运行时更新Three.js纹理/图像 [英] Three.js texture / image update at runtime

查看:162
本文介绍了运行时更新Three.js纹理/图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试通过从Select Form元素中选择一个选项来在运行时更改立方体图像。运行代码时,选择后图像会发生变化,但前一个立方体和图像会保留在场景中。

I am trying to change a cube image at run time by selecting an option from Select Form element. When running the code, the image changes after selecting, but the previous cube and image stays in the scene.

更改材质/图像/纹理时,如何正确清除/刷新/更新场景。

How I clear / refresh / update the scene properly when changing the material / image / texture.

<div id = "container"></div>

<form id = "changesForm">
    Cube Image:
    <br>
    <select id = "cubeImage">
        <option value = "random">Random</option>
        <option value = "image1">First Image</option>
        <option value = "Image2">Second Image</option>
    </select>
    <br>
</form>

<script type = "text/javascript">

window.onload = windowLoaded;

function windowLoaded(){
    if (window.addEventListener){
        init();
        animate();
                             //document.getElementById('container').addEventListener('mousemove', containerMouseover, false);
    window.addEventListener( 'resize', onWindowResize, false );
    var cubeImage = document.getElementById('cubeImage');
    cubeImage.addEventListener("change", changeCubeImage, false);
    }
    else if (window.attachEvent){
        //init();
        //animate();
                  //document.getElementById('container').attachEvent('onmousemove', containerMouseover);
        //window.attachEvent( 'onresize', onWindowResize);
    }

function changeCubeImage(e){
    //e.preventDefault();
    var target = e.target;
    cubeImageCheck = target.value;      
    createCube();               
}

// rest code ..... 

function createCube(){
    //image
    var cubeImg;

    switch (cubeImageCheck){
        case 'random': {
           // should load the 2 images random - to do 
            cubeImg = new THREE.ImageUtils.loadTexture("img1.jpg");
           break;
        }
        case 'image1': {
            cubeImg = new THREE.ImageUtils.loadTexture("image1.jpg");
            break;
        }
        case 'image2': {
            cubeImg = new THREE.ImageUtils.loadTexture("image2.jpg");
            break;
       }
}

cubeImg.needsUpdate = true;


// geometry
var cubeGeometry = new THREE.CubeGeometry(200,200,200);;
// material
var cubeMaterial = new THREE.MeshPhongMaterial({
    map: cubeImg, 
    side:THREE.DoubleSide, 
    transparent: true, 
    opacity:1, 
    shading: THREE.SmoothShading, 
    shininess: 90, 
    specular: 0xFFFFFF
});

cubeMaterial.map.needsUpdate = true;

//mesh
cubeMesh = new THREE.Mesh(cubeGeometry, cubeMaterial);
cubeMesh.needsUpdate = true;
scene.add(cubeMesh);
}

// rest ....


推荐答案

在选择更改时,您可以更新现有的网格纹理,不需要删除或创建新网格:

On select change you can update your existing mesh texture, don't need to remove or create new mesh :

mesh.material.map = THREE.ImageUtils.loadTexture( src );
mesh.material.needsUpdate = true;

这篇关于运行时更新Three.js纹理/图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