丢球的Javascript错误 [英] Javascript error while dropping balls
问题描述
我写了一个javascript代码,当在画布上点击时多次掉球。这是一个实验。
这是代码:
HTML
I wrote a javascript code to drop in ball multiple times when clicked on canvas. It is an experiment.
Here is the code:
HTML
<br style="clear: both" />
<canvas id="myCanvas1" width="134px" height="331px" onclick="draw(0)"></canvas>
<canvas id="myCanvas2" width="134px" height="331px" onclick="draw(1)"></canvas>
<canvas id="myCanvas3" width="134px" height="331px" onclick="draw(2)"></canvas>
JAVASCRIPT
var balls = [[], [], []],
canvases = document.getElementsByTagName('canvas'),
context = [],
interval,
boxWidth = 150,
ballRadius = 10,
canvasHeight = 235;
for (var i = 0; i < canvases.length; i++) {
context.push(canvases[i].getContext('2d'));
}
function draw() {
var movement = false;
for (var i = 0; i < 3; i++) {
context[i].clearRect(0, 0, boxWidth, canvasHeight);
for (var j = 0; j < balls[i].length; j++) {
if (balls[i][j].y < balls[i][j].yStop) {
balls[i][j].y += 4;
movement = true;
}
context[i].beginPath();
context[i].fillStyle = "red";
context[i].arc(balls[i][j].x, balls[i][j].y, ballRadius, 0, Math.PI * 2, true);
context[i].closePath();
context[i].fill();
}
}
if (!movement) {
clearInterval(interval);
interval = null;
}
}
function newBall(n) {
console.log('new ball', n);
var last = balls[n][balls[n].length - 1],
ball = {x: ballRadius, y: ballRadius, yStop: canvasHeight - ballRadius};
if (last) {
if (last.x < boxWidth - ballRadius * 3) {
ball.x = last.x + ballRadius * 2;
ball.yStop = last.yStop;
} else {
ball.yStop = last.yStop - ballRadius * 2;
}
}
balls[n].push(ball);
if (!interval) {
interval = setInterval(draw, 10);
}
}
但球没有落入。请告诉我我错在哪里,以便我可以解决它...
But balls aren't dropping in. Please tell me that where am I wrong so that I can fix it...
推荐答案
您的代码始终从0循环到3。起初,周围没有球。当你试图到达球[0],球[1]和球[2]时,你会得到 undefined
错误。
Your code is always looping from 0 to 3. However, at first, there is no ball around. When you try to reach balls[0], balls[1] and balls[2], you get undefined
error.
您需要做的是将循环更改为:
What you have to do is to change the loop to:
for (var i = 0; i < balls.length; i++)
或者如果你这样做不想改变循环,你可以在开始时初始化3个球:
or if you do not want to change the loop, you can initialize 3 balls at the start:
balls = [ball1, ball2, ball3];
其中ball1,ball2和ball3被定义为你的球数据类型。
where ball1, ball2 and ball3 are defined as how your ball data type is.
编辑:
据我所知,你有一些背景,对于每个上下文,你想要一个球列表,以便你可以绘制它们。
As I understand, you have some number of contexts, and for each context, you want to have a list of balls so that you can draw them.
然后:
balls = []
for (var i = 0; i < canvases.length; i++) {
context.push(canvases[i].getContext('2d'));
balls.push([]);
}
并使用相同的剩余代码。
and use the remaining code same.
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