Libgdx - 检查按键是否被按下? [英] Libgdx - Check if a key is being held down?
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问题描述
我正在使用java libgdx游戏库,我很好奇,如果我能判断一个键是否正在被HELD,而不是按下并放开。
I'm using the java libgdx game library and im curious if I can tell if a key is being HELD, not pressed and let go.
我需要知道这个,因为如果只是按下它我会播放一个较短的mp3文件,如果它被保持则会播放一个较长的mp3文件。
I need to know this because I'm going to play a shorter mp3 file if it is just pressed and a longer one if it is held.
推荐答案
是的,您可以通过 Gdx.input.isKeyPressed(Input.Keys.XXX)$轻松查看它们c $ c>或实施
InputProcessor
。
Yes, you can easily check they either via Gdx.input.isKeyPressed(Input.Keys.XXX)
or by implementing an InputProcessor
.
public class MyInputProcessor implements InputProcessor {
public boolean keyPressed;
@Override
public boolean keyDown(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = true;
}
return false;
}
@Override
public boolean keyUp(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = false;
}
return false;
}
}
使用它是这样的:
MyInputProcessor processor = new MyInputProcessor();
Gdx.input.setInputProcessor(processor);
...
if (processor.keyPressed) {
// do some stuff
}
You can read more about that here.
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