如何从兄弟模块导入? [英] How do I import from a sibling module?
问题描述
在 src / lib.rs
我有以下
extern crate opal_core;
mod functions;
mod context;
mod shader;
然后在 src / context.rs
I有这样的东西,试图从 src / shader.rs
导入符号:
Then in src/context.rs
I have something like this, which tries to import symbols from src/shader.rs
:
use opal_core::shader::Stage;
use opal_core::shader::Shader as ShaderTrait;
use opal_core::GraphicsContext as GraphicsContextTrait;
use functions::*; // this import works fine
use shader::*; // this one doesn't
pub struct GraphicsContext {
functions: Gl
}
fn shader_stage_to_int(stage: &Stage) -> u32 {
match stage {
&Stage::Vertex => VERTEX_SHADER,
&Stage::Geometry => GEOMETRY_SHADER,
&Stage::Fragment => FRAGMENT_SHADER,
}
}
impl GraphicsContextTrait for GraphicsContext {
/// Creates a shader object
fn create_shader(&self, stage: Stage, source: &str) -> Box<ShaderTrait> {
let id;
unsafe {
id = self.functions.CreateShader(shader_stage_to_int(&stage));
}
let shader = Shader {
id: id,
stage: stage,
context: self
};
Box::new(shader)
}
}
问题是声明使用shader :: *;
会给出错误 unresolved import 。
The problem is that the statement use shader::*;
gives the error unresolved import.
我正在阅读文档,他们说使用
语句总是来自当前包的根目录( opal_driver_gl
)所以我认为 shader :: *
应该导入 opal_driver_gl :: shader :: *
但是它似乎没有这样做。我需要在这里使用 self
或 super
关键字吗?
I was reading the docs and they said that use
statements always go from the root of the current crate (opal_driver_gl
) so I thought shader::*
should be importing opal_driver_gl::shader::*
but it doesn't appear to do so. Do I need to use the self
or super
keywords here?
谢谢你能提供帮助。
推荐答案
要在同一级别导入模块,请执行以下操作:
To import a module on the same level, do the following:
random_file_0.rs
:
// Note how this is a public function. It has to be in order to be
// usable from other files (in this case `random_file_1.rs`)
pub fn do_something() -> bool {
true
}
random_file_1.rs
:
use super::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
或替代 random_file_1.rs
:
// This can be a public function, but does not have to be unless you
// are using it somewhere else
use ::random_file_0;
#[test]
fn do_something_else() {
assert!(random_file_0::do_something());
}
lib.rs
:
mod random_file_0;
mod random_file_1;
查看此链接: Rust By Example 获取更多信息和示例。如果这不起作用,这里是它显示的代码:
See this link: Rust By Example for more information and examples. If that doesn't work, here is the code it shows:
fn function() {
println!("called `function()`");
}
mod my {
pub fn indirect_call() {
// Let's access all the functions named `function` from this scope
print!("called `my::indirect_call()`, that\n> ");
// `my::function` can be called directly
function();
{
// This will bind to the `cool::function` in the *crate* scope
// In this case the crate scope is the outermost scope
use cool::function as root_cool_function;
print!("> ");
root_cool_function();
}
{
// `self` refers to the current module scope, in this case: `my`
use self::cool::function as my_cool_function;
print!("> ");
my_cool_function();
}
{
// `super` refers to the parent scope, i.e. outside of the `my`
// module
use super::function as root_function;
print!("> ");
root_function();
}
}
fn function() {
println!("called `my::function()`");
}
mod cool {
pub fn function() {
println!("called `my::cool::function()`");
}
}
}
mod cool {
pub fn function() {
println!("called `cool::function()`");
}
}
fn main() {
my::indirect_call();
}
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