游戏从swift中的后台恢复后从暂停状态退出 [英] game exits from pause state after resuming it from background in swift
问题描述
我正在开发一款使用SpriteKit的游戏,可以在执行期间暂停并可以恢复。
但是当游戏暂停时按下主页按钮时我遇到了 applicationDidEnterBackground
的问题,因为当我恢复游戏时,即使游戏中实体也立即开始移动之前暂停了。
我找不到在 AppDelegate
中实现 applicationDidEnterBackground
和其他相关方法的方法,因为之间没有连接那和我的 GameScene.swift
I'm developing a game with SpriteKit that can be paused during execution and can be resumed.
But I have a problem with applicationDidEnterBackground
when the home button is pressed while the game is paused because when I resume the game the entities start moving immediately even though the game was paused before.
I cannot find a way to implement applicationDidEnterBackground
and other related method in AppDelegate
since there is no connection between that and my GameScene.swift
我实际上是用代码暂停实体
I'm actually pausing the entities with the code
entitiesLayerNode.paused = true
gameState = .GamePaused
编辑:
我想明确暂停 entitiesLayerNode
因为我有我希望保留的其他移动节点。问题在于,根据下面给出的建议,该方法会暂停一切!我只需要暂停那一层。
我认为问题是我无法从View Controller访问 entitiesLayerNode
。
我通常使用代码段
I want to explicitly pause the entitiesLayerNode
because I have other 'moving' nodes that I want to keep. To the problem is that with the suggestion given below that method pauses everything! I just need to pause that layer.
I think that problem is that I cannot access the entitiesLayerNode
from the View Controller.
I generally use the snippet
let mainScene = scene as GameScene
mainScene.entitiesLayerNode.pause = true
但Xcode给我一个错误,场景
是一个未解析的标识符。
But Xcode gives me an error that scene
is an unresolved identifier.
推荐答案
与 here
AppDelegate:
AppDelegate:
func applicationWillResignActive(application: UIApplication) {
NSNotificationCenter.defaultCenter().postNotificationName("PauseGameScene", object: self)
}
GameSceneViewController:
GameSceneViewController:
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("pauseGameScene"), name: "PauseGameScene", object: nil)
}
func pauseGameScene() {
if self.skView.scene != nil {
self.skView.paused = self.skView.scene.paused = true
}
}
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