重启倒计时新时间的android [英] Restart Countdown Timer with new time android

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本文介绍了重启倒计时新时间的android的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我要重新开始倒计时新的时候,倒计时结束。我给下面code:

  futureInMillis = NEWTIME();

            CountDownTimer remainingTimeCounter =新CountDownTimer(futureInMillis,1000){

            公共无效onTick(长millisUntilFinished){
                remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                runOnUiThread(录入);
            }

            公共无效onFinish(){
                // TODO:重新启动计数器
                取消();
                futureInMillis = NEWTIME();
// remainingTimeCounter = NULL;
                this.start();
            }
        }。开始();
 

解决方案

我们应该知道 NEWTIME()做的,你不要有什么要调用的方法取消(),因为计时器是在 onFinish()的方法,这意味着计时器结束倒计时

  CountDownTimer remainingTimeCounter =新CountDownTimer(futureInMillis,1000){

            公共无效onTick(长millisUntilFinished){
                remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                runOnUiThread(录入);
            }

            公共无效onFinish(){
                // TODO:重新启动计数器
                //取消(); //没有必要呼叫的取消这里()方法
                futureInMillis = NEWTIME();
// remainingTimeCounter = NULL;
                this.start();
            }
        }。开始();
 

编辑:

有类中的 CountDownTimer 来使用,以改变futureInMillis没有attribut, 如果你想使用,你应该使用两个 CountDownTimer ;你应该创建两个班,每个班都有一个定时器和futureInMillis的attribut,然后在第一类的计时器完成后,实例化第二课堂,通过futureInMillis给它,然后开始她的定时器,反之亦然。

  **编辑2:**
 

或者干脆编辑从源头code安卓类CountDownTimer的code源代码并添加getter和setter方法​​为attributs futureInMillis是这样的:

  / *
 *版权所有(C)2008年Android开源项目
 *
 * Apache许可证下授权,版本2.0(以下简称许可证);
 *您可能不能使用这个文件除了在遵守许可。
 *您可以在获得许可证的副本
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 *除非适用法律要求或书面同意,软件
 *许可证下发布分布在原样的基础上,
 *无担保或任何形式的条件,无论是EX preSS或暗示的保证。
 *请参阅许可的特定语言的管理权限和
 *许可下限制。
 * /

//此处添加您包的声明

进口android.util.Log;

/ **
 *安排一个倒计时,直到在将来的时间,用
 *沿途间隔定期通知。
 *
 *显示在文本字段30秒倒计时的例子:
 *
 *< pre类=prettyprint>
 *新的CountdownTimer(30000,1000){
 *
 *公共无效onTick(长millisUntilFinished){
 * mTextField.setText(秒时:+ millisUntilFinished / 1000);
 *}
 *
 *公共无效onFinish(){
 * mTextField.setText(完成了!);
 *}
 *  }。开始();
 *< / pre>
 *
 *在调用{@link #onTick(长)}同步到该物体,
 *调用一次{@link #onTick(长)}永远不会发生之前的previous
 *回调完成。这是只有在相关的实施
 * {@link #onTick(长)}花费的时间量来执行是显著
 *相比倒计时间隔。
 * /
公共抽象类MyCountDownTimer {

    / **
     *米利斯纪元以来报警时应该停止。
     * /
    专用长mMillisInFuture;

    / **
     *用户收到的回调米利斯的间隔
     * /
    专用长mCountdownInterval;

    专用长mStopTimeInFuture;



    / **
     * @参数millisInFuture米利斯的数目在将来从呼叫
     *以{@link #START()}直至倒计时完成,{@link #onFinish()}
     *被调用。
     *参数countDownInterval沿途的间隔接收
     * {@link #onTick(长)}回调。
     * /
    公共MyCountDownTimer(长millisInFuture,长countDownInterval){
        mMillisInFuture = millisInFuture;
        mCountdownInterval = countDownInterval;
    }

