在Swing中绘制美丽的演讲泡沫 [英] Draw Beautiful Speech Bubbles in Swing
问题描述
我试图在秋千上创造漂亮的气泡,但结果不是很好......我的意思是我想要更好,更漂亮的东西! $ b
>
import javax.swing。*;
import java.awt。*;
import java.awt.geom.Area;
import java.awt.geom.RoundRectangle2D;
public class BubbleTest {
public static void main(String [] args){
try {
for(javax.swing.UIManager.LookAndFeelInfo info:javax.swing.UIManager.getInstalledLookAndFeels()){
if(Nimbus.equals(info.getName())){
javax.swing.UIManager.setLookAndFeel(info.getClassName() );
休息;
} catch(ClassNotFoundException | InstantiationException | IllegalAccessException | javax.swing.UnsupportedLookAndFeelException e){
e.printStackTrace();
}
LeftArrowBubble leftArrowBubble = new LeftArrowBubble();
JOptionPane.showMessageDialog(null,leftArrowBubble);
RightArrowBubble rightArrowBubble = new RightArrowBubble();
JOptionPane.showMessageDialog(null,rightArrowBubble);
}
private static class LeftArrowBubble extends JPanel {
private int strokeThickness = 5;
private int padding = strokeThickness / 2;
private int radius = 10;
private int arrowSize = 6;
@Override
protected void paintComponent(final Graphics g){
final Graphics2D graphics2D =(Graphics2D)g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setColor(new Color(80,150,180));
graphics2D.setStroke(new BasicStroke(strokeThickness));
int x = padding + strokeThickness + arrowSize;
int width = getWidth() - arrowSize - (strokeThickness * 2);
int height = getHeight() - strokeThickness;
graphics2D.fillRect(x,padding,width,height);
RoundRectangle2D.Double rect = new RoundRectangle2D.Double(x,padding,width,height,radius,radius);
Polygon arrow = new Polygon();
arrow.addPoint(14,6);
arrow.addPoint(arrowSize + 2,10);
arrow.addPoint(14,12);
面积面积=新面积(rect);
area.add(新区域(箭头));
graphics2D.draw(area);
graphics2D.dispose();
}
}
private static class RightArrowBubble extends JPanel {
private int strokeThickness = 5;
private int padding = strokeThickness / 2;
private int arrowSize = 6;
private int radius = 10;
@Override
protected void paintComponent(final Graphics g){
final Graphics2D graphics2D =(Graphics2D)g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setColor(new Color(20,130,230));
graphics2D.setStroke(new BasicStroke(strokeThickness));
int width = getWidth() - arrowSize - (strokeThickness * 2);
int height = getHeight() - strokeThickness;
graphics2D.fillRect(padding,padding,width,height);
RoundRectangle2D.Double rect = new RoundRectangle2D.Double(padding,padding,width,height,radius,radius);
Polygon arrow = new Polygon();
arrow.addPoint(width,6);
arrow.addPoint(width + arrowSize,10);
arrow.addPoint(width,12);
面积面积=新面积(rect);
area.add(新区域(箭头));
graphics2D.draw(area);
graphics2D.dispose();
}
}
}
<任何想法的家伙?
我想要viber中的语音泡泡(android version 5.0.0),但我不知道如何绘制类似的东西...
can任何人都可以帮助我?
谢谢!
c> GeneralPath ...
足够接近? )
保护void paintComponent(final Graphics g){
final Graphics2D graphics2D = (Graphics2D)g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setPaint(new Color(80,150,180));
int width = getWidth();
int height = getHeight();
GeneralPath path = new GeneralPath();
path.moveTo(5,10);
path.curveTo(5,10,7,5,0,0);
path.curveTo(0,0,12,0,12,5);
path.curveTo(12,5,12,0,20,0);
path.lineTo(width - 10,0);
path.curveTo(width - 10,0,width,0,width,10);
path.lineTo(width,height - 10);
path.curveTo(宽度,高度 - 10,宽度,高度,宽度 - 10,高度);
path.lineTo(15,height);
path.curveTo(15,height,5,height,5,height - 10);
path.lineTo(5,15);
path.closePath();
graphics2D.fill(path);
}
I am trying to create beautiful speech bubbles in swing but the result is not very good...I mean I want something better and more beautiful!
