在没有压缩的情况下捕获UIImage(来自CMSampleBufferRef)? [英] Capture still UIImage without compression (from CMSampleBufferRef)?
问题描述
我需要从CMSampleBufferRef的未压缩图像数据中获取 UIImage
。我正在使用代码:
I need to obtain the UIImage
from uncompressed image data from CMSampleBufferRef. I'm using the code:
captureStillImageOutput captureStillImageAsynchronouslyFromConnection:connection
completionHandler:^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
// that famous function from Apple docs found on a lot of websites
// does NOT work for still images
UIImage *capturedImage = [self imageFromSampleBuffer:imageSampleBuffer];
}
http://developer.apple.com/library/ios/#qa/qa1702/_index.html 是指向<的链接code> imageFromSampleBuffer function。
http://developer.apple.com/library/ios/#qa/qa1702/_index.html is a link to imageFromSampleBuffer
function.
但它无法正常工作。 :(
But it does not work properly. :(
有一个 jpegStillImageNSDataRepresentation:imageSampleBuffer
方法,但是它提供了压缩数据(好吧,因为JPEG) 。
There is a jpegStillImageNSDataRepresentation:imageSampleBuffer
method, but it gives the compressed data (well, because JPEG).
如何在捕获静止图像后使用最原始的非压缩数据创建 UIImage
?
How can I get UIImage
created with the most raw non-compressed data after capturing Still Image?
也许,我应该为视频输出指定一些设置?我目前正在使用这些设置:
Maybe, I should specify some settings to video output? I'm currently using those:
captureStillImageOutput = [[AVCaptureStillImageOutput alloc] init];
captureStillImageOutput.outputSettings = @{ (id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_32BGRA) };
我注意到,该输出的默认值为 AVVideoCodecKey
,即 AVVideoCodecJPEG
。在拍摄静止图像时能否以任何方式避免,或甚至重要?
I've noticed, that output has a default value for AVVideoCodecKey
, which is AVVideoCodecJPEG
. Can it be avoided in any way, or does it even matter when capturing still image?
I在那里找到了一些东西:来自相机的原始图像数据,如645 PRO,但我只需要一个UIImage,而不使用OpenCV或OGLES或其他第三方。
I found something there: Raw image data from camera like "645 PRO" , but I need just a UIImage, without using OpenCV or OGLES or other 3rd party.
推荐答案
方法 imageFromSampleBuffer
确实有效我正在使用它的更改版本,但是如果我没记错的话你需要设置outputSettings吧。我认为您需要将密钥设置为 kCVPixelBufferPixelFormatTypeKey
,并将值设置为 kCVPixelFormatType_32BGRA
。
The method imageFromSampleBuffer
does work in fact I'm using a changed version of it, but if I remember correctly you need to set the outputSettings right. I think you need to set the key as kCVPixelBufferPixelFormatTypeKey
and the value as kCVPixelFormatType_32BGRA
.
例如:
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary* outputSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[newStillImageOutput setOutputSettings:outputSettings];
编辑
我正在使用这些设置来拍摄静态图像而非视频。
你的sessionPreset AVCaptureSessionPresetPhoto?可能存在问题
I am using those settings to take stillImages not video. Is your sessionPreset AVCaptureSessionPresetPhoto? There may be problems with that
AVCaptureSession *newCaptureSession = [[AVCaptureSession alloc] init];
[newCaptureSession setSessionPreset:AVCaptureSessionPresetPhoto];
编辑2
将其保存到UIImage的部分与文档中的部分相同。这就是我要问问题的其他根源的原因,但我想这只是抓住了吸管。
我知道另一种方式,但这需要OpenCV。
The part about saving it to UIImage is identical with the one from the documentation. That's the reason I was asking for other origins of the problem, but I guess that was just grasping for straws. There is another way I know of, but that requires OpenCV.
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
我想这对你没有帮助,对不起。我不知道你的问题的其他起源。
I guess that is of no help to you, sorry. I don't know enough to think of other origins for your problem.
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