Fabricjs检测对象路径上的鼠标 [英] Fabricjs detect mouse over object path

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问题描述

是否可以在Fabric.js中捕获对象:over 只有当鼠标位于形状本身而不是包含它的假想方块上时?



我有一个


Is it possible to capture object:over in Fabric.js only if mouse is on the shape itself and not on the imaginary square that contains it?

I have a jsFiddle demo, which contains an U shape. You can see that even if i have the pointer inside the U and not touching any of the lines, it still detects it as a object:over event.

Javascript:

var canvas = new fabric.Canvas("c1", {
    isDrawingMode: false
});

canvas.loadFromJSON(objectsJson, function () {
    canvas.renderAll();
});

canvas.on("object:over", function () {
    console.log("object over");
});
canvas.on("object:out", function () {
    console.log("object out");
});

// code to capture mouse over object while isDrawingMode = false
canvas.findTarget = (function (originalFn) {
    return function () {
        var target = originalFn.apply(this, arguments);
        if (target) {
            if (this._hoveredTarget !== target) {
                canvas.fire('object:over', { target: target });
                if (this._hoveredTarget) {
                    canvas.fire('object:out', { target: this._hoveredTarget });
                }
                this._hoveredTarget = target;
            }
        }
        else if (this._hoveredTarget) {
            canvas.fire('object:out', { target: this._hoveredTarget });
            this._hoveredTarget = null;
        }
        return target;
    };
})(canvas.findTarget);

解决方案

In fabric.js, for each shape there would created virtual box and when you intersect with this virtual box, the binded event is triggered.

During the create of any shape on fabric.js, this below function create the virtual box by creating various points eg: top left, top right, bottom left, bottom right, middle left, middle right, middle bottom and middle top.

setCoords: function() {
   var strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
   padding = this.padding,
   theta = degreesToRadians(this.angle);

   this.currentWidth = (this.width + strokeWidth) * this.scaleX + padding * 2;
   this.currentHeight = (this.height + strokeWidth) * this.scaleY + padding * 2;

   // If width is negative, make postive. Fixes path selection issue
   if (this.currentWidth < 0) {
    this.currentWidth = Math.abs(this.currentWidth);
   }

   var _hypotenuse = Math.sqrt(
    Math.pow(this.currentWidth / 2, 2) +
    Math.pow(this.currentHeight / 2, 2));

   var _angle = Math.atan(isFinite(this.currentHeight / this.currentWidth) ? this.currentHeight / this.currentWidth : 0);

   // offset added for rotate and scale actions
   var offsetX = Math.cos(_angle + theta) * _hypotenuse,
      offsetY = Math.sin(_angle + theta) * _hypotenuse,
      sinTh = Math.sin(theta),
      cosTh = Math.cos(theta);

   var coords = this.getCenterPoint();
   var tl = {
    x: coords.x - offsetX,
    y: coords.y - offsetY
   };
   var tr = {
    x: tl.x + (this.currentWidth * cosTh),
    y: tl.y + (this.currentWidth * sinTh)
   };
   var br = {
    x: tr.x - (this.currentHeight * sinTh),
    y: tr.y + (this.currentHeight * cosTh)
   };
   var bl = {
    x: tl.x - (this.currentHeight * sinTh),
    y: tl.y + (this.currentHeight * cosTh)
   };
   var ml = {
    x: tl.x - (this.currentHeight/2 * sinTh),
    y: tl.y + (this.currentHeight/2 * cosTh)
   };
   var mt = {
    x: tl.x + (this.currentWidth/2 * cosTh),
    y: tl.y + (this.currentWidth/2 * sinTh)
   };
   var mr = {
    x: tr.x - (this.currentHeight/2 * sinTh),
    y: tr.y + (this.currentHeight/2 * cosTh)
   };
   var mb = {
    x: bl.x + (this.currentWidth/2 * cosTh),
    y: bl.y + (this.currentWidth/2 * sinTh)
   };
   var mtr = {
    x: mt.x,
    y: mt.y
   };
  this.oCoords = {
    // corners
    tl: tl, tr: tr, br: br, bl: bl,
    // middle
    ml: ml, mt: mt, mr: mr, mb: mb,
    // rotating point
    mtr: mtr
   };

   // set coordinates of the draggable boxes in the corners used to scale/rotate the image
   this._setCornerCoords && this._setCornerCoords();

   return this;
}

So whenever you intersect with any of these 8 points by mouse, the attached event would be fired.

As I know fabric.js, it does not provide the functionality you wanted.

UPDATE:-

As RaraituL said, the pixel detection is possible through perPixelTargetFind(), you can get the example on here. http://fabricjs.com/per-pixel-drag-drop/

这篇关于Fabricjs检测对象路径上的鼠标的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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