在一个画布上绘制多个图像 [英] Drawing multiple images on one canvas

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本文介绍了在一个画布上绘制多个图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个数组,其中包含有关如何绘制图像的所有信息。我想绘制2 图像,当我这样做时,它只绘制最后一张图像。我该怎么办?

I have an array that contains all the information about how the image should be drawn. I want to draw 2 images and when I do it, it's only drawing the last image. What can I do?

for(i = 0; i < tiles.length; i++)
{
    var sourceX = tiles[i][5];
    var sourceY = tiles[i][6];
    var sourceWidth = tiles[i][9];
    var sourceHeight = tiles[i][10];
    var destWidth = sourceWidth;
    var destHeight = sourceHeight;
    var destX = tiles[i][7];
    var destY = tiles[i][8];

    var imageObj = new Image();
    imageObj.onload = function()
    {
        context.drawImage(imageObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight);
    };
    imageObj.src = tiles[i][4];
}


推荐答案

我无法解释更多具体原因,但这是我想出的解决方案。它对我有用。

I couldn't explain more specific reasons, but here is the solution I figured out. It works for me.

const getContext = () => document.getElementById('my-canvas').getContext('2d');

// It's better to use async image loading.
const loadImage = url => {
  return new Promise((resolve, reject) => {
    const img = new Image();
    img.onload = () => resolve(img);
    img.onerror = () => reject(new Error(`load ${url} fail`));
    img.src = url;
  });
};

// Here, I created a function to draw image.
const depict = options => {
  const ctx = getContext();
  // And this is the key to this solution
  // Always remember to make a copy of original object, then it just works :)
  const myOptions = Object.assign({}, options);
  return loadImage(myOptions.uri).then(img => {
    ctx.drawImage(img, myOptions.x, myOptions.y, myOptions.sw, myOptions.sh);
  });
};

const imgs = [
  { uri: 'http://placehold.it/50x50/f00/000?text=R', x: 15, y:  15, sw: 50, sh: 50 },
  { uri: 'http://placehold.it/50x50/ff0/000?text=Y', x: 15, y:  80, sw: 50, sh: 50 },
  { uri: 'http://placehold.it/50x50/0f0/000?text=G', x: 15, y: 145, sw: 50, sh: 50 }
];

imgs.forEach(depict);

#my-canvas { background: #7F7F7F; }

<canvas id="my-canvas" width="80" height="210"></canvas>

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