为什么编码应该是“到接口”的?特别是对于原始数据类型? [英] Why the coding should be "to the interface" especially for primitive datatypes?
问题描述
我对设计方法有疑问,为什么我们将代码实现到接口。这在原始数据类型中非常常见。就像我没有得到这两者之间的区别:
I have a doubt on the design methodology that why we implement the code to the interface. This is very much observed in primitive data types. Like I am not getting the difference between these two :
Map<Integer, String> mymap = new HashMap<Integer, String>();
和
HashMap<Integer, String> mymap = new HashMap<Integer, String>();
这两者有什么区别吗?我的意思是我们将要使用的每个地方 mymap
在两种情况下都会保持相同。
Is there any difference between these two? I mean each and every place where we are going to use mymap
will remain same in both the cases.
I很抱歉,如果这个问题似乎毫无用处,但我真的没有意识到这将如何在以后使用 mymap
的地方产生任何影响。请帮帮忙?
I am sorry if the question seems to be of no use but I really not getting that how this is going to make any difference later on where mymap
will be used. Please help?
谢谢..
注意 - 我已经看过这个关于SO的问题,但它没有给出我想要的东西。
Note - I have already seen this question on SO but it is not giving what I want.
推荐答案
因为mymap可以在其他地方使用 Map
的不同实现进行实例化,所以你不应该依赖它作为 HashMap的实例使用它的代码中的code>。
Because mymap can be instantiated somewhere else with a different implementation of Map
, you should not rely on it being an instance of HashMap
in the code using it.
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