

        public Line(int x1, int rotate) {
            this.x1 = x1;
            this.rotate = rotate;
        }

        void drawLine(Graphics g) {
            int Radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);

            int sLength = (int) (Radius * 0.9);
            int xSecond = (int) (x1 + sLength * Math.sin(rotate * (2 * Math.PI / 100)));
            int ySecond = (int) (y1 - sLength * Math.cos(rotate * (2 * Math.PI / 100)));
            g.setColor(Color.GREEN);
            g.drawLine(x1, y1, xSecond, ySecond);
        }
    }
}

这篇关于用Java中的线绘制的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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