Speex语音回声消除的配置 [英] Speex echo cancellation configuration

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本文介绍了Speex语音回声消除的配置的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我通过NDK使得利用其AudioRecord和AudioTrack类的机器人对机器人的VoIP(扬声器)的应用程序,以及Speex语音做回音消除。我是能够成功地从Speex语音的speex_echo_cancellation()函数传入和检索数据,但回声依然存在。

I am making an Android-to-Android VoIP (loudspeaker) app using its AudioRecord and AudioTrack class, along with Speex via NDK to do echo cancellation. I was able to successfully pass into and retrieve data from Speex's speex_echo_cancellation() function, but the echo remains.

以下是有关Android的线程code表示正在录制/发送和接收/播放音频:

//constructor
public MyThread(DatagramSocket socket, int frameSize, int filterLength){
  this.socket = socket;
  nativeMethod_initEchoState(frameSize, filterLength);
}

public void run(){

  short[] audioShorts, recvShorts, recordedShorts, filteredShorts;
  byte[] audioBytes, recvBytes;
  int shortsRead;
  DatagramPacket packet;

  //initialize recorder and player
  int samplingRate = 8000;
  int managerBufferSize = 2000;
  AudioTrack player = new AudioTrack(AudioManager.STREAM_MUSIC, samplingRate, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, managerBufferSize, AudioTrack.MODE_STREAM);
  recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, samplingRate, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, managerBufferSize);
  recorder.startRecording();
  player.play();

  //record first packet
  audioShorts = new short[1000];
  shortsRead = recorder.read(audioShorts, 0, audioShorts.length);

  //convert shorts to bytes to send
  audioBytes = new byte[shortsRead*2];
  ByteBuffer.wrap(audioBytes).order(ByteOrder.LITTLE_ENDIAN).asShortBuffer().put(audioShorts);

  //send bytes
  packet = new DatagramPacket(audioBytes, audioBytes.length);
  socket.send(packet);

  while (!this.isInterrupted()){

    //recieve packet/bytes (received audio data should have echo cancelled already)
    recvBytes = new byte[2000];
    packet = new DatagramPacket(recvBytes, recvBytes.length);
    socket.receive(packet);

    //convert bytes to shorts
    recvShorts = new short[packet.getLength()/2];
    ByteBuffer.wrap(packet.getData(), 0, packet.getLength()).order(ByteOrder.LITTLE_ENDIAN).asShortBuffer().get(recvShorts);

    //play shorts
    player.write(recvShorts, 0, recvShorts.length);

    //record shorts
    recordedShorts = new short[1000];
    shortsRead = recorder.read(recordedShorts, 0, recordedShorts.length);

    //send played and recorded shorts into speex, 
    //returning audio data with the echo removed
    filteredShorts = nativeMethod_speexEchoCancel(recordedShorts, recvShorts);

    //convert filtered shorts to bytes
    audioBytes = new byte[shortsRead*2];
    ByteBuffer.wrap(audioBytes).order(ByteOrder.LITTLE_ENDIAN).asShortBuffer().put(filteredShorts);

    //send off bytes
    packet = new DatagramPacket(audioBytes, audioBytes.length);
    socket.send(packet);                

  }//end of while loop 

}

下面是相关NDK / JNI code:

void nativeMethod_initEchoState(JNIEnv *env, jobject jobj, jint frameSize, jint filterLength){
  echo_state = speex_echo_state_init(frameSize, filterLength);
}

jshortArray nativeMethod_speexEchoCancel(JNIEnv *env, jobject jObj, jshortArray input_frame, jshortArray echo_frame){

  //create native shorts from java shorts
  jshort *native_input_frame = (*env)->GetShortArrayElements(env, input_frame, NULL);
  jshort *native_echo_frame = (*env)->GetShortArrayElements(env, echo_frame, NULL);

  //allocate memory for output data
  jint length = (*env)->GetArrayLength(env, input_frame);
  jshortArray temp = (*env)->NewShortArray(env, length);
  jshort *native_output_frame = (*env)->GetShortArrayElements(env, temp, 0);

  //call echo cancellation
  speex_echo_cancellation(echo_state, native_input_frame, native_echo_frame, native_output_frame);

  //convert native output to java layer output
  jshortArray output_shorts = (*env)->NewShortArray(env, length);
  (*env)->SetShortArrayRegion(env, output_shorts, 0, length, native_output_frame);

  //cleanup and return
  (*env)->ReleaseShortArrayElements(env, input_frame, native_input_frame, 0);
  (*env)->ReleaseShortArrayElements(env, echo_frame, native_echo_frame, 0);
  (*env)->ReleaseShortArrayElements(env, temp, native_output_frame, 0);
  return output_shorts;
}

这些code正常运行和音频数据肯定是被发送/接收/处理/从演奏机器人对机器人。的2000bytes / 1000shorts 8000赫兹和分组大小给定的音频采样率,我发现,1000的框架尺寸是必要的,对于所播放的音频是光滑。 (根据Speex的文档又名尾长度)最filterLength的值将运行,但似乎对回声去除没有影响

These code runs fine and audio data is definitely being sent/received/processed/played from android-to-android. Given audio sample rate of 8000 Hz and packet size of 2000bytes/1000shorts, I've found that a frameSize of 1000 is needed in order for the played audio to be smooth. Most value of filterLength (aka tail length according to Speex doc) will run, but seems to have no effect on the echo removal.

有谁了解不够AEC为我提供的实施或配置的Speex一些指点?感谢您的阅读。

Does anyone understand enough AEC as to provide me some pointers on implementing or configuring Speex? Thanks for reading.

推荐答案

您正确对齐远端信号(你所说的recv)和近端信号(你叫什么记录)?总有一些需要被占回放/记录的等待时间。这通常需要在一段特定的时间段的环形缓冲区远端信号的缓冲。在PC上,这是通常约为50 - 120毫秒。在Android上我怀疑这是要高得多。大概在150〜 - 400毫秒。我会建议使用100毫秒taillength与Speex语音和调整您的远端缓冲区的大小,直到AEC收敛。这些变化应该允许AEC会聚列入的preprocessor,其中此处不需要独立,

Are you properly aligning the far-end signal (what you call recv) and near end signal (what you call record)? There is always some playback/record latency which needs to be accounted for. This generally requires buffering of the far-end signal in a ring buffer for some specified period of time. On PCs this is usually about 50 - 120ms. On Android I suspect it's much higher. Probably in the range of 150 - 400ms. I would recommend using a 100ms taillength with speex and adjusting the size of your far-end buffer until the AEC converges. These changes should allow the AEC to converge, independently of the inclusion of the preprocessor, which is not required here.

这篇关于Speex语音回声消除的配置的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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