在sbt / play-framework中包含/排除资源文件夹/目录 [英] Include/Exclude asset folder/directory in sbt/play-framework

查看:336
本文介绍了在sbt / play-framework中包含/排除资源文件夹/目录的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图在play-framework 2.4.X应用程序中包含gulp,angular项目。



有一个 node_modules 文件夹,其中包含大量的文件和文件夹。 SBT在我的构建过程中包含这些文件;这使得我的构建过程非常缓慢。



所以我想排除那些和其他不必要的文件和文件夹。我的build.sbt文件部分代码

  lazy val gulpDirectory = baseDirectory {_ /admin-panel} 
unmanagedResourceDirectories in Assets< + = gulpDirectory

// includeFilter in Assets in unmanagedResourceDirectories:= {
// new SimpleFileFilter(file =>
// file.getParent == bower_components||
// file.getParent ==tmp||
// file.getParent ==dist
//)
//}

includeFilter in Assets in unmanagedResourceDirectories:=bower_components|| dist|| tmp
unmanagedResourceDirectories中Assets中的excludeFilter:= new SimpleFileFilter(_。getParent ==node_modules)

但这些都不起作用,并且SBT包括来自管理面板文件夹的所有文件和文件夹。任何人都可以帮助我,因为我是SBT的新手。

解决方案

我的解决方案是...


build.sbt




  import play.sbt.PlayImport.PlayKeys.playRunHooks 

lazy val gulpDirectory = baseDirectory {
_ /admin-panel
}

excludeFilter:= HiddenFileFilter - 的.tmp

unmanagedResourceDirectories在资产1 + = gulpDirectory {_ / DIST}

unmanagedResourceDirectories在资产< + = gulpDirectory {_ /.tmp}

资产中的非托管资源目录< + = gulpDirectory {_ /bower_components}

//这是用于开发环境
unmanagedResourceDirectories在资产1 + = gulpDirectory {_ / SRC/ 应用程序}

playRunHooks 1 + = gulpDirectory.map(路径=>咕嘟咕嘟(路径))




项目/ Gulp.scala




  import play.sbt.PlayRunHook 
导入sbt._

导入java.net.InetSocketAddress

object gulp {
def apply(base:File):PlayRunHook = {

object GulpProcess extends PlayRunHook {

val gulpFile = gulpfile.js
var process:Option [Process] = None

覆盖def beforeStarted():Unit = {
if(isWindows){
Process( cmd / c gulp build,base).run
} else {
进程(gulp build,base).run
}
}

覆盖def afterStarted(addr:InetSocketAddress):Unit = {
if(isWindows){
Some(Process(cmd / c gulp serve,base).run)
} else {
Some(Process(gulp serve,base).run)
}
}

重写def afterStopped():Unit = {
process.map(p => p.destroy())
process = None
}

private def isWindows:Boolean = {
System.getProperty(os.name)。startsWith Windows)
}
}

GulpProcess
}
}


I am trying to include a gulp, angular project within a play-framework 2.4.X app.

There is a node_modules folder, which contain lots of files and folders. SBT is including those files in my build process; this make my build process very slow.

So I want to exclude that and other unnecessary files and folders. My build.sbt files partial code

lazy val gulpDirectory = baseDirectory { _ / "admin-panel" }
unmanagedResourceDirectories in Assets <+= gulpDirectory

//includeFilter in Assets in unmanagedResourceDirectories := {
//    new SimpleFileFilter( file =>
//        file.getParent == "bower_components" ||
//                file.getParent == "tmp" ||
//                file.getParent == "dist"
//    )
//}

includeFilter in Assets in unmanagedResourceDirectories := "bower_components" || "dist" || "tmp"
excludeFilter in Assets in unmanagedResourceDirectories := new SimpleFileFilter(_.getParent == "node_modules")

But those aren't working, and SBT including all files and folders from admin-panel folder. Can anyone help me out, as I am new to SBT.

解决方案

My solution was...

build.sbt

import play.sbt.PlayImport.PlayKeys.playRunHooks

lazy val gulpDirectory = baseDirectory {
    _ / "admin-panel"
}

excludeFilter := HiddenFileFilter -- ".tmp"

unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "dist"}

unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / ".tmp"}

unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "bower_components"}

//this is for development environment
unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "src" / "app"}

playRunHooks <+= gulpDirectory.map(path => Gulp(path))

project / Gulp.scala

import play.sbt.PlayRunHook
import sbt._

import java.net.InetSocketAddress

object Gulp {
    def apply(base: File): PlayRunHook = {

        object GulpProcess extends PlayRunHook {

            val gulpFile = "gulpfile.js"
            var process: Option[Process] = None

            override def beforeStarted(): Unit = {
                if (isWindows) {
                    Process("cmd /c gulp build", base).run
                } else {
                    Process("gulp build", base).run
                }
            }

            override def afterStarted(addr: InetSocketAddress): Unit = {
                if (isWindows) {
                    Some(Process("cmd /c gulp serve", base).run)
                } else {
                    Some(Process("gulp serve", base).run)
                }
            }

            override def afterStopped(): Unit = {
                process.map(p => p.destroy())
                process = None
            }

            private def isWindows: Boolean = {
                System.getProperty("os.name").startsWith("Windows")
            }
        }

        GulpProcess
    }
}

这篇关于在sbt / play-framework中包含/排除资源文件夹/目录的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