覆盖的OnDraw怎么改图纸时(安卓) [英] Override onDraw to change how the drawing occurs (Android)

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本文介绍了覆盖的OnDraw怎么改图纸时(安卓)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我如何可以覆盖的OnDraw 让我把什么话都被画(作为位图),并把它?

下面作品的方法,但它不幸的是,这种方法包括创建一个位图的整个屏幕的尺寸 - 不只是被吸引到该区域。如果我用这个来绘制UI元素,它被重新绘制的每个UI元素的。这可以更有效地完成?

  @覆盖
保护无效的OnDraw(帆布油画){
    // TODO:减少从多个图纸的负担
    点阵位图= Bitmap.createBitmap(canvas.getWidth(),canvas.getHeight(),Config.ARGB_8888);
    帆布屏幕外=新的Canvas(位);
    super.onDraw(屏幕外);
    //然后画在屏幕上
    涂料P =新的油漆();
    p.setXfermode(新PorterDuffXfermode(PorterDuff.Mode.DARKEN));
    canvas.drawBitmap(位图,0,0,p)的;
}
 

解决方案

以下code将更加高效。

 公共类MyView的扩展TextView的{
    私人帆布屏幕外;

    公共MyView的(上下文的背景下,ATTRS的AttributeSet,诠释defStyle){
        超(背景下,ATTRS,defStyle);
    }

    公共MyView的(上下文的背景下,ATTRS的AttributeSet){
        超(背景下,ATTRS);
    }

    公共MyView的(上下文的背景下){
        超(上下文);
    }

    @覆盖
    保护无效的OnDraw(帆布油画){
        //我们希望超直接绘制到屏幕外的画布,使我们没有得到一个无限深的递归调用
        如果(帆布==屏幕外){
            super.onDraw(屏幕外);
        }
        其他{
            //我们的外图像使用该视图的尺寸,而不是在画布
            点阵位图= Bitmap.createBitmap(的getWidth(),getHeight()都会,Config.ARGB_8888);
            屏幕外=新的Canvas(位);
            super.draw(屏幕外);
            //创建涂料绘制效果
            涂料P =新的油漆();
            p.setXfermode(新PorterDuffXfermode(PorterDuff.Mode.DARKEN));
            //绘制在画布上。幸运的是,这一类使用相对坐标,这样我们就不必担心在那里这种观点是实际定位。
            canvas.drawBitmap(位图,0,0,p)的;
        }
    }
}
 

How can I override onDraw so that I take what would have been drawn (as a bitmap) and transform it?

The method below works, but it unfortunately, this method involves creating a bitmap the size of the entire screen - not just the area that is drawn to. If I use this to draw UI elements, it is redrawn for each UI element. Can this be done more efficiently?

@Override
protected void onDraw(Canvas canvas) {
    //TODO: Reduce the burden from multiple drawing
    Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888);
    Canvas offscreen=new Canvas(bitmap);
    super.onDraw(offscreen);
    //Then draw onscreen
    Paint p=new Paint();
    p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN));
    canvas.drawBitmap(bitmap, 0, 0, p);
}

解决方案

The following code will be much more efficient.

public class MyView extends TextView{
    private Canvas offscreen;

    public MyView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyView(Context context) {
        super(context);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //We want the superclass to draw directly to the offscreen canvas so that we don't get an infinitely deep recursive call
        if(canvas==offscreen){
            super.onDraw(offscreen);
        }
        else{
            //Our offscreen image uses the dimensions of the view rather than the canvas
            Bitmap bitmap=Bitmap.createBitmap(getWidth(), getHeight(), Config.ARGB_8888);
            offscreen=new Canvas(bitmap);
            super.draw(offscreen);
            //Create paint to draw effect
            Paint p=new Paint();
            p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN));
            //Draw on the canvas. Fortunately, this class uses relative coordinates so that we don't have to worry about where this View is actually positioned.
            canvas.drawBitmap(bitmap, 0, 0, p);
        }
    }
}

这篇关于覆盖的OnDraw怎么改图纸时(安卓)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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