修改一个机器人绘制的颜色 [英] Modifying the color of an android drawable

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本文介绍了修改一个机器人绘制的颜色的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我希望能够使用相同的绘制重新present两个:一样可绘制,并重新色基于某些方案值可绘制,使得端用户可以重新主题的接口。

I would like to be able to use the same drawable to represent both: and as the same drawable, and re-color the drawable based on some programmatic values, so that the end user could re-theme the interface.

什么是做到这一点的最好方法是什么?我曾尝试(和重复使用的图标)<一href="http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw">this previous S.O.问题但我不能再present的变化色调的简单变化,因为它也各不相同的饱和度和价值。

What is the best way to do this? I have tried (and reused the icons from) this previous S.O. question but I can't represent the change as a simple change of hue, since it also varies in saturation and value..

它是最好的存储图标,全白的我想改变什么地方呢?或透明?或其他纯色?

Is it best to store the icon as all white in the area I want changed? or transparent? or some other solid color?

有一些方法,可以让你根据red_icon的颜色和blue_icon的颜色?

Is there some method that allows you to figure out the matrix based on the difference between Color of red_icon and Color of blue_icon?

推荐答案

于是经过大量的试验和错误,阅读不同的文章,最重要的是,要通过API演示(ColorFilters.java的 - 在com.example发现.android.apis.graphics)我找到了解决办法。

So after a lot of trial and error, reading different articles, and most importantly, going through the API Demos (ColorFilters.java -- found in com.example.android.apis.graphics) I found the solution.

有关固体图像,我发现这是最好用的彩色滤光片PorterDuff.Mode.SRC_ATOP,因为这将覆盖在源图像的顶部的颜色,让你的颜色更改为你所寻找的确切的颜色

For solid images, I have found it is best to use the color filter PorterDuff.Mode.SRC_ATOP because it will overlay the color on top of the source image, allowing you to change the color to the exact color you are looking for.

对于那些更复杂的,像上面的图片,我发现这样做的最好的事情就是颜色的整个图像白色(FFFFFF),所以,当你做PorterDuff.Mode.MULTIPLY,你最终得到正确的颜色,以及所有在图像中的黑色(000000)将保持黑色。

For images that are more complex, like the one above, I have found the best thing to do is to color the entire image WHITE (FFFFFF) so that when you do PorterDuff.Mode.MULTIPLY, you end up with the correct colors, and all of the black (000000) in your image will remain black.

在colorfilters.java显示你如何做,如果你在画布上绘画,但如果你需要的是颜色的绘制,那么这将工作:

The colorfilters.java shows you how it's done if your drawing on a canvas, but if all you need is to color a drawable then this will work:

COLOR2 = Color.parseColor("#FF"+getColor());
Mode mMode = Mode.SRC_ATOP;
Drawable d = mCtx.getResources().getDrawable(R.drawable.image);
d.setColorFilter(COLOR2,mMode)

我在使用了一些API演示code每一种颜色滤镜模式间切换演示活动,尝试一下不同的情况,并发现它是非常宝贵的,所以我想我会在这里发布。

I created a demo activity using some of the API Demo code to swap between every color filter mode to try them out for different situations and have found it to be invaluable, so I thought I would post it here.

public class ColorFilters extends GraphicsActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(new SampleView(this));

}

private static class SampleView extends View {
    private Activity mActivity;
    private Drawable mDrawable;
    private Drawable[] mDrawables;
    private Paint mPaint;
    private Paint mPaint2;
    private float mPaintTextOffset;
    private int[] mColors;
    private PorterDuff.Mode[] mModes;
    private int mModeIndex;
    private Typeface futura_bold;
    private AssetManager assets;

    private static void addToTheRight(Drawable curr, Drawable prev) {
        Rect r = prev.getBounds();
        int x = r.right + 12;
        int center = (r.top + r.bottom) >> 1;
        int h = curr.getIntrinsicHeight();
        int y = center - (h >> 1);

        curr.setBounds(x, y, x + curr.getIntrinsicWidth(), y + h);
    }

    public SampleView(Activity activity) {
        super(activity);
        mActivity = activity;
        Context context = activity;
        setFocusable(true);

        /**1. GET DRAWABLE, SET BOUNDS */
        assets = context.getAssets();
        mDrawable = context.getResources().getDrawable(R.drawable.roundrect_gray_button_bg_nine);
        mDrawable.setBounds(0, 0, mDrawable.getIntrinsicWidth(), mDrawable.getIntrinsicHeight());

        mDrawable.setDither(true);

        int[] resIDs = new int[] {
            R.drawable.roundrect_gray_button_bg,
            R.drawable.order_button_white,
            R.drawable.yellowbar
        };
        mDrawables = new Drawable[resIDs.length];
        Drawable prev = mDrawable;
        for (int i = 0; i < resIDs.length; i++) {
            mDrawables[i] = context.getResources().getDrawable(resIDs[i]);
            mDrawables[i].setDither(true);
            addToTheRight(mDrawables[i], prev);
            prev = mDrawables[i];
        }

