用AVPlayer播放AVMutableComposition? [英] Play AVMutableComposition with AVPlayer?
问题描述
我正在尝试按顺序播放两个视频。我尝试过AVQueuePlayer,但两个片段之间有一个巨大的打嗝。我需要他们不间断地玩。
I'm trying to get two videos to play sequentially. I've tried AVQueuePlayer but there's a huge "burp" between the two clips. I need to them to play without interruption.
所以我正在尝试使用AVMutableComposition和AVPlayer,但无法正确使用。
So I'm trying to use AVMutableComposition and an AVPlayer but can't get it right.
这里是我的代码(忽略内存泄漏,只在空项目中测试..):
Here's my code (ignore memory leaks, just testing in an empty project..):
composition = [[AVMutableComposition alloc] init];
NSString * path = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"mp4"];
NSURL * url = [NSURL fileURLWithPath:path];
AVURLAsset * asset = [[AVURLAsset alloc] initWithURL:url options:nil];
NSError * error = NULL;
[composition insertTimeRange:CMTimeRangeMake(CMTimeMake(0,1000),CMTimeMake(4,1000)) ofAsset:asset atTime:CMTimeMake(0,1000) error:&error];
if(error) NSLog(@"error: %@",error);
path = [[NSBundle mainBundle] pathForResource:@"chug1" ofType:@"mp4"];
url = [NSURL fileURLWithPath:path];
asset = [[AVURLAsset alloc] initWithURL:url options:nil];
error = NULL;
[composition insertTimeRange:CMTimeRangeMake(CMTimeMake(0,1000),CMTimeMake(3,1000)) ofAsset:asset atTime:CMTimeMake(4.1,1000) error:&error];
if(error) NSLog(@"error: %@",error);
AVPlayerItem * item = [[AVPlayerItem alloc] initWithAsset:composition];
AVPlayer * player = [AVPlayer playerWithPlayerItem:item];
AVPlayerLayer * layer = [AVPlayerLayer playerLayerWithPlayer:player];
[layer setFrame:CGRectMake(0, 0, 320, 480)];
[[[self view] layer] addSublayer:layer];
[player play];
代码似乎对我而言。每个视频的第一帧实际上呈现在屏幕上。但视频根本不播放。我错过了什么?我是否需要弄清楚如何使用MutableTrack的东西?
The code seems right to me. The first frame of each video is actually rendered to the screen. But the video doesn't play at all. I'm I missing something? Do I need to figure out how to use the MutableTrack stuff?
推荐答案
也许你使用错误的时间插入点和持续时间,两者都取决于实际的视频资产。我写的是这样的:
Maybe you're using the wrong time insertion points and durations, both depends on actual video assets. I'd write something like this:
CMTime insertionPoint = kCMTimeZero;
NSError * error = nil;
composition = [AVMutableComposition composition];
asset = /* obtain asset #1 */
if (![composition insertTimeRange:CMTimeRangeMake(kCMTimeZero, asset.duration)
ofAsset:asset
atTime:insertionPoint
error:&error])
{
NSLog(@"error: %@",error);
}
insertionPoint = CMTimeAdd(insertionPoint, asset.duration);
asset = /* obtain asset #2 */
if (![composition insertTimeRange:CMTimeRangeMake(kCMTimeZero, asset.duration)
ofAsset:asset
atTime:insertionPoint
error:&error])
{
NSLog(@"error: %@",error);
}
...
/* playback stuff */
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