here is the code i'm using:
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Area;
import java.awt.geom.RoundRectangle2D;
public class BubbleTest {
public static void main(String[] args) {
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | javax.swing.UnsupportedLookAndFeelException e) {
e.printStackTrace();
}
LeftArrowBubble leftArrowBubble = new LeftArrowBubble();
JOptionPane.showMessageDialog(null, leftArrowBubble);
RightArrowBubble rightArrowBubble = new RightArrowBubble();
JOptionPane.showMessageDialog(null, rightArrowBubble);
}
private static class LeftArrowBubble extends JPanel {
private int strokeThickness = 5;
private int padding = strokeThickness / 2;
private int radius = 10;
private int arrowSize = 6;
@Override
protected void paintComponent(final Graphics g) {
final Graphics2D graphics2D = (Graphics2D) g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setColor(new Color(80, 150, 180));
graphics2D.setStroke(new BasicStroke(strokeThickness));
int x = padding + strokeThickness + arrowSize;
int width = getWidth() - arrowSize - (strokeThickness * 2);
int height = getHeight() - strokeThickness;
graphics2D.fillRect(x, padding, width, height);
RoundRectangle2D.Double rect = new RoundRectangle2D.Double(x, padding, width, height, radius, radius);
Polygon arrow = new Polygon();
arrow.addPoint(14, 6);
arrow.addPoint(arrowSize + 2, 10);
arrow.addPoint(14, 12);
Area area = new Area(rect);
area.add(new Area(arrow));
graphics2D.draw(area);
graphics2D.dispose();
}
}
private static class RightArrowBubble extends JPanel {
private int strokeThickness = 5;
private int padding = strokeThickness / 2;
private int arrowSize = 6;
private int radius = 10;
@Override
protected void paintComponent(final Graphics g) {
final Graphics2D graphics2D = (Graphics2D) g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setColor(new Color(20, 130, 230));
graphics2D.setStroke(new BasicStroke(strokeThickness));
int width = getWidth() - arrowSize - (strokeThickness * 2);
int height = getHeight() - strokeThickness;
graphics2D.fillRect(padding, padding, width, height);
RoundRectangle2D.Double rect = new RoundRectangle2D.Double(padding, padding, width, height, radius, radius);
Polygon arrow = new Polygon();
arrow.addPoint(width, 6);
arrow.addPoint(width + arrowSize, 10);
arrow.addPoint(width, 12);
Area area = new Area(rect);
area.add(new Area(arrow));
graphics2D.draw(area);
graphics2D.dispose();
}
}
}
any idea guys?
I want something like speech bubbles in viber (android version 5.0.0) but I don't know how to draw something like that... can anyone help me?
Thanks!
finally I draw it with GeneralPath
...
close enough? :))
@Override
protected void paintComponent(final Graphics g) {
final Graphics2D graphics2D = (Graphics2D) g;
RenderingHints qualityHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
qualityHints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHints(qualityHints);
graphics2D.setPaint(new Color(80, 150, 180));
int width = getWidth();
int height = getHeight();
GeneralPath path = new GeneralPath();
path.moveTo(5, 10);
path.curveTo(5, 10, 7, 5, 0, 0);
path.curveTo(0, 0, 12, 0, 12, 5);
path.curveTo(12, 5, 12, 0, 20, 0);
path.lineTo(width - 10, 0);
path.curveTo(width - 10, 0, width, 0, width, 10);
path.lineTo(width, height - 10);
path.curveTo(width, height - 10, width, height, width - 10, height);
path.lineTo(15, height);
path.curveTo(15, height, 5, height, 5, height - 10);
path.lineTo(5, 15);
path.closePath();
graphics2D.fill(path);
}
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