    公共无效setMillisInFuture(长millisInFuture){
        this.mMillisInFuture = millisInFuture;
    }

    公共无效setCountdownInterval(长countdownInterval){
        this.mCountdownInterval = countDownInterval;
    }

    / **
     *取消倒计时。
     * /
    公众最终无效取消(){
        mHandler.removeMessages(MSG);
    }

    / **
     *开始倒计时。
     * /
    公共同步最后MyCountDownTimer的start(){
        如果(mMillisInFuture&所述; = 0){
            onFinish();
            回到这一点;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime()+ mMillisInFuture;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        回到这一点;
    }


    / **
     *回调开枪固定的间隔。
     * @参数millisUntilFinished的时间量,直到完成。
     * /
    公共抽象无效onTick(长millisUntilFinished);

    / **
     *回调时激发的时间到了。
     * /
    公共抽象无效onFinish();


    私有静态最终诠释味精= 1;


    //手柄倒计时
    私人处理程序mHandler =新的处理程序(){

        @覆盖
        公共无效的handleMessage(信息MSG){

            同步(MyCountDownTimer.this){
                最终长millisLeft = mStopTimeInFuture  -  SystemClock.elapsedRealtime();

                如果(millisLeft&所述; = 0){
                    onFinish();
                }否则如果(millisLeft< mCountdownInterval){
                    //没有打勾,只是推迟,直到做完
                    sendMessageDelayed(obtainMessage(MSG),millisLeft);
                } 其他 {
                    长lastTickStart = SystemClock.elapsedRealtime();
                    onTick(millisLeft);

                    //考虑到用户的onTick服用的时间来执行
                    长延时= lastTickStart + mCountdownInterval  -  SystemClock.elapsedRealtime();

                    //特殊情况:用户onTick花了超过间隔
                    //完整,跳到下一个时间间隔
                    而(延迟℃下)延迟+ = mCountdownInterval;

                    sendMessageDelayed(obtainMessage(MSG),延迟);
                }
            }
        }
    };
}
 

,然后你可以很容易地改变millisInFuture是这样的:

  MyCountDownTimer remainingTimeCounter =新MyCountDownTimer(futureInMillis,1000){

                公共无效onTick(长millisUntilFinished){
                    remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                    runOnUiThread(录入);
                }

                公共无效onFinish(){
                    // TODO:与millisInFuture = 4000(4秒)重新启动计数器
                    //取消(); //没有必要呼叫的取消这里()方法

                    this.setMillisInFuture(4000); //这里我们改变定时器的millisInFuture
                    this.start();
                }
            }。开始();
 

I want to restart countdown timer with new time when countdown timer finishes. I am giving code below:

futureInMillis = newTime();

            CountDownTimer remainingTimeCounter = new CountDownTimer(futureInMillis, 1000) {

            public void onTick(long millisUntilFinished) {
                remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                runOnUiThread(updateTime);
            }

            public void onFinish() {
                // TODO: restart counter
                cancel();
                futureInMillis = newTime();
//              remainingTimeCounter = null;
                this.start();
            }
        }.start();

解决方案

we should know what the newTime() do , and you don't have to call the method cancel() , because the timer is in the onFinish() method , that's means that the timer is finished counting down :

CountDownTimer remainingTimeCounter = new CountDownTimer(futureInMillis, 1000) {

            public void onTick(long millisUntilFinished) {
                remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                runOnUiThread(updateTime);
            }

            public void onFinish() {
                // TODO: restart counter
                //cancel();  // there is no need the call the cancel() method here
                futureInMillis = newTime();
//              remainingTimeCounter = null;
                this.start();
            }
        }.start();

EDIT :

there is no attribut in the class CountDownTimer to use in order to change the futureInMillis , if you want to use that , you should use two CountDownTimer; you should create two classes , each class has a timer and an attribut of futureInMillis , and then when the timer of the first Class finished, instanciate the second class , pass the futureInMillis to it , and start her timer, and vice versa .