        /**2. SET Paint for writing text on buttons */
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setTextSize(16);
        mPaint.setTextAlign(Paint.Align.CENTER);

        mPaint2 = new Paint(mPaint);
        /** Calculating size based on font */
        futura_bold = Typeface.createFromAsset(assets,
                "fonts/futurastd-bold.otf");
        //Determine size and offset to write text in label based on font size.
        mPaint.setTypeface(futura_bold);
        Paint.FontMetrics fm = mPaint.getFontMetrics();
        mPaintTextOffset = (fm.descent + fm.ascent) * 0.5f;

        mColors = new int[] {
            0,
            0xFFA60017,//WE USE THESE
            0xFFC6D405,
            0xFF4B5B98,
            0xFF656565,
            0xFF8888FF,
            0xFF4444FF,
        };

        mModes = new PorterDuff.Mode[] {
            PorterDuff.Mode.DARKEN,
            PorterDuff.Mode.DST,
            PorterDuff.Mode.DST_ATOP,
            PorterDuff.Mode.DST_IN,
            PorterDuff.Mode.DST_OUT,
            PorterDuff.Mode.DST_OVER,
            PorterDuff.Mode.LIGHTEN,
            PorterDuff.Mode.MULTIPLY,
            PorterDuff.Mode.SCREEN,
            PorterDuff.Mode.SRC,
            PorterDuff.Mode.SRC_ATOP,
            PorterDuff.Mode.SRC_IN,
            PorterDuff.Mode.SRC_OUT,
            PorterDuff.Mode.SRC_OVER,
            PorterDuff.Mode.XOR
        };
        mModeIndex = 0;

        updateTitle();
    }

    private void swapPaintColors() {
        if (mPaint.getColor() == 0xFF000000) {
            mPaint.setColor(0xFFFFFFFF);
            mPaint2.setColor(0xFF000000);
        } else {
            mPaint.setColor(0xFF000000);
            mPaint2.setColor(0xFFFFFFFF);
        }
        mPaint2.setAlpha(0);
    }

    private void updateTitle() {
        mActivity.setTitle(mModes[mModeIndex].toString());
    }

    private void drawSample(Canvas canvas, ColorFilter filter) {
        /** Create a rect around bounds, ensure size offset */
        Rect r = mDrawable.getBounds();
        float x = (r.left + r.right) * 0.5f;
        float y = (r.top + r.bottom) * 0.5f - mPaintTextOffset;

        /**Set color filter to selected color 
         * create canvas (filled with this color)
         * Write text using paint (new color)
         */
        mDrawable.setColorFilter(filter);
        mDrawable.draw(canvas);
        /** If the text doesn't fit in the button, make the text size smaller until it does*/
        final float size = mPaint.measureText("Label");
        if((int) size > (r.right-r.left)) {
            float ts = mPaint.getTextSize();
            Log.w("DEBUG","Text size was"+ts);
            mPaint.setTextSize(ts-2);
        }
        canvas.drawText("Sausage Burrito", x, y, mPaint);
        /** Write the text and draw it onto the drawable*/

        for (Drawable dr : mDrawables) {
            dr.setColorFilter(filter);
            dr.draw(canvas);
        }
    }

    @Override protected void onDraw(Canvas canvas) {
        canvas.drawColor(0xFFCCCCCC);            

        canvas.translate(8, 12);
        for (int color : mColors) {
            ColorFilter filter;
            if (color == 0) {
                filter = null;
            } else {
                filter = new PorterDuffColorFilter(color,
                                                   mModes[mModeIndex]);
            }
            drawSample(canvas, filter);
            canvas.translate(0, 55);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                break;
            case MotionEvent.ACTION_MOVE:
                break;
            case MotionEvent.ACTION_UP:
                // update mode every other time we change paint colors
                if (mPaint.getColor() == 0xFFFFFFFF) {
                    mModeIndex = (mModeIndex + 1) % mModes.length;
                    updateTitle();
                }
                swapPaintColors();
                invalidate();
                break;
            }
        return true;
        }
    }
}

另外两个依赖关系,GraphicsActivity.java和PictureLayout.java,可从API演示活动直接复制,如果你想对它进行测试。

The two other dependencies, GraphicsActivity.java and PictureLayout.java, can be copied directly from the API Demos activity if you would like to test it out.

这篇关于修改一个机器人绘制的颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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