SKSpriteNode - 创建一个圆角节点? [英] SKSpriteNode - create a round corner node?
问题描述
有没有办法让SKSpriteNode圆形走投无路?我正在尝试用颜色填充的SKSpriteNode创建一个Tile likesqaure块:
SKSpriteNode * tile = [SKSpriteNode spriteNodeWithColor:[UIColor colorWithRed: 0.0 / 255.0
绿色:128.0 / 255.0
蓝色:255.0 / 255.0
alpha:1.0]大小:CGSizeMake(30,30)];
我怎样才能让它成为一个角落?
谢谢!
要获得圆角节点,您可以使用2种方法,每种方法都需要使用SKShapeNode。 / p>
第一种方法是使用SKShapeNode并将其路径设置为圆角矩形,如下所示:
SKShapeNode * tile = [SKShapeNode节点];
[tile setPath:CGPathCreateWithRoundedRect(CGRectMake(-15,-15,30,30),4,4,nil)];
tile.strokeColor = tile.fillColor = [UIColor colorWithRed:0.0 / 255.0
green:128.0 / 255.0
blue:255.0 / 255.0
alpha:1.0];
另一个使用精灵节点,裁剪节点和带圆角矩形的SKShapeNode作为裁剪节点掩码:
SKSpriteNode * tile = [SKSpriteNode spriteNodeWithColor:[UIColor colorWithRed:0.0 / 255.0
green:128.0 / 255.0
蓝色:255.0 / 255.0
alpha:1.0]大小:CGSizeMake(30,30)];
SKCropNode * cropNode = [SKCropNode节点];
SKShapeNode * mask = [SKShapeNode node];
[mask setPath:CGPathCreateWithRoundedRect(CGRectMake(-15,-15,30,30),4,4,nil)];
[mask setFillColor:[SKColor whiteColor]];
[cropNode setMaskNode:mask];
[cropNode addChild:tile];
如果您的瓷砖是纯色,我建议您选择第一种方法。
Is there a way to make a SKSpriteNode round cornered? I am trying to create a Tile likesqaure blocks with color filled SKSpriteNode:
SKSpriteNode *tile = [SKSpriteNode spriteNodeWithColor:[UIColor colorWithRed:0.0/255.0
green:128.0/255.0
blue:255.0/255.0
alpha:1.0] size:CGSizeMake(30, 30)];
How can I make it round cornered?
Thanks!
To get a rounded corner node you can use 2 approaches, each of them requires use of SKShapeNode.
First way is to use SKShapeNode and set its path to be a rounded rectangle like this:
SKShapeNode* tile = [SKShapeNode node];
[tile setPath:CGPathCreateWithRoundedRect(CGRectMake(-15, -15, 30, 30), 4, 4, nil)];
tile.strokeColor = tile.fillColor = [UIColor colorWithRed:0.0/255.0
green:128.0/255.0
blue:255.0/255.0
alpha:1.0];
The other one uses sprite node,crop node and SKShapeNode with rounded rectangle as crop nodes mask:
SKSpriteNode *tile = [SKSpriteNode spriteNodeWithColor:[UIColor colorWithRed:0.0/255.0
green:128.0/255.0
blue:255.0/255.0
alpha:1.0] size:CGSizeMake(30, 30)];
SKCropNode* cropNode = [SKCropNode node];
SKShapeNode* mask = [SKShapeNode node];
[mask setPath:CGPathCreateWithRoundedRect(CGRectMake(-15, -15, 30, 30), 4, 4, nil)];
[mask setFillColor:[SKColor whiteColor]];
[cropNode setMaskNode:mask];
[cropNode addChild:tile];
If your tiles are one solid colour, i suggest you go with the first approach.
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