**EDIT 2 :**

Or simply Edit the code source of the class CountDownTimer from the source code android and add setters and getters for attributs futureInMillis like this :

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

//add your package declaration here

import android.util.Log;

/**
 * Schedule a countdown until a time in the future, with
 * regular notifications on intervals along the way.
 *
 * Example of showing a 30 second countdown in a text field:
 *
 * <pre class="prettyprint">
 * new CountdownTimer(30000, 1000) {
 *
 *     public void onTick(long millisUntilFinished) {
 *         mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
 *     }
 *
 *     public void onFinish() {
 *         mTextField.setText("done!");
 *     }
 *  }.start();
 * </pre>
 *
 * The calls to {@link #onTick(long)} are synchronized to this object so that
 * one call to {@link #onTick(long)} won't ever occur before the previous
 * callback is complete.  This is only relevant when the implementation of
 * {@link #onTick(long)} takes an amount of time to execute that is significant
 * compared to the countdown interval.
 */
public abstract class MyCountDownTimer {

    /**
     * Millis since epoch when alarm should stop.
     */
    private long mMillisInFuture;

    /**
     * The interval in millis that the user receives callbacks
     */
    private long mCountdownInterval;

    private long mStopTimeInFuture;



    /**
     * @param millisInFuture The number of millis in the future from the call
     *   to {@link #start()} until the countdown is done and {@link #onFinish()}
     *   is called.
     * @param countDownInterval The interval along the way to receive
     *   {@link #onTick(long)} callbacks.
     */
    public MyCountDownTimer(long millisInFuture, long countDownInterval) {
        mMillisInFuture = millisInFuture;
        mCountdownInterval = countDownInterval;
    }

    public void setMillisInFuture(long millisInFuture) {
        this.mMillisInFuture = millisInFuture;
    }

    public void setCountdownInterval(long countdownInterval) {
        this.mCountdownInterval = countDownInterval;
    }

    /**
     * Cancel the countdown.
     */
    public final void cancel() {
        mHandler.removeMessages(MSG);
    }

    /**
     * Start the countdown.
     */
    public synchronized final MyCountDownTimer start() {
        if (mMillisInFuture <= 0) {
            onFinish();
            return this;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        return this;
    }


    /**
     * Callback fired on regular interval.
     * @param millisUntilFinished The amount of time until finished.
     */
    public abstract void onTick(long millisUntilFinished);

    /**
     * Callback fired when the time is up.
     */
    public abstract void onFinish();


    private static final int MSG = 1;


    // handles counting down
    private Handler mHandler = new Handler() {

        @Override
        public void handleMessage(Message msg) {

            synchronized (MyCountDownTimer.this) {
                final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();

                if (millisLeft <= 0) {
                    onFinish();
                } else if (millisLeft < mCountdownInterval) {
                    // no tick, just delay until done
                    sendMessageDelayed(obtainMessage(MSG), millisLeft);
                } else {
                    long lastTickStart = SystemClock.elapsedRealtime();
                    onTick(millisLeft);

                    // take into account user's onTick taking time to execute
                    long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();

                    // special case: user's onTick took more than interval to
                    // complete, skip to next interval
                    while (delay < 0) delay += mCountdownInterval;

                    sendMessageDelayed(obtainMessage(MSG), delay);
                }
            }
        }
    };
}

and then you can change the millisInFuture easily like this :

MyCountDownTimer remainingTimeCounter = new MyCountDownTimer(futureInMillis, 1000) {

                public void onTick(long millisUntilFinished) {
                    remainingTime = calculateRemainingTime(millisUntilFinished / 1000);
                    runOnUiThread(updateTime);
                }

                public void onFinish() {
                    // TODO: restart counter with millisInFuture = 4000 ( 4 seconds ) 
                    //cancel();  // there is no need the call the cancel() method here

                    this.setMillisInFuture(4000); // here we change the millisInFuture of our timer
                    this.start();
                }
            }.start();

这篇关于重启倒计时新时间的android的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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