HTML5音频 - 为什么不在iOS上工作? (不涉及自动播放) [英] HTML5 Audio - Why not working on iOS? (NO autoplay involved)

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问题描述

我构建了一个简单的演示应用来测试HTML5-Audio。当您触摸或单击机器人的头部时,webapp 表示eins,这是one的德语(我在我的计算机上有这个声音文件用于测试)。

I built a simple demo app to test HTML5-Audio. When you touch or click the robot's head the webapp says "eins", which is german for "one" (I had this soundfile on my computer for testing).

您可以在此处测试演示应用: http: //jstesproject.cwsurf.de/

You can test the demo app here: http://jstesproject.cwsurf.de/

(备注:机器人是phonegap图标,但没有手机间隙或涉及Cordova技术。它是简单的HTML5,Javascript(+ jQuery)和CSS。此外,你手动点击了机器人的头部,因此没有涉及自动启动。)

webapp在桌面浏览器(我测试Chrome和Firefox)和Android本机浏览器(我使用Android 4.0测试)上运行良好。但是,我不能让它在iOS下工作(iPhone,既不是Chrome也不是Safari)。 Audio-Object会抛出错误(代码4)。

The webapp works fine on desktop browsers (I tested Chrome and Firefox) and on Android native browser (I tested with Android 4.0). However, I cannot get it to work under iOS (iPhone, neither Chrome nor Safari). The Audio-Object throws an error (code 4).

这是为什么?如何让它在iOS下工作?没有涉及自动启动。请参阅下面的代码:

Why is this? How can I get it to work under iOS? There is no autostart involved. Please see my code below:

代码

$(document).ready(function() {
  clearLog();

  log('Document ready!');

  $('.clickable').click(function() {
    var value = $(this).html();

    playAudio('res/audio/', '1.wav');
  });
});

//==============
// AUDIO
function playAudio(path, src) {
  log('playAudio called! Arguments: ' + path + ', ' + src);

  $('#path').html('path -> ' + path);
  $('#file').html('file -> ' + path + src);

  if (typeof Audio != "undefined") {
    log('Playing Audio using HTML5...');

    var audioUrl = path + src;
    log('audioUrl: ' + audioUrl);

    var audio = new Audio();
    audio.src = audioUrl;
    audio.type = 'audio/x-wav';

    audio.addEventListener('error', function() {
      log('Audio error: ' + audioUrl + '; ' + JSON.stringify(audio.error));
      $('#audioStatus').html('Audio error: ' + audioUrl + '; ' + JSON.stringify(audio.error));
    });

    audio.addEventListener('play', function() {
      log('Starting audio: ' + audioUrl + '; MIME-type: ' + audio.type);
      $('#audioStatus').html('Playing audio: ' + audioUrl);
    });

    audio.addEventListener('ended', function() {
      log('Playback ended: ' + audioUrl);
      $('#audioStatus').html('Stopped...');
    });

    audio.addEventListener('canplay', function() {
      audio.play();
    });
  } else {
    log('Cannot play audio via HTML5 -> !(typeof Audio != "undefined")');
  }
}

//==============
// UTILS
function log(s, showAlert) {
  var now = new Date();
  var text = makeTwoDigits(now.getHours()) + ':' + makeTwoDigits(now.getMinutes()) + ':' + makeTwoDigits(now.getSeconds()) + ' >> ' + s;

  $('#console').append('<p>' + text + '</p>');
  console.log(text);

  if (showAlert) {
    alert(text);
  }
}

function clearLog() {
  $('#console').html('<p><strong>Console</strong> <span>[clear]</span></p>');

  $('#console span').click(function() {
    clearLog();
  });
}

function makeTwoDigits(x) {
  if (x < 10) {
    return '0' + x;
  } else {
    return '' + x;
  }
}

 {
   margin: 0;
   padding: 0;
   box-sizing: border-box;
 }
 body {
   overflow-y: scroll;
   background-color: #EEE;
 }
 .clickable {
   cursor: pointer;
 }
 .icon {
   text-align: center;
 }
 .app {
   width: 256px;
   height: auto;
   margin: 50px auto;
   padding: 20px;
   background: linear-gradient(#9dd2ea, #8bceec);
   border-radius: 10px;
 }
 .numbers,
 .display {
   overflow: hidden;
 }
 .app .numbers span {
   float: left;
   width: 50px;
   height: 50px;
   background: white;
   border-radius: 10px;
   padding: 10px;
   margin: 10px;
   line-height: 32px;
   text-align: center;
   cursor: pointer;
 }
 .app .display span {
   float: left;
   width: 190px;
   height: 50px;
   background: grey;
   color: white;
   border-radius: 10px;
   padding: 10px;
   margin: 10px;
   line-height: 32px;
   text-align: center;
   cursor: pointer;
 }
 .app .debug {
   text-align: center;
   margin-top: 10px;
 }
 #console {
   width: 80%;
   margin: 20px auto;
   padding: 20px;
   background: linear-gradient(#9dd2ea, #00d3ec);
   border-radius: 10px;
 }
 #console p {
   margin: 10px 0px;
 }
 #console span {
   float: right;
   cursor: pointer;
 }

<!DOCTYPE html>
<html>

<head>
  <meta charset="utf-8" />
  <link rel="stylesheet" type="text/css" href="css/index.css" />
  <title>I can say one!</title>
</head>

<body>
  <div class="app">
    <div class="clickable icon">CLICK MY ROBOT-HEAD!</div>
    <div class="clickable icon">
      <img src="icon.png" />
    </div>

    <div class="debug">Info:</div>
    <div id="path" class="debug">N/A</div>
    <div id="file" class="debug">N/A</div>
    <div id="audioStatus" class="debug">N/A</div>
  </div>

  <div id="console">
    <p><strong>Console</strong>  <span>[clear]</span>
    </p>
  </div>

  <script src="js/jquery-2.1.1.min.js" type="text/javascript"></script>
  <script src="js/prefixfree-1.0.7.js" type="text/javascript"></script>
  <script src="js/index.js" type="text/javascript"></script>
</body>

</html>

推荐答案

将电话移至 audio.play()在canplay事件监听器之外。要在移动设备上播放音频/视频,您需要来自用户的直接,物理和同步互动。你把前两个命名,但是当你在事件监听器中放入 audio.play()时,就会破坏同步要求。

Move the call to audio.play() outside the "canplay" event listener. To play audio/video on mobile devices you need direct, physical and synchronous interaction from the user. You nailed the first two, but when you put that audio.play() inside the event listener you break the synchronous requirement.

// BEFORE
audio.addEventListener('canplay', function() {
    audio.play();
});

// AFTER
audio.play();

这篇关于HTML5音频 - 为什么不在iOS上工作? (不涉及自动播放)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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