UIImage,石英光滑圆角 [英] UIImage with smooth rounded corners in quartz
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问题描述
我只是在UIImage上测试以下代码以圆角:
- (UIImage *)makeRoundedImage:(UIImage * )图像半径:(浮点)半径;
{
CALayer * imageLayer = [CALayer图层];
imageLayer.frame = CGRectMake(0,0,image.size.width,image.size.height);
imageLayer.contents =(id)image.CGImage;
imageLayer.masksToBounds = YES;
imageLayer.cornerRadius = radius;
UIGraphicsBeginImageContext(image.size);
[imageLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
返回roundedImage;
}
除非仔细观察生成的图像,否则我看起来很好。角落不顺畅。如何使角落变得更平滑/更柔和?
编辑:
石英圆角加工图像:
就像你可以看到角落不平滑。
这是UIImageView的cornerRadius的版本更顺畅。
<这是UIImage类别:
/ p> - (UIImage *)imageWithRoundedCornersRadius :( float)radius
{
//开始一个新图像将是具有圆角的新图像
UIGraphicsBeginImageContextWithOptions(self.size,NO,0);
//在绘制任何东西之前添加一个剪辑,形状为圆角矩形
CGRect rect = CGRectMake(0,0,self.size.width,self.size.height);
[[UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:radius] addClip];
//画你的形象
[self drawInRect:rect];
//获取图像,此处设置UIImageView图像
UIImage * roundedImage = UIGraphicsGetImageFromCurrentImageContext();
//让我们忘记我们正在绘制
UIGraphicsEndImageContext();
返回roundedImage;
}
I am just testing the following code to round corners on UIImage:
- (UIImage *)makeRoundedImage:(UIImage *)image radius:(float)radius;
{
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height);
imageLayer.contents = (id) image.CGImage;
imageLayer.masksToBounds = YES;
imageLayer.cornerRadius = radius;
UIGraphicsBeginImageContext(image.size);
[imageLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return roundedImage;
}
I looks fine unless you look closely to generated image. Corners are not smooth. How can I make corners to be smoother/softer ?
EDIT:
Processed image with rounded corners in quartz:
Like you can see corner is not smooth.
This is version with UIImageView's cornerRadius that is much more smoother.
Where is the catch ?
解决方案
Here is UIImage category:
- (UIImage *) imageWithRoundedCornersRadius: (float) radius
{
// Begin a new image that will be the new image with the rounded corners
UIGraphicsBeginImageContextWithOptions(self.size, NO, 0);
// Add a clip before drawing anything, in the shape of an rounded rect
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
[[UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:radius] addClip];
// Draw your image
[self drawInRect:rect];
// Get the image, here setting the UIImageView image
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
// Lets forget about that we were drawing
UIGraphicsEndImageContext();
return roundedImage;
}
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