HTML5画布 - 旋转对象而不移动坐标 [英] HTML5 canvas - rotate object without moving coordinates

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问题描述

我拥有的是:

What I have is this:

我想要的是旋转红色矩形,例如20度,但这是我最终得到的:

What I want is to rotate the red rectangle e.g. 20 degrees, but this is what I end up with:

如您所见,矩形完美旋转,但它已移动并且不再与黑色物体相匹配。

As you can see, the rectangle is rotated perfectly, but it's moved and doesn't match the black object anymore.

我的代码是:

context.save();
context.rotate(angle * Math.PI / 180); // in the screenshot I used angle = 20
context.translate(angle * 4, 2);
context.fillStyle = "red";
context.fillRect(x + 14, y - 16, 5, 16);
context.restore();

我想让矩形转动而不会从其位置移动。

I want to make the rectangle turn without moving from its position.

谢谢。

推荐答案

听起来你想围绕它的中心点旋转矩形。 / strong>

Sounds like you want to rotate the rect around its centerpoint.

红色矩形是原始的,黄色矩形围绕中心点旋转。

Red rectangle is original, Yellow rectangle is rotated around the centerpoint.

要做到这一点,你需要先<$旋转前c $ c> context.translate 到rect的中心点。

To do that you need to first context.translate to the rect's centerpoint before rotating.

// move the rotation point to the center of the rect

    ctx.translate( x+width/2, y+height/2 );

// rotate the rect

    ctx.rotate(degrees*Math.PI/180);

请注意,上下文现在处于旋转状态。

Note that the context is now in its rotated state.

这意味着绘图位置[0,0]在视觉上为[x +宽度/ 2,y +高度/ 2]。

That means drawing position [0,0] is visually at [ x+width/2, y+height/2 ].

所以你必须画画[-width / 2,-height / 2]处的旋转矩形(不是原始未旋转的x / y)。

So you must draw the rotated rect at [ -width/2, -height/2 ] (not at the original unrotated x/y).

// draw the rect on the transformed context
// Note: after transforming [0,0] is visually [-width/2, -height/2]
//       so the rect needs to be offset accordingly when drawn

    ctx.rect( -width/2, -height/2, width,height);

这是代码和小提琴: http://jsfiddle.net/m1erickson/z4p3n/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var startX=50;
    var startY=80;

    // draw an unrotated reference rect
    ctx.beginPath();
    ctx.rect(startX,startY,100,20);
    ctx.fillStyle="blue";
    ctx.fill();

    // draw a rotated rect
    drawRotatedRect(startX,startY,100,20,45);

    function drawRotatedRect(x,y,width,height,degrees){

        // first save the untranslated/unrotated context
        ctx.save();

        ctx.beginPath();
        // move the rotation point to the center of the rect
        ctx.translate( x+width/2, y+height/2 );
        // rotate the rect
        ctx.rotate(degrees*Math.PI/180);

        // draw the rect on the transformed context
        // Note: after transforming [0,0] is visually [x,y]
        //       so the rect needs to be offset accordingly when drawn
        ctx.rect( -width/2, -height/2, width,height);

        ctx.fillStyle="gold";
        ctx.fill();

        // restore the context to its untranslated/unrotated state
        ctx.restore();

    }

}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>

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