iOS代码签名规范 [英] iOS codesigning specs

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本文介绍了iOS代码签名规范的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想创建一个工具,用于在远程Linux服务器上对iOS应用程序进行协同处理。

I want to create a tool for codesigning iOS apps on a linux server remotely.

我知道代码签名是oss但很大程度上依赖于钥匙串而不是便携式。

I know codesign is oss but relies heavily on the keychain and is not as portable.

我知道Adobe有一个用于win和mac的代码签名实用程序,它可以获取配置文件,.p12和.cer并对应用程序进行签名。

I know Adobe has a codesign utility for win and mac within flash that takes the provisioning profile, .p12, and .cer and signs the app.

UDK也做类似的事情,但似乎不需要.p12
http://udn.epicgames.com/Three/AppleiOSProvisioning.html

UDK also does something similar but doesnt seem to need the .p12 ( http://udn.epicgames.com/Three/AppleiOSProvisioning.html )

所以我的问题是,他们正在做的过程是什么我可以重新创建一个可以实现它的跨平台工具。

So my question is really, what is the process they are doing so i can recreate a tool that is cross platform that can do it.

推荐答案

试试这个演示文稿:打破iOS代码签名,其中包含许多有趣的信息重要的是ng计划。

Try and have a look at this presentation: Breaking iOS code signing, which contains a lot of interesting information about the signing scheme.

如果上述演示文稿能够为您提供所需信息,我不知道。

I don't know anyway if the above presentation will give you the information you need.

这篇关于iOS代码签名规范的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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