使用Play框架将生成的图像发送到浏览器 [英] Send generated image to browser using Play framework
问题描述
我正在尝试使用Play输出生成的图像。我不确定我的问题是否是Play特定的。我试图做这个PHP代码做同样的事情:
I'm trying to output a generated image using Play. I'm not sure if my issue is Play-specific or not. I'm trying to do the same thing this PHP code does:
header("Content-type: Image/png");
$map = imagecreatefrompng("$_SESSION[ROOT]/it/cabling/maps/${building}_$floor.png");
... // add annotations
imagepng($map);
看起来我需要使用 renderBinary
,但我不知道如何从 BufferedImage
到 InputStream
那个 renderBinary
想要作为其参数。
It looks like I need to use renderBinary
, but I'm not sure how to get from a BufferedImage
to the InputStream
that renderBinary
wants as its argument.
Application.map
action:
public static void map(String building_code, String ts_code) throws IOException {
BufferedImage image = ImageIO.read(new File("public/images/maps/" + building_code + "_" + ts_code.charAt(0)));
... // Overlay some additional information on the image
// do some sort of conversion
renderBinary(inputStream);
}
推荐答案
我在导致此解决方案的 Images.Captcha
的源代码:
I found an example in the source code for Images.Captcha
which led to this solution:
public static void map(String building_code, String ts_code) throws IOException {
BufferedImage image = ImageIO.read(new File("public/images/maps/" + building_code + "_" + ts_code.charAt(0) + ".png"));
... // add annotations
ImageInputStream is = ImageIO.createImageInputStream(image);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write(image, "png", baos);
ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray());
Response.current().contentType = "image/png";
renderBinary(bais);
}
使用< img id =引用在视图模板中映射src =@ {Application.map(ts.building.code,ts.code)}width =100%>
。
由于某种原因,它甚至没有指定内容类型也能正常工作,但我不确定如何。 Images.Captcha
中的代码已经保留了它,所以我保留了它,至少在我找到它没有它的原因之前。
For some reason it works even without specifying the content type but I'm not sure how. The code in Images.Captcha
had it so I kept it, at least until I find out why it works without it.
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