定义UIImage将使用的文件(Swift) [英] Defining the file a UIImage will use (Swift)

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本文介绍了定义UIImage将使用的文件(Swift)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

所以我浏览了苹果网站上的开发者库,我找不到任何文档说明如何使用swift语言来说明用于UIImage的文件(如png)。
所以我尝试使用这段代码:

So I looked around the developer library on apple's site and I couldn't find any documentation that said how to state what file (like a png) to use for a UIImage using the swift language. So I try experimenting with this code:

class ViewController: UIViewController {

@IBOutlet var maintitle: UIImageView

var bigtitle: UIImage!
var smalltitle: UIImage!


override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib. 

    func startAnimating(){
        var animatedtitle: AnyObject[] = [bigtitle, smalltitle]
        var animationDuration: NSTimeInterval = 0.15
        var animationRepeatCount: Int = 0
    }
}

我试图做的是动画永无止境系列的两个图像。我定义了两个UIImages(bigtitle& small title),并且想知道如何定义用于那些UIImage的wat .png。我知道这是一个非常基本和新手的问题,但任何帮助都会很愉快。

What I was trying to do there was animate a never ending series of two images. I defined two UIImages (bigtitle & small title) and was wondering how I define wat .png's to use for those UIImage's. I know this is a very basic and novice question but any help would be enjoyed.

推荐答案

即使您使用的是Swift,所有来自 UIKit 的类和其他库仍然是用Objective-C编写的。

Even though you are using Swift, all the classes that come from UIKit and other libraries still are written in Objective-C.

没有区别这些库的接口,只是语法。

There is no difference in the interfaces to these libraries, just the syntax.

在这种情况下,您需要使用对象构造语法:

In this case, you need to use the object construction syntax:

var image = UIImage(named:"ImageName")

这篇关于定义UIImage将使用的文件(Swift)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